Player Matchup

Freya
Freya
AYESDIE
Freya
Level 138
God Stats
1W - 5L
1,216 SR
Queue Stats
126W - 111L
1,547 Elo+
Solo
Tyr
Tyr
Mythgamer
Tyr
Level 160
God Stats
19W - 26L
1,523 SR
Queue Stats
522W - 517L
1,565 Elo+
Solo
Chang'e
Chang'e
Scorn2604
Chang'e
Level 122
God Stats
1W - 2L
1,783 SR
Queue Stats
863W - 771L
1,556 Elo+
Party 2
Thor
Thor
SirShovel
Thor
Level 159
God Stats
9W - 16L
1,513 SR
Queue Stats
589W - 542L
1,517 Elo+
Party 2
He Bo
He Bo
Tigerklalle
He Bo
Level 99
God Stats
1W - 1L
1,772 SR
Queue Stats
350W - 299L
1,625 Elo+
Party 2
Team Averages
Level 136
1,561 SR
1,562 Elo+

VS

Team Averages
Level 140
1,738 SR
1,632 Elo+
Geb
Geb
GuidoTheSpeedo
Geb
Level 145
God Stats
2W - 0L
1,757 SR
Queue Stats
30W - 13L
1,701 Elo+
Party 1
King Arthur
King Arthur
Kakujou
King Arthur
Level 156
God Stats
3W - 0L
1,759 SR
Queue Stats
45W - 34L
1,646 Elo+
Party 1
Chronos
Chronos
Oshte
Chronos
Level 129
God Stats
26W - 12L
1,730 SR
Queue Stats
114W - 78L
1,612 Elo+
Party 1
Lancelot
Lancelot
VaiderRises
Lancelot
Level 109
God Stats
3W - 3L
1,538 SR
Queue Stats
111W - 98L
1,529 Elo+
Solo
Neith
Neith
Yxami
Neith
Level 160
God Stats
6W - 3L
1,907 SR
Queue Stats
130W - 85L
1,670 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
AYESDIE
Freya
16
0 / 4 / 3
9,909
472
5,230
17,499
8,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
5 / 6 / 1
9,520
453
14,370
21,286
14,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Scorn2604
Chang'e
15
1 / 7 / 3
9,650
460
8,236
16,677
5,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Thor
16
3 / 3 / 4
10,686
509
12,205
17,617
11,727
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
3 / 5 / 4
10,699
509
14,080
17,536
6,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 17
10,433
497
9,563
18,891
18,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
Kakujou
King Arthur
17
3 / 3 / 11
11,722
558
9,576
30,496
23,108
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chronos
Oshte
Chronos
18
9 / 3 / 10
12,215
582
17,104
17,608
8,118
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
VaiderRises
Lancelot
19
4 / 1 / 4
12,445
593
8,822
16,696
8,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Neith
Yxami
Neith
20
9 / 2 / 6
13,295
633
22,400
14,903
8,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
73
12
Kills
25
25
Deaths
12
15
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Freya
AYESDIE
Freya
0
4
3
0.38
W
0
3
17
2.83
W
King Arthur
Kakujou
King Arthur
3
3
11
2.83
L
5
6
1
0.92
W
Chronos
Oshte
Chronos
9
3
10
4.67
L
Chang'e
Scorn2604
Chang'e
1
7
3
0.36
L
Thor
3
3
4
1.67
L
3
5
4
1
W
Lancelot
VaiderRises
Lancelot
4
1
4
6
W
Neith
Yxami
Neith
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,121
Damage
67,465
90,615
Taken
98,594
46,100
Mitigated
65,900
28,243
Healing
33,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
AYESDIE
Freya
5,230
1,593
0
7,877
17,499
8,464
368
3,219
14,280
68,421
15,772
W
9,563
1,322
0
4,078
18,891
18,017
0
5,717
12,611
18,861
0
W
King Arthur
Kakujou
King Arthur
9,576
1,321
0
12,129
30,496
23,108
440
7,246
23,250
0
80,993
L
14,370
2,437
0
7,740
21,286
14,394
0
6,264
15,022
0
48,786
W
Chronos
Oshte
Chronos
17,104
6,657
0
3,334
17,608
8,118
6,586
8,791
8,644
93,873
0
L
Chang'e
Scorn2604
Chang'e
8,236
888
2,525
4,559
16,677
5,352
0
6,660
10,017
58,615
0
L
Thor
12,205
873
0
742
17,617
11,727
708
4,129
13,488
0
80,194
L
14,080
1,192
0
4,800
17,536
6,163
0
6,395
11,141
94,748
0
W
Lancelot
VaiderRises
Lancelot
8,822
1,899
0
6,736
16,696
8,613
3,545
3,686
12,817
0
111,465
W
Neith
Yxami
Neith
22,400
10,107
0
7,352
14,903
8,044
2,322
5,350
9,288
0
141,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,464
Gold Earned
60,110
585
Minions Killed
612
0
Camps Cleared
0
1,986,729
Distance Traveled
2,152,362
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
9,909
472
148
7
0
391,810
3
W
Geb
10,433
497
14
1
0
423,229
2
W
King Arthur
11,722
558
123
6
0
428,131
7
L
Tyr
9,520
453
56
3
0
415,795
2
W
Chronos
12,215
582
112
5
0
415,622
0
L
Chang'e
9,650
460
116
6
0
389,109
6
L
Thor
10,686
509
124
6
0
374,491
2
L
He Bo
10,699
509
141
7
0
415,524
0
W
Lancelot
12,445
593
155
7
0
495,010
2
W
Neith
13,295
633
208
10
0
390,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role