Player Matchup

Jormungandr
Jormungandr
DarkbloodsTwink
Jormungandr
Level 6
God Stats
3W - 0L
1,817 SR
Queue Stats
3W - 0L
1,755 Elo+
Party 1
Loki
Loki
J U M P 3 R 6 1
Loki
Level 85
God Stats
4W - 5L
1,500 SR
Queue Stats
14W - 14L
1,264 Elo+
Party 3
Vulcan
Vulcan
ReddReaper
Vulcan
Level 106
God Stats
12W - 10L
1,543 SR
Queue Stats
172W - 169L
1,472 Elo+
Solo
Ishtar
Ishtar
Rizian
Ishtar
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,364 Elo+
Party 3
Khepri
Khepri
darkblood159
Khepri
Level 86
God Stats
1W - 0L
1,539 SR
Queue Stats
4W - 4L
1,489 Elo+
Party 1
Team Averages
Level 74
1,580 SR
1,469 Elo+

VS

Team Averages
Level 74
1,346 SR
1,385 Elo+
Ares
Ares
D-Jay30
Ares
Level 23
God Stats
5W - 2L
1,600 SR
Queue Stats
25W - 40L
1,322 Elo+
Party 2
Sol
Sol
LALARIKU
Sol
Level 89
God Stats
0W - 5L
1,284 SR
Queue Stats
335W - 403L
1,413 Elo+
Party 2
Fenrir
Fenrir
SimpQueen
Fenrir
Level 148
God Stats
0W - 1L
1,212 SR
Queue Stats
63W - 68L
1,503 Elo+
Party 2
Charybdis
Charybdis
killercaleb1
Charybdis
Level 29
God Stats
8W - 12L
1,422 SR
Queue Stats
17W - 40L
1,291 Elo+
Party 2
Nemesis
Nemesis
sweatytoucan
Nemesis
Level 82
God Stats
0W - 3L
1,214 SR
Queue Stats
123W - 120L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DarkbloodsTwink
Jormungandr
10
2 / 2 / 1
5,959
596
4,917
6,498
2,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 1 / 1
5,337
534
3,238
5,747
2,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
ReddReaper
Vulcan
10
3 / 0 / 1
6,184
618
7,683
5,328
2,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ishtar
Rizian
Ishtar
8
0 / 0 / 1
5,095
510
3,719
5,200
1,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Khepri
8
0 / 0 / 0
4,958
496
2,408
7,841
4,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
D-Jay30
Ares
8
0 / 1 / 1
5,120
512
2,775
7,299
4,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 2 / 0
4,495
450
2,475
7,163
2,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
SimpQueen
Fenrir
10
1 / 1 / 1
5,496
550
3,878
7,464
3,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charybdis
killercaleb1
Charybdis
9
1 / 0 / 0
5,131
513
5,588
6,670
2,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
sweatytoucan
Nemesis
9
1 / 2 / 0
5,282
528
1,898
7,197
2,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
6
Kills
3
3
Deaths
6
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ares
D-Jay30
Ares
0
1
1
0.5
W
Jormungandr
DarkbloodsTwink
Jormungandr
2
2
1
1.25
W
1
1
1
1.5
L
0
2
0
0
W
Vulcan
ReddReaper
Vulcan
3
0
1
3.5
W
Ishtar
Rizian
Ishtar
0
0
1
0.5
L
Fenrir
SimpQueen
Fenrir
1
1
1
1.5
W
Khepri
0
0
0
0
L
Charybdis
killercaleb1
Charybdis
1
0
0
1
L
Nemesis
sweatytoucan
Nemesis
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,965
Damage
16,614
30,614
Taken
35,793
13,904
Mitigated
15,955
11,115
Healing
15,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
D-Jay30
Ares
2,775
127
0
2,547
7,299
4,472
0
2,757
4,542
12,129
0
W
Jormungandr
DarkbloodsTwink
Jormungandr
4,917
1,653
0
1,500
6,498
2,876
1,140
130
6,042
34,088
0
W
3,238
1,351
0
2,577
5,747
2,346
548
376
5,291
0
29,126
L
2,475
389
0
2,320
7,163
2,994
0
5,109
2,054
22,947
2,723
W
Vulcan
ReddReaper
Vulcan
7,683
2,649
0
487
5,328
2,093
222
2,138
3,190
39,262
0
W
Ishtar
Rizian
Ishtar
3,719
2,761
0
2,735
5,200
1,620
219
964
4,236
0
32,610
L
Fenrir
SimpQueen
Fenrir
3,878
1,256
0
4,044
7,464
3,764
0
2,880
4,584
0
28,565
W
Khepri
2,408
577
146
3,670
7,841
4,969
78
1,585
6,256
11,550
0
L
Charybdis
killercaleb1
Charybdis
5,588
2,692
0
4,597
6,670
2,088
0
1,164
5,506
0
32,119
L
Nemesis
sweatytoucan
Nemesis
1,898
600
127
1,377
7,197
2,637
0
3,098
4,099
0
33,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,533
Gold Earned
25,524
247
Minions Killed
226
0
Camps Cleared
0
972,914
Distance Traveled
987,034
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,120
512
23
2
0
200,953
0
W
Jormungandr
5,959
596
59
6
0
172,297
0
W
Loki
5,337
534
55
6
0
201,748
1
L
Sol
4,495
450
43
4
0
188,647
0
W
Vulcan
6,184
618
51
5
0
209,250
2
W
Ishtar
5,095
510
74
7
0
180,691
1
L
Fenrir
5,496
550
52
5
0
186,713
2
W
Khepri
4,958
496
8
1
0
208,928
1
L
Charybdis
5,131
513
39
4
0
178,870
1
L
Nemesis
5,282
528
69
7
0
231,851
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role