Player Matchup

Odin
Odin
AureliaMaxima
Odin
Level 27
God Stats
34W - 22L
1,676 SR
Queue Stats
78W - 56L
1,599 Elo+
Party 2
Ra
Ra
Gotart69
Ra
Level 125
God Stats
3W - 4L
1,478 SR
Queue Stats
77W - 79L
1,516 Elo+
Party 1
Cerberus
Cerberus
InHatMan
Cerberus
Level 27
God Stats
10W - 8L
1,574 SR
Queue Stats
18W - 23L
1,468 Elo+
Party 1
Chronos
Chronos
MịkMịk
Chronos
Level 16
God Stats
2W - 4L
1,635 SR
Queue Stats
37W - 45L
1,480 Elo+
Solo
Fenrir
Fenrir
TwoCrabs
Fenrir
Level 160
God Stats
0W - 3L
1,366 SR
Queue Stats
229W - 170L
1,602 Elo+
Party 2
Team Averages
Level 71
1,546 SR
1,533 Elo+

VS

Team Averages
Level 102
1,536 SR
1,491 Elo+
Merlin
Merlin
Aisart
Merlin
Level 160
God Stats
1W - 0L
1,588 SR
Queue Stats
5W - 2L
1,681 Elo+
Party 3
Amaterasu
Amaterasu
MorgCantPlay
Amaterasu
Level 27
God Stats
5W - 5L
1,579 SR
Queue Stats
44W - 62L
1,445 Elo+
Party 3
Lancelot
Lancelot
Sarpeii
Lancelot
Level 153
God Stats
2W - 1L
1,690 SR
Queue Stats
15W - 25L
1,410 Elo+
Party 3
Erlang Shen
Erlang Shen
covachin
Erlang Shen
Level 145
God Stats
8W - 9L
1,423 SR
Queue Stats
95W - 98L
1,495 Elo+
Solo
Jing Wei
Jing Wei
sozzo
Jing Wei
Level 27
God Stats
2W - 4L
1,401 SR
Queue Stats
53W - 75L
1,424 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 1
7,968
724
7,651
11,501
11,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 7 / 6
8,025
730
5,724
11,998
5,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
InHatMan
Cerberus
14
2 / 4 / 6
8,302
755
6,604
19,124
20,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos
MịkMịk
Chronos
14
3 / 0 / 4
8,020
729
8,428
5,703
2,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
TwoCrabs
Fenrir
14
4 / 4 / 5
8,159
742
10,718
19,730
19,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aisart
Merlin
18
5 / 3 / 7
9,747
886
18,566
8,586
3,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
MorgCantPlay
Amaterasu
14
0 / 1 / 10
8,429
766
6,191
13,825
11,653
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Lancelot
Sarpeii
Lancelot
17
10 / 5 / 4
9,840
895
15,710
10,961
5,326
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
covachin
Erlang Shen
15
3 / 4 / 8
8,266
751
8,881
12,865
11,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jing Wei
sozzo
Jing Wei
13
0 / 1 / 6
7,401
673
7,414
7,069
2,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
53
14
Kills
18
18
Deaths
14
22
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Merlin
Aisart
Merlin
5
3
7
2.83
L
3
3
1
1.17
L
2
7
6
0.71
L
Cerberus
InHatMan
Cerberus
2
4
6
1.25
W
Amaterasu
MorgCantPlay
Amaterasu
0
1
10
5
L
Chronos
MịkMịk
Chronos
3
0
4
5
W
Lancelot
Sarpeii
Lancelot
10
5
4
2.4
L
Fenrir
TwoCrabs
Fenrir
4
4
5
1.63
W
Erlang Shen
covachin
Erlang Shen
3
4
8
1.75
W
Jing Wei
sozzo
Jing Wei
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,125
Damage
56,762
68,056
Taken
53,306
61,338
Mitigated
35,462
16,596
Healing
10,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Aisart
Merlin
18,566
1,926
0
494
8,586
3,914
1,325
3,697
4,725
57,111
0
L
7,651
890
0
682
11,501
11,899
0
4,252
7,123
0
19,418
L
5,724
1,633
2,499
1,291
11,998
5,925
482
2,129
9,692
29,603
0
L
Cerberus
InHatMan
Cerberus
6,604
614
894
4,757
19,124
20,689
0
5,727
13,213
16,578
0
W
Amaterasu
MorgCantPlay
Amaterasu
6,191
1,945
1,388
4,779
13,825
11,653
208
5,704
7,543
0
13,318
L
Chronos
MịkMịk
Chronos
8,428
2,870
0
1,140
5,703
2,907
0
1,654
3,966
22,301
0
W
Lancelot
Sarpeii
Lancelot
15,710
3,324
0
498
10,961
5,326
0
3,130
7,487
0
34,981
L
Fenrir
TwoCrabs
Fenrir
10,718
2,534
0
5,333
19,730
19,918
574
4,804
14,675
337
21,510
W
Erlang Shen
covachin
Erlang Shen
8,881
4,476
0
3,015
12,865
11,616
62
5,294
7,244
0
20,092
W
Jing Wei
sozzo
Jing Wei
7,414
6,085
0
278
7,069
2,953
162
3,268
3,537
0
15,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,474
Gold Earned
43,683
186
Minions Killed
216
0
Camps Cleared
0
1,052,964
Distance Traveled
1,153,609
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,747
886
113
10
0
212,275
0
L
Odin
7,968
724
40
4
0
244,180
0
L
Ra
8,025
730
50
5
0
204,405
0
L
Cerberus
8,302
755
31
3
0
215,202
3
W
Amaterasu
8,429
766
14
1
0
251,023
0
L
Chronos
8,020
729
39
4
0
149,460
3
W
Lancelot
9,840
895
51
5
0
257,584
0
L
Fenrir
8,159
742
26
2
0
239,717
4
W
Erlang Shen
8,266
751
17
2
0
190,261
4
W
Jing Wei
7,401
673
21
2
0
242,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role