Player Matchup

Fenrir
Fenrir
Deathkill929
Fenrir
Level 64
God Stats
6W - 13L
1,344 SR
Queue Stats
323W - 366L
1,390 Elo+
Party 1
Nu Wa
Nu Wa
Rogu3d
Nu Wa
Level 128
God Stats
6W - 3L
1,514 SR
Queue Stats
401W - 410L
1,411 Elo+
Party 1
Vulcan
Vulcan
SaiKirito
Vulcan
Level 81
God Stats
8W - 4L
1,647 SR
Queue Stats
271W - 287L
1,382 Elo+
Party 1
Terra
Terra
ZitchDog
Terra
Level 106
God Stats
4W - 2L
1,495 SR
Queue Stats
218W - 214L
1,390 Elo+
Solo
Freya
Freya
wardhaan
Freya
Level 125
God Stats
6W - 6L
1,312 SR
Queue Stats
327W - 345L
1,403 Elo+
Party 1
Team Averages
Level 101
1,462 SR
1,395 Elo+

VS

Team Averages
Level 105
1,553 SR
1,395 Elo+
Terra
Terra
 
Terra
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Fischieee
Thor
Level 157
God Stats
2W - 2L
1,614 SR
Queue Stats
444W - 471L
1,381 Elo+
Solo
Tiamat
Tiamat
MsDeery
Tiamat
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,268 Elo+
Solo
Atlas
Atlas
SmileAmetka
Atlas
Level 46
God Stats
3W - 2L
1,650 SR
Queue Stats
195W - 236L
1,439 Elo+
Solo
Cthulhu
Cthulhu
rohamcsiga
Cthulhu
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 141L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
10 / 5 / 10
12,714
706
21,712
25,718
21,200
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Nu Wa
Rogu3d
Nu Wa
20
7 / 3 / 19
12,395
689
26,857
18,016
8,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vulcan
SaiKirito
Vulcan
19
5 / 3 / 18
12,168
676
30,819
20,702
10,905
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Terra
ZitchDog
Terra
20
3 / 1 / 22
12,955
720
8,851
30,039
32,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Freya
wardhaan
Freya
20
6 / 5 / 15
12,595
700
27,650
26,483
14,031
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
19
3 / 5 / 9
11,872
660
13,844
30,217
42,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
19
7 / 11 / 7
12,180
677
26,348
25,471
15,957
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
MsDeery
Tiamat
16
2 / 8 / 5
9,880
549
11,041
19,625
16,895
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
3 / 5 / 9
11,898
661
22,353
26,850
44,530
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cthulhu
rohamcsiga
Cthulhu
20
2 / 2 / 11
12,814
712
29,924
29,861
48,196
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
58
31
Kills
17
17
Deaths
31
84
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
3
5
9
1.5
W
Fenrir
10
5
10
3
L
Thor
7
11
7
0.95
L
Tiamat
MsDeery
Tiamat
2
8
5
0.56
W
Nu Wa
Rogu3d
Nu Wa
7
3
19
5.5
W
Vulcan
SaiKirito
Vulcan
5
3
18
4.67
L
3
5
9
1.5
W
Terra
ZitchDog
Terra
3
1
22
14
L
Cthulhu
rohamcsiga
Cthulhu
2
2
11
3.75
W
Freya
wardhaan
Freya
6
5
15
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,889
Damage
103,510
120,958
Taken
132,024
87,970
Mitigated
167,725
74,570
Healing
47,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
13,844
2,114
10,379
9,758
30,217
42,147
0
22,886
6,949
25,471
0
W
Fenrir
21,712
5,971
4,149
9,324
25,718
21,200
576
14,836
10,882
0
31,851
L
Thor
26,348
4,557
1,685
1,986
25,471
15,957
0
19,423
5,642
0
47,049
L
Tiamat
MsDeery
Tiamat
11,041
1,390
547
1,761
19,625
16,895
0
11,332
7,997
24,667
0
W
Nu Wa
Rogu3d
Nu Wa
26,857
6,004
1,863
3,940
18,016
8,879
964
11,144
6,872
39,746
0
W
Vulcan
SaiKirito
Vulcan
30,819
10,817
4,784
6,407
20,702
10,905
1,365
14,102
6,600
57,199
0
L
22,353
7,977
1,801
5,181
26,850
44,530
0
16,202
10,304
46,632
0
W
Terra
ZitchDog
Terra
8,851
2,248
17,177
14,229
30,039
32,955
236
20,179
9,860
18,349
0
L
Cthulhu
rohamcsiga
Cthulhu
29,924
2,156
6,976
7,539
29,861
48,196
0
24,334
5,305
67,618
0
W
Freya
wardhaan
Freya
27,650
11,048
1,252
11,445
26,483
14,031
2,995
16,901
9,582
50,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,827
Gold Earned
58,644
166
Minions Killed
209
0
Camps Cleared
0
1,727,350
Distance Traveled
1,522,722
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
11,872
660
28
2
0
308,335
0
W
Fenrir
12,714
706
18
1
0
365,206
2
L
Thor
12,180
677
43
2
0
278,517
0
L
Tiamat
9,880
549
32
2
0
273,713
0
W
Nu Wa
12,395
689
30
2
0
338,199
0
W
Vulcan
12,168
676
45
3
0
369,363
1
L
Atlas
11,898
661
31
2
0
298,246
0
W
Terra
12,955
720
14
1
0
361,364
0
L
Cthulhu
12,814
712
75
4
0
363,911
0
W
Freya
12,595
700
59
3
0
293,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role