Player Matchup

Ah Puch
Ah Puch
Assassin-Ha
Ah Puch
Level 158
God Stats
4W - 7L
1,548 SR
Queue Stats
230W - 224L
1,442 Elo+
Party 1
Izanami
Izanami
IWannaBeMade
Izanami
Level 145
God Stats
7W - 3L
1,572 SR
Queue Stats
179W - 189L
1,381 Elo+
Solo
Sol
Sol
SOLDIER4434
Sol
Level 97
God Stats
11W - 9L
1,567 SR
Queue Stats
171W - 199L
1,480 Elo+
Solo
Awilix
Awilix
darckooss
Awilix
Level 127
God Stats
6W - 8L
1,610 SR
Queue Stats
391W - 419L
1,403 Elo+
Solo
Lancelot
Lancelot
tagganerbroder
Lancelot
Level 156
God Stats
1W - 3L
1,425 SR
Queue Stats
227W - 208L
1,483 Elo+
Party 1
Team Averages
Level 137
1,544 SR
1,438 Elo+

VS

Team Averages
Level 114
1,434 SR
1,460 Elo+
Fenrir
Fenrir
 
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
HanzoMonYasu
Hades
Level 105
God Stats
7W - 10L
1,301 SR
Queue Stats
322W - 308L
1,493 Elo+
Party 2
Izanami
Izanami
IBluelightI
Izanami
Level 139
God Stats
1W - 1L
1,313 SR
Queue Stats
17W - 20L
1,384 Elo+
Solo
Chaac
Chaac
MemberOfTheDark
Chaac
Level 73
God Stats
6W - 3L
1,548 SR
Queue Stats
97W - 95L
1,461 Elo+
Party 2
Hera
Hera
TRISTYN_
Hera
Level 126
God Stats
5W - 3L
1,510 SR
Queue Stats
257W - 272L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Assassin-Ha
Ah Puch
10
0 / 6 / 2
6,232
479
6,459
12,674
4,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
IWannaBeMade
Izanami
12
1 / 4 / 0
7,000
538
6,759
12,346
3,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 5 / 1
5,883
453
4,901
7,790
3,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
darckooss
Awilix
9
3 / 6 / 0
6,482
499
6,429
12,538
4,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Lancelot
12
1 / 3 / 0
6,775
521
3,384
11,891
4,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
12 / 0 / 5
8,458
651
10,411
11,334
4,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 1 / 8
6,734
518
4,182
8,776
6,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
IBluelightI
Izanami
13
2 / 1 / 1
7,892
607
7,114
9,689
3,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
4 / 1 / 4
8,312
639
8,270
9,943
5,785
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
12
4 / 2 / 5
7,556
581
7,705
5,520
2,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
5
Kills
23
24
Deaths
5
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
12
0
5
14.5
L
Ah Puch
Assassin-Ha
Ah Puch
0
6
2
0.17
W
1
1
8
5
W
Izanami
IBluelightI
Izanami
2
1
1
2.5
L
Izanami
IWannaBeMade
Izanami
1
4
0
0.25
W
4
1
4
6
L
0
5
1
0.1
W
Hera
4
2
5
3.25
L
Awilix
darckooss
Awilix
3
6
0
0.5
L
Lancelot
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,932
Damage
37,682
57,239
Taken
45,262
20,872
Mitigated
22,377
14,354
Healing
15,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,411
4,044
0
1,914
11,334
4,570
0
2,368
8,966
0
48,284
L
Ah Puch
Assassin-Ha
Ah Puch
6,459
469
0
3,967
12,674
4,677
0
475
12,199
35,804
0
W
4,182
468
170
3,170
8,776
6,929
83
2,723
6,053
15,029
3,828
W
Izanami
IBluelightI
Izanami
7,114
5,550
0
5,360
9,689
3,044
555
0
9,689
0
75,524
L
Izanami
IWannaBeMade
Izanami
6,759
5,210
0
4,177
12,346
3,307
0
818
11,528
0
59,743
W
8,270
1,758
0
2,996
9,943
5,785
0
4,353
5,590
0
57,029
L
4,901
1,235
0
1,453
7,790
3,668
0
4,235
3,555
33,092
4,027
W
Hera
7,705
3,063
79
1,530
5,520
2,049
0
1,727
3,793
55,043
0
L
Awilix
darckooss
Awilix
6,429
2,779
0
3,176
12,538
4,369
0
3,048
9,490
0
34,042
L
Lancelot
3,384
963
0
1,581
11,891
4,851
0
2,832
9,059
0
57,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,372
Gold Earned
38,952
376
Minions Killed
441
0
Camps Cleared
0
1,169,993
Distance Traveled
1,283,285
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,458
651
74
6
0
310,347
5
L
Ah Puch
6,232
479
66
5
0
211,553
0
W
Hades
6,734
518
21
2
0
246,125
0
W
Izanami
7,892
607
134
10
0
213,501
3
L
Izanami
7,000
538
97
7
0
208,039
3
W
Chaac
8,312
639
124
10
0
259,649
2
L
Sol
5,883
453
64
5
0
205,796
1
W
Hera
7,556
581
88
7
0
253,663
2
L
Awilix
6,482
499
59
5
0
272,493
0
L
Lancelot
6,775
521
90
7
0
272,112
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role