Player Matchup

Pele
Pele
 
Pele
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Beatdown2134
Discordia
Level 68
God Stats
1W - 1L
1,232 SR
Queue Stats
54W - 40L
1,479 Elo+
Solo
Thor
Thor
TemplarTyrant
Thor
Level 37
God Stats
50W - 54L
1,487 SR
Queue Stats
109W - 125L
1,407 Elo+
Party 1
Lancelot
Lancelot
WashierAlarm563
Lancelot
Level 66
God Stats
8W - 8L
1,585 SR
Queue Stats
216W - 226L
1,430 Elo+
Party 1
Artemis
Artemis
takeo300
Artemis
Level 107
God Stats
70W - 61L
1,549 SR
Queue Stats
157W - 182L
1,481 Elo+
Solo
Team Averages
Level 69
1,471 SR
1,459 Elo+

VS

Team Averages
Level 62
1,379 SR
1,412 Elo+
Hercules
Hercules
 
Hercules
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
BrashGod
Atlas
Level 61
God Stats
1W - 2L
1,261 SR
Queue Stats
37W - 47L
1,413 Elo+
Solo
Bastet
Bastet
Cxrnage503
Bastet
Level 46
God Stats
0W - 2L
1,239 SR
Queue Stats
19W - 15L
1,466 Elo+
Party 2
Ah Puch
Ah Puch
TheJohnDyr
Ah Puch
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,336 Elo+
Party 2
Izanami
Izanami
WoboJr
Izanami
Level 112
God Stats
9W - 13L
1,394 SR
Queue Stats
35W - 55L
1,346 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
4 / 0 / 3
6,399
640
5,053
8,556
3,655
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Discordia
Beatdown2134
Discordia
10
1 / 2 / 3
5,877
588
2,953
4,922
2,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 2
5,985
599
3,140
6,435
2,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Lancelot
12
5 / 0 / 1
7,071
707
4,996
6,593
2,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
takeo300
Artemis
10
3 / 0 / 4
6,041
604
8,666
5,620
1,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
1 / 2 / 0
5,411
541
4,293
7,192
3,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Atlas
BrashGod
Atlas
7
0 / 4 / 0
4,759
476
3,196
10,113
5,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
Cxrnage503
Bastet
8
0 / 2 / 1
4,933
493
759
8,475
2,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ah Puch
TheJohnDyr
Ah Puch
10
1 / 3 / 0
5,546
555
5,321
7,160
2,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
WoboJr
Izanami
8
0 / 2 / 0
4,601
460
3,667
6,474
1,490
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
13
Kills
2
3
Deaths
13
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
0
3
5.5
L
Hercules
 
Hercules
1
2
0
0.5
W
Discordia
Beatdown2134
Discordia
1
2
3
1.25
L
Atlas
BrashGod
Atlas
0
4
0
0
L
Bastet
Cxrnage503
Bastet
0
2
1
0.25
W
0
1
2
1
L
Ah Puch
TheJohnDyr
Ah Puch
1
3
0
0.33
W
Lancelot
5
0
1
5.5
L
Izanami
WoboJr
Izanami
0
2
0
0
W
Artemis
takeo300
Artemis
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,808
Damage
17,236
32,126
Taken
39,414
13,128
Mitigated
15,754
9,428
Healing
8,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
5,053
772
1,225
2,049
8,556
3,655
70
1,948
6,608
0
33,015
L
Hercules
 
Hercules
4,293
1,506
0
2,206
7,192
3,704
0
0
6,602
0
29,704
W
Discordia
Beatdown2134
Discordia
2,953
315
0
495
4,922
2,090
0
3,640
1,282
33,788
0
L
Atlas
BrashGod
Atlas
3,196
1,518
0
1,867
10,113
5,246
0
0
10,113
14,168
0
L
Bastet
Cxrnage503
Bastet
759
104
0
1,288
8,475
2,456
0
0
8,475
0
34,381
W
3,140
1,255
0
2,096
6,435
2,736
0
0
6,076
0
34,092
L
Ah Puch
TheJohnDyr
Ah Puch
5,321
130
131
1,337
7,160
2,858
0
2,953
4,207
32,682
0
W
Lancelot
4,996
822
0
495
6,593
2,650
0
1,223
5,370
0
44,953
L
Izanami
WoboJr
Izanami
3,667
2,655
0
1,464
6,474
1,490
0
0
6,474
0
33,945
W
Artemis
takeo300
Artemis
8,666
4,526
0
3,068
5,620
1,997
612
1,706
3,914
0
41,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,373
Gold Earned
25,250
359
Minions Killed
284
0
Camps Cleared
0
985,947
Distance Traveled
837,109
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,399
640
60
6
0
197,257
4
L
Hercules
5,411
541
65
7
0
153,300
2
W
Discordia
5,877
588
85
9
0
188,588
1
L
Atlas
4,759
476
26
3
0
173,017
1
L
Bastet
4,933
493
68
7
0
196,765
0
W
Thor
5,985
599
65
7
0
183,176
4
L
Ah Puch
5,546
555
65
7
0
168,855
4
W
Lancelot
7,071
707
82
8
0
234,535
2
L
Izanami
4,601
460
60
6
0
145,172
1
W
Artemis
6,041
604
67
7
0
182,391
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role