Player Matchup

Thor
Thor
Silver II
AigleEspace339
Thor
Silver II
Level 54
God Stats
0W - 4L
1,339 SR
Queue Stats
94W - 116L
1,003 MMR
Solo
Cerberus
Cerberus
Silver II
Duuud402
Cerberus
Silver II
Level 63
God Stats
13W - 9L
1,607 SR
Queue Stats
225W - 271L
1,142 MMR
Party 2
Tiamat
Tiamat
Silver I
XGustavo225
Tiamat
Silver I
Level 123
God Stats
4W - 2L
1,564 SR
Queue Stats
226W - 271L
1,208 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 80
1,503 SR
1,118 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,522 SR
1,171 MMR
Hel
Hel
Silver IV
DRAGONWILL_41
Hel
Silver IV
Level 87
God Stats
1W - 0L
1,478 SR
Queue Stats
26W - 42L
1,307 MMR
Party 1
Horus
Horus
Silver V
SHARKSHRF
Horus
Silver V
Level 98
God Stats
14W - 10L
1,526 SR
Queue Stats
24W - 41L
1,238 MMR
Party 1
Danzaburou
Danzaburou
Silver III
ZxSolertyx
Danzaburou
Silver III
Level 108
God Stats
18W - 15L
1,563 SR
Queue Stats
350W - 435L
968 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 1
10,749
632
14,409
13,968
5,857
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Duuud402
Cerberus
16
2 / 4 / 2
10,927
643
13,120
26,108
40,846
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
18
1 / 2 / 2
11,837
696
15,012
12,986
10,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
BastetHeraMedusaJormungandrYmir

VS

Bans
KumbhakarnaCupidCliodhnaNeithAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 3 / 7
11,718
689
8,806
16,115
6,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
SHARKSHRF
Horus
18
0 / 0 / 9
12,168
716
6,842
16,855
19,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Danzaburou
ZxSolertyx
Danzaburou
19
8 / 2 / 2
13,671
804
24,634
18,681
7,842
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
5
Kills
10
11
Deaths
5
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
W
2
3
7
1.83
L
Cerberus
Duuud402
Cerberus
2
4
2
0.75
W
Horus
SHARKSHRF
Horus
0
0
9
4.5
L
Tiamat
1
2
2
1
W
Danzaburou
ZxSolertyx
Danzaburou
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,541
Damage
40,282
53,062
Taken
51,651
57,696
Mitigated
33,761
13,383
Healing
27,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,409
126
465
346
13,968
5,857
0
1,528
12,440
0
42,605
W
8,806
949
3,188
5,726
16,115
6,203
664
11,171
4,944
46,402
0
L
Cerberus
Duuud402
Cerberus
13,120
477
245
9,542
26,108
40,846
93
5,714
20,394
33,535
0
W
Horus
SHARKSHRF
Horus
6,842
3,139
5,264
7,992
16,855
19,716
258
8,157
8,698
0
13,637
L
Tiamat
15,012
740
77
2,708
12,986
10,993
459
1,677
11,309
73,879
0
W
Danzaburou
ZxSolertyx
Danzaburou
24,634
11,815
0
5,735
18,681
7,842
2,361
8,818
9,863
0
87,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,513
Gold Earned
37,557
234
Minions Killed
228
0
Camps Cleared
0
880,341
Distance Traveled
967,841
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,749
632
60
4
0
269,289
1
W
Hel
11,718
689
99
6
0
309,694
0
L
Cerberus
10,927
643
47
3
0
291,048
0
W
Horus
12,168
716
20
1
0
338,175
0
L
Tiamat
11,837
696
127
7
0
320,004
2
W
Danzaburou
13,671
804
109
6
0
319,972
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role