Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
DarkFireDelta
Ishtar
Level 121
God Stats
0W - 3L
1,234 SR
Queue Stats
282W - 390L
1,338 Elo+
Solo
Fenrir
Fenrir
JAS-LMS30
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 35L
1,239 Elo+
Party 1
Anubis
Anubis
Overladins_Fr
Anubis
Level 85
God Stats
1W - 1L
1,719 SR
Queue Stats
30W - 32L
1,473 Elo+
Solo
Artio
Artio
ThyroX22
Artio
Level 139
God Stats
3W - 4L
1,544 SR
Queue Stats
323W - 348L
1,305 Elo+
Solo
Team Averages
Level 97
1,499 SR
1,371 Elo+

VS

Team Averages
Level 89
1,473 SR
1,395 Elo+
Hercules
Hercules
 
Hercules
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chang'e
Chang'e
Ayan_419
Chang'e
Level 158
God Stats
84W - 72L
1,484 SR
Queue Stats
440W - 470L
1,370 Elo+
Solo
Tsukuyomi
Tsukuyomi
DonRomello
Tsukuyomi
Level 101
God Stats
1W - 1L
1,251 SR
Queue Stats
73W - 106L
1,354 Elo+
Party 3
Cupid
Cupid
Jslothking
Cupid
Level 69
God Stats
6W - 2L
1,629 SR
Queue Stats
113W - 135L
1,347 Elo+
Party 2
Ganesha
Ganesha
TheSaucySusan
Ganesha
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 20L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
1 / 4 / 6
7,113
474
7,159
15,514
8,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
3 / 4 / 1
6,973
465
7,443
13,937
4,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
JAS-LMS30
Fenrir
10
3 / 7 / 4
7,441
496
7,141
15,702
5,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 5 / 4
7,798
520
7,376
11,108
5,277
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Artio
ThyroX22
Artio
13
2 / 4 / 0
8,066
538
10,161
14,245
14,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
0 / 1 / 8
8,060
537
7,009
12,810
9,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
Ayan_419
Chang'e
14
11 / 1 / 9
9,156
610
12,715
11,957
4,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Tsukuyomi
DonRomello
Tsukuyomi
13
9 / 3 / 7
9,139
609
9,192
12,239
4,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cupid
12
4 / 4 / 5
7,957
530
7,858
14,240
4,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
11
0 / 3 / 17
7,942
529
10,044
12,630
9,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
70
11
Kills
24
24
Deaths
12
15
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
4
6
1
W
Hercules
 
Hercules
0
1
8
4
W
Chang'e
Ayan_419
Chang'e
11
1
9
15.5
L
3
4
1
0.88
W
Tsukuyomi
DonRomello
Tsukuyomi
9
3
7
4.17
L
Fenrir
JAS-LMS30
Fenrir
3
7
4
0.71
W
Cupid
4
4
5
1.63
L
2
5
4
0.8
W
Ganesha
0
3
17
2.83
L
Artio
ThyroX22
Artio
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,280
Damage
46,818
70,506
Taken
63,876
38,797
Mitigated
31,650
20,403
Healing
27,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
7,159
2,109
1,993
2,802
15,514
8,874
161
6,342
9,123
0
21,415
W
Hercules
 
Hercules
7,009
1,305
0
5,680
12,810
9,304
0
7,894
4,174
0
46,822
W
Chang'e
Ayan_419
Chang'e
12,715
1,057
2,989
4,626
11,957
4,286
35
2,946
8,993
59,172
0
L
7,443
4,228
0
5,337
13,937
4,700
175
5,314
8,623
0
49,238
W
Tsukuyomi
DonRomello
Tsukuyomi
9,192
3,830
269
5,038
12,239
4,474
0
3,451
8,620
0
43,930
L
Fenrir
JAS-LMS30
Fenrir
7,141
2,692
0
1,098
15,702
5,655
0
3,169
12,533
0
33,843
W
Cupid
7,858
4,813
329
5,741
14,240
4,362
713
2,204
12,036
0
45,805
L
7,376
668
0
4,285
11,108
5,277
0
4,038
7,070
61,072
0
W
Ganesha
10,044
1,519
0
2,548
12,630
9,224
343
915
10,923
23,675
4,171
L
Artio
ThyroX22
Artio
10,161
1,517
174
4,714
14,245
14,291
0
2,561
10,721
47,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,391
Gold Earned
42,254
358
Minions Killed
348
0
Camps Cleared
0
1,358,074
Distance Traveled
1,382,748
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,113
474
24
2
0
290,268
0
W
Hercules
8,060
537
86
6
0
274,716
2
W
Chang'e
9,156
610
84
6
0
291,993
3
L
Ishtar
6,973
465
76
5
0
253,673
2
W
Tsukuyomi
9,139
609
73
5
0
236,566
0
L
Fenrir
7,441
496
40
3
0
278,339
3
W
Cupid
7,957
530
99
7
0
278,025
5
L
Anubis
7,798
520
105
7
0
245,117
5
W
Ganesha
7,942
529
6
0
0
301,448
2
L
Artio
8,066
538
113
8
0
290,677
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role