Player Matchup

Serqet
Serqet
Boomer22222222
Serqet
Level 160
God Stats
2W - 1L
1,459 SR
Queue Stats
253W - 120L
1,823 Elo+
Party 1
Ishtar
Ishtar
DobiDobiDobi
Ishtar
Level 159
God Stats
15W - 8L
1,711 SR
Queue Stats
247W - 128L
1,854 Elo+
Party 1
Scylla
Scylla
MarshmaIIow0000
Scylla
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
331W - 166L
1,813 Elo+
Party 1
Team Averages
Level 153
1,557 SR
1,830 Elo+

VS

Team Averages
Level 120
1,492 SR
1,577 Elo+
Skadi
Skadi
Lady_Kristopher
Skadi
Level 44
God Stats
1W - 1L
1,507 SR
Queue Stats
7W - 6L
1,641 Elo+
Solo
Zeus
Zeus
McCookie Guy
Zeus
Level 157
God Stats
0W - 1L
1,569 SR
Queue Stats
5W - 10L
1,449 Elo+
Party 2
Maui
Maui
OgKiLlA247
Maui
Level 160
God Stats
5W - 4L
1,400 SR
Queue Stats
112W - 88L
1,640 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 4
7,375
738
4,188
9,487
8,987
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
12
3 / 1 / 2
7,486
749
7,848
6,677
2,483
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 2 / 3
7,084
708
4,904
6,590
2,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 3
6,336
634
4,548
4,667
1,839
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
2 / 2 / 1
7,123
712
8,985
7,871
3,256
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 2 / 2
7,587
759
3,294
9,379
9,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
4
Kills
4
4
Deaths
5
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
1
4
2
W
Ishtar
3
1
2
4
L
0
1
3
1.5
W
1
2
3
1.25
L
2
2
1
1.25
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,940
Damage
16,827
22,754
Taken
21,917
13,675
Mitigated
14,280
6,875
Healing
2,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,188
813
200
2,062
9,487
8,987
127
4,325
5,162
0
9,384
W
Ishtar
7,848
4,879
0
2,866
6,677
2,483
1,378
3,822
2,855
0
32,479
L
4,548
910
0
409
4,667
1,839
13
754
3,817
0
20,230
W
4,904
317
0
1,747
6,590
2,205
87
4,211
2,379
27,216
0
L
8,985
908
0
502
7,871
3,256
0
1,902
5,793
29,140
0
L
3,294
544
0
1,978
9,379
9,185
0
2,306
6,977
13,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,945
Gold Earned
21,046
126
Minions Killed
111
0
Camps Cleared
0
537,609
Distance Traveled
501,163
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,375
738
9
1
0
191,662
1
W
Ishtar
7,486
749
62
6
0
170,813
2
L
Skadi
6,336
634
30
3
0
156,226
0
W
Scylla
7,084
708
55
6
0
175,134
1
L
Zeus
7,123
712
53
5
0
163,226
1
L
Maui
7,587
759
28
3
0
181,711
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role