Player Matchup

Serqet
Serqet
 
Serqet
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
GabooTime
Horus
Level 108
God Stats
68W - 66L
1,547 SR
Queue Stats
269W - 263L
1,563 Elo+
Solo
Persephone
Persephone
TRANKS25
Persephone
Level 121
God Stats
12W - 21L
1,408 SR
Queue Stats
365W - 463L
1,427 Elo+
Party 2
Team Averages
Level 120
1,485 SR
1,497 Elo+

VS

Team Averages
Level 82
1,418 SR
1,357 Elo+
Hachiman
Hachiman
KnifeParty2Night
Hachiman
Level 156
God Stats
12W - 11L
1,243 SR
Queue Stats
1,140W - 950L
1,615 Elo+
Solo
Bacchus
Bacchus
OxiloMouette
Bacchus
Level 5
God Stats
6W - 3L
1,509 SR
Queue Stats
8W - 10L
1,228 Elo+
Party 1
Sol
Sol
Valkiry51
Sol
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,228 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
1 / 5 / 0
8,439
603
4,966
11,797
8,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
GabooTime
Horus
15
0 / 2 / 1
8,800
629
6,013
19,806
17,338
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Persephone
TRANKS25
Persephone
13
0 / 3 / 0
8,523
609
14,171
10,874
4,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 1
11,196
800
19,686
15,003
6,863
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
OxiloMouette
Bacchus
16
1 / 0 / 8
10,563
755
6,541
12,756
19,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
0 / 0 / 9
9,650
689
8,276
9,056
3,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
1
Kills
10
10
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
5
0
0.2
L
Horus
GabooTime
Horus
0
2
1
0.25
W
9
1
1
9.5
W
Bacchus
OxiloMouette
Bacchus
1
0
8
5
L
Persephone
TRANKS25
Persephone
0
3
0
0
W
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,150
Damage
34,503
42,477
Taken
36,815
30,815
Mitigated
30,190
15,415
Healing
14,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,966
349
89
632
11,797
8,600
0
4,360
7,437
0
36,406
L
Horus
GabooTime
Horus
6,013
2,712
4,716
8,624
19,806
17,338
0
6,976
12,830
0
19,376
W
19,686
12,189
0
5,376
15,003
6,863
1,269
6,360
8,377
0
75,373
W
Bacchus
OxiloMouette
Bacchus
6,541
874
0
4,024
12,756
19,392
39
4,022
7,828
19,051
0
L
Persephone
TRANKS25
Persephone
14,171
341
0
1,354
10,874
4,877
0
3,237
7,634
43,688
0
W
8,276
2,387
0
5,386
9,056
3,935
1,752
4,408
4,420
43,467
3,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,762
Gold Earned
31,409
134
Minions Killed
171
0
Camps Cleared
0
787,194
Distance Traveled
769,534
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,439
603
54
4
0
265,209
0
L
Horus
8,800
629
26
2
0
286,474
4
W
Hachiman
11,196
800
89
6
0
251,057
3
W
Bacchus
10,563
755
14
1
0
266,739
0
L
Persephone
8,523
609
54
4
0
235,511
1
W
Sol
9,650
689
68
5
0
251,738
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role