Player Matchup

Discordia
Discordia
DarkWolf96-
Discordia
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,546 Elo+
Party 2
Tyr
Tyr
PremeditatedMind
Tyr
Level 129
God Stats
0W - 2L
1,202 SR
Queue Stats
58W - 60L
1,432 Elo+
Party 2
Rama
Rama
SamGankmanFried
Rama
Level 22
God Stats
0W - 2L
1,260 SR
Queue Stats
30W - 50L
1,476 Elo+
Solo
Tiamat
Tiamat
Veom1
Tiamat
Level 138
God Stats
2W - 3L
1,486 SR
Queue Stats
168W - 160L
1,426 Elo+
Party 2
Poseidon
Poseidon
xUnblockedTitanx
Poseidon
Level 96
God Stats
3W - 1L
1,639 SR
Queue Stats
165W - 150L
1,481 Elo+
Party 2
Team Averages
Level 98
1,418 SR
1,472 Elo+

VS

Team Averages
Level 20
1,557 SR
1,524 Elo+
Nu Wa
Nu Wa
DonMakaveli667
Nu Wa
Level 23
God Stats
2W - 0L
1,783 SR
Queue Stats
17W - 13L
1,598 Elo+
Party 1
Hachiman
Hachiman
MR N1X0N
Hachiman
Level 15
God Stats
3W - 2L
1,500 SR
Queue Stats
125W - 133L
1,414 Elo+
Solo
Pele
Pele
RBM TWINSKI
Pele
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,746 Elo+
Party 1
Athena
Athena
UrSoMadLOL9420
Athena
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 33L
1,430 Elo+
Solo
Xing Tian
Xing Tian
mohammadMVP12
Xing Tian
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 22L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DarkWolf96-
Discordia
16
1 / 6 / 9
8,808
678
11,098
12,169
3,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 5 / 8
8,289
638
8,578
13,038
16,185
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
1 / 7 / 6
7,909
608
9,114
13,834
4,514
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Veom1
Tiamat
16
5 / 6 / 6
9,724
748
15,612
15,737
8,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 7 / 6
9,183
706
11,692
12,553
4,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 21
10,618
817
16,500
8,536
5,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
MR N1X0N
Hachiman
19
19 / 3 / 8
12,141
934
18,434
10,272
6,216
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
5 / 4 / 14
10,914
840
14,720
15,504
9,933
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
0 / 4 / 14
10,090
776
3,738
18,515
25,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xing Tian
mohammadMVP12
Xing Tian
18
5 / 2 / 19
11,447
881
9,335
17,941
28,023
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
107
13
Kills
31
31
Deaths
14
35
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Discordia
DarkWolf96-
Discordia
1
6
9
0.92
W
2
1
21
12.5
W
Hachiman
MR N1X0N
Hachiman
19
3
8
7.67
L
2
5
8
1.2
W
5
4
14
3
L
1
7
6
0.57
W
0
4
14
1.75
L
Tiamat
Veom1
Tiamat
5
6
6
1.33
W
Xing Tian
mohammadMVP12
Xing Tian
5
2
19
7.25
L
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,094
Damage
62,727
67,331
Taken
70,768
36,892
Mitigated
75,346
14,860
Healing
19,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
DarkWolf96-
Discordia
11,098
782
337
1,691
12,169
3,937
0
4,443
7,556
32,899
0
W
16,500
6,114
2,065
2,637
8,536
5,663
3,157
4,547
3,989
42,565
0
W
Hachiman
MR N1X0N
Hachiman
18,434
5,263
735
1,656
10,272
6,216
3,306
6,369
3,903
0
33,608
L
8,578
1,046
1,122
3,251
13,038
16,185
0
5,586
7,048
491
11,804
W
14,720
2,602
1,872
3,619
15,504
9,933
511
8,658
6,846
0
30,304
L
9,114
7,803
869
1,537
13,834
4,514
0
5,203
8,331
0
23,148
W
3,738
1,080
645
2,057
18,515
25,511
596
9,869
8,646
9,737
0
L
Tiamat
Veom1
Tiamat
15,612
1,307
400
4,183
15,737
8,190
0
7,146
8,300
37,222
0
W
Xing Tian
mohammadMVP12
Xing Tian
9,335
1,018
1,413
2,553
17,941
28,023
545
9,250
8,691
13,915
0
L
11,692
2,187
969
501
12,553
4,066
0
5,812
6,523
31,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,913
Gold Earned
55,210
149
Minions Killed
141
0
Camps Cleared
0
954,825
Distance Traveled
1,205,561
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,808
678
35
3
0
205,341
0
W
Nu Wa
10,618
817
59
5
0
267,231
1
W
Hachiman
12,141
934
22
2
0
206,502
0
L
Tyr
8,289
638
5
0
0
207,581
0
W
Pele
10,914
840
39
3
0
255,332
3
L
Rama
7,909
608
27
2
0
196,679
0
W
Athena
10,090
776
12
1
0
263,374
0
L
Tiamat
9,724
748
36
3
0
175,248
2
W
Xing Tian
11,447
881
9
1
0
213,122
0
L
Poseidon
9,183
706
46
4
0
169,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role