Player Matchup

Neith
Neith
Ameisiin
Neith
Level 49
God Stats
20W - 14L
1,372 SR
Queue Stats
40W - 37L
1,372 Elo+
Party 1
Khepri
Khepri
SamWaBam1444
Khepri
Level 149
God Stats
1W - 2L
1,292 SR
Queue Stats
225W - 284L
1,481 Elo+
Solo
Thanatos
Thanatos
StayleexESP
Thanatos
Level 83
God Stats
10W - 2L
1,598 SR
Queue Stats
46W - 36L
1,368 Elo+
Party 1
Nike
Nike
nayibmarin1122
Nike
Level 124
God Stats
4W - 3L
1,555 SR
Queue Stats
101W - 120L
1,351 Elo+
Solo
He Bo
He Bo
pat-alcocer
He Bo
Level 108
God Stats
5W - 2L
1,502 SR
Queue Stats
238W - 240L
1,387 Elo+
Solo
Team Averages
Level 103
1,464 SR
1,392 Elo+

VS

Team Averages
Level 95
1,433 SR
1,334 Elo+
Da Ji
Da Ji
Dreamy_Vibez_
Da Ji
Level 121
God Stats
9W - 16L
1,395 SR
Queue Stats
114W - 119L
1,383 Elo+
Solo
He Bo
He Bo
Hazzird
He Bo
Level 143
God Stats
5W - 4L
1,489 SR
Queue Stats
126W - 144L
1,378 Elo+
Solo
Nike
Nike
ShamSith
Nike
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 47L
1,261 Elo+
Solo
Bacchus
Bacchus
Spicy-Nuggies
Bacchus
Level 66
God Stats
0W - 2L
1,283 SR
Queue Stats
25W - 40L
1,336 Elo+
Solo
Neith
Neith
Tajumz
Neith
Level 103
God Stats
10W - 18L
1,500 SR
Queue Stats
132W - 162L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ameisiin
Neith
13
2 / 5 / 8
8,602
430
7,955
12,806
5,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Khepri
12
0 / 3 / 8
8,641
432
5,129
10,856
11,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
StayleexESP
Thanatos
16
12 / 3 / 4
11,025
551
15,885
18,413
9,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
8 / 0 / 3
11,694
585
13,403
14,823
10,764
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
6 / 4 / 7
10,168
508
15,286
11,405
5,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 7 / 1
9,140
457
8,758
16,131
6,369
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
Hazzird
He Bo
14
2 / 8 / 3
8,785
439
8,547
15,574
5,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
15
0 / 7 / 1
8,954
448
6,296
19,126
10,271
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bacchus
14
2 / 3 / 7
9,556
478
7,306
17,127
21,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Neith
Tajumz
Neith
14
5 / 3 / 3
9,442
472
14,900
16,636
6,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
30
28
Kills
15
15
Deaths
28
30
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Neith
Ameisiin
Neith
2
5
8
1.2
L
6
7
1
0.93
L
He Bo
Hazzird
He Bo
2
8
3
0.44
W
Khepri
0
3
8
1.33
L
Nike
0
7
1
0.07
L
Bacchus
2
3
7
1.83
W
Thanatos
StayleexESP
Thanatos
12
3
4
4.67
L
Neith
Tajumz
Neith
5
3
3
2.17
W
8
0
3
9.5
W
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,658
Damage
45,807
68,303
Taken
84,594
42,699
Mitigated
49,291
25,358
Healing
16,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Ameisiin
Neith
7,955
4,090
0
2,700
12,806
5,495
46
3,176
9,630
0
53,242
L
8,758
3,217
0
229
16,131
6,369
0
2,654
13,477
0
48,935
L
He Bo
Hazzird
He Bo
8,547
142
80
2,839
15,574
5,219
861
7,346
8,228
54,884
0
W
Khepri
5,129
904
0
1,912
10,856
11,844
38
1,693
9,163
26,466
1,148
L
Nike
6,296
1,077
0
3,453
19,126
10,271
661
1,802
17,324
0
70,140
L
Bacchus
7,306
1,372
0
2,153
17,127
21,238
375
4,644
12,483
32,374
2,094
W
Thanatos
StayleexESP
Thanatos
15,885
5,103
301
14,771
18,413
9,346
0
3,515
14,898
0
64,309
L
Neith
Tajumz
Neith
14,900
6,094
0
7,905
16,636
6,194
2,517
3,803
12,833
0
78,130
W
13,403
2,757
0
2,375
14,823
10,764
412
2,191
12,632
0
88,595
W
15,286
1,003
384
2,915
11,405
5,250
138
5,119
6,286
66,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,130
Gold Earned
45,877
438
Minions Killed
448
0
Camps Cleared
0
1,836,642
Distance Traveled
1,640,295
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,602
430
70
4
0
337,145
3
L
Da Ji
9,140
457
72
4
0
309,815
0
L
He Bo
8,785
439
100
5
0
343,237
0
W
Khepri
8,641
432
28
1
0
377,022
1
L
Nike
8,954
448
116
6
0
304,590
0
L
Bacchus
9,556
478
45
2
0
356,259
0
W
Thanatos
11,025
551
78
4
0
424,408
1
L
Neith
9,442
472
115
6
0
326,394
2
W
Nike
11,694
585
158
8
0
340,966
4
W
He Bo
10,168
508
104
5
0
357,101
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role