Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Arachne
Arachne
 
Arachne
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Bebzon89
Charybdis
Level 129
God Stats
18W - 16L
1,568 SR
Queue Stats
339W - 390L
1,472 Elo+
Solo
Yemoja
Yemoja
MrStyIes
Yemoja
Level 25
God Stats
0W - 3L
1,414 SR
Queue Stats
2W - 14L
1,134 Elo+
Party 4
Merlin
Merlin
Raccopmm
Merlin
Level 26
God Stats
1W - 2L
1,514 SR
Queue Stats
44W - 59L
1,389 Elo+
Party 1
Team Averages
Level 69
1,499 SR
1,399 Elo+

VS

Team Averages
Level 80
1,552 SR
1,426 Elo+
Hercules
Hercules
Hero1996
Hercules
Level 128
God Stats
2W - 0L
1,713 SR
Queue Stats
37W - 28L
1,445 Elo+
Party 2
Izanami
Izanami
MeyaKas
Izanami
Level 107
God Stats
16W - 15L
1,426 SR
Queue Stats
316W - 326L
1,419 Elo+
Solo
Loki
Loki
Tobiast
Loki
Level 66
God Stats
14W - 5L
1,736 SR
Queue Stats
34W - 19L
1,511 Elo+
Party 2
Anubis
Anubis
kil1n1ngers
Anubis
Level 14
God Stats
18W - 14L
1,451 SR
Queue Stats
42W - 43L
1,360 Elo+
Party 3
King Arthur
King Arthur
sephidevil
King Arthur
Level 86
God Stats
24W - 25L
1,432 SR
Queue Stats
207W - 238L
1,397 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 3 / 1
6,615
551
7,259
12,497
8,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
 
Arachne
9
2 / 4 / 0
5,843
487
3,105
11,799
4,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charybdis
Bebzon89
Charybdis
9
0 / 5 / 2
5,285
440
4,476
11,333
2,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
MrStyIes
Yemoja
7
0 / 4 / 0
5,051
421
2,317
10,666
3,925
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Merlin
Raccopmm
Merlin
11
1 / 2 / 2
6,086
507
2,965
7,172
2,462
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Hero1996
Hercules
12
1 / 0 / 3
7,259
605
7,380
7,455
6,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
MeyaKas
Izanami
11
6 / 2 / 4
7,213
601
10,347
9,253
3,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Loki
Tobiast
Loki
14
6 / 0 / 1
8,436
703
4,508
9,187
3,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anubis
11
1 / 2 / 5
6,920
577
6,582
5,749
2,715
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
sephidevil
King Arthur
11
4 / 1 / 6
7,418
618
7,221
12,518
6,728
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
4
Kills
18
18
Deaths
5
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
1
0.5
L
Arachne
 
Arachne
2
4
0
0.5
L
Charybdis
Bebzon89
Charybdis
0
5
2
0.2
W
Hercules
Hero1996
Hercules
1
0
3
2.5
W
Izanami
MeyaKas
Izanami
6
2
4
4
L
Yemoja
MrStyIes
Yemoja
0
4
0
0
L
Merlin
Raccopmm
Merlin
1
2
2
1
W
Loki
Tobiast
Loki
6
0
1
6.5
W
Anubis
1
2
5
1.75
W
King Arthur
sephidevil
King Arthur
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,122
Damage
36,038
53,467
Taken
44,162
21,341
Mitigated
22,830
14,907
Healing
18,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,259
398
171
4,484
12,497
8,377
0
806
11,194
43,785
0
L
Arachne
 
Arachne
3,105
2,445
0
1,470
11,799
4,009
17
1,416
10,189
0
34,908
L
Charybdis
Bebzon89
Charybdis
4,476
2,632
0
3,333
11,333
2,568
0
897
10,436
0
34,950
W
Hercules
Hero1996
Hercules
7,380
2,603
0
2,391
7,455
6,760
296
3,513
3,451
0
41,825
W
Izanami
MeyaKas
Izanami
10,347
7,289
0
3,243
9,253
3,193
1,283
2,076
7,109
0
51,349
L
Yemoja
MrStyIes
Yemoja
2,317
1,112
1,588
1,902
10,666
3,925
48
1,575
9,091
8,206
0
L
Merlin
Raccopmm
Merlin
2,965
286
0
1,959
7,172
2,462
156
1,888
5,284
36,482
0
W
Loki
Tobiast
Loki
4,508
695
0
4,919
9,187
3,434
0
1,159
7,913
0
64,825
W
Anubis
6,582
239
0
2,185
5,749
2,715
249
2,080
3,617
42,567
0
W
King Arthur
sephidevil
King Arthur
7,221
725
1,790
4,156
12,518
6,728
0
3,282
9,200
0
27,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,880
Gold Earned
37,246
284
Minions Killed
379
0
Camps Cleared
0
1,068,266
Distance Traveled
1,202,810
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,615
551
90
8
0
264,298
2
L
Arachne
5,843
487
62
5
0
220,914
0
L
Charybdis
5,285
440
61
5
0
191,086
3
W
Hercules
7,259
605
82
7
0
244,635
4
W
Izanami
7,213
601
73
6
0
186,610
4
L
Yemoja
5,051
421
9
1
0
181,625
0
L
Merlin
6,086
507
62
5
0
210,343
3
W
Loki
8,436
703
118
10
0
275,224
0
W
Anubis
6,920
577
68
6
0
243,732
2
W
King Arthur
7,418
618
38
3
0
252,609
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role