Player Matchup

Ymir
Ymir
Aventuhs
Ymir
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
103W - 108L
1,475 Elo+
Solo
Awilix
Awilix
KindaSpooky
Awilix
Level 132
God Stats
4W - 1L
1,896 SR
Queue Stats
169W - 161L
1,543 Elo+
Party 3
Tiamat
Tiamat
L0n3starH1tman
Tiamat
Level 147
God Stats
5W - 8L
1,417 SR
Queue Stats
299W - 271L
1,527 Elo+
Party 1
Khepri
Khepri
krayzeillusion
Khepri
Level 157
God Stats
1W - 3L
1,474 SR
Queue Stats
109W - 87L
1,560 Elo+
Party 3
Chaac
Chaac
xXBURNSZYXx
Chaac
Level 142
God Stats
2W - 3L
1,486 SR
Queue Stats
299W - 267L
1,497 Elo+
Party 1
Team Averages
Level 140
1,555 SR
1,521 Elo+

VS

Team Averages
Level 95
1,513 SR
1,592 Elo+
Tiamat
Tiamat
BullyHunter27
Tiamat
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,544 Elo+
Party 2
Bellona
Bellona
HailKingJohnson
Bellona
Level 139
God Stats
1W - 1L
1,602 SR
Queue Stats
144W - 151L
1,502 Elo+
Solo
Mercury
Mercury
LadyWeed27787
Mercury
Level 157
God Stats
3W - 8L
1,112 SR
Queue Stats
699W - 728L
1,392 Elo+
Solo
Apollo
Apollo
Lenird
Apollo
Level 122
God Stats
2W - 1L
1,537 SR
Queue Stats
208W - 71L
1,693 Elo+
Party 2
Sun Wukong
Sun Wukong
MrMisterChief
Sun Wukong
Level 34
God Stats
3W - 0L
1,812 SR
Queue Stats
183W - 48L
1,829 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
2 / 6 / 10
9,346
668
10,545
16,486
21,604
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Awilix
15
4 / 5 / 7
9,664
690
12,089
14,084
10,201
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 3 / 7
10,552
754
18,338
11,660
13,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
1 / 5 / 9
9,622
687
8,147
19,787
31,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
4 / 6 / 8
10,411
744
19,279
26,566
35,140
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 2 / 10
12,354
882
32,602
17,738
18,489
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 4 / 12
10,475
748
16,963
19,671
30,348
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
15
2 / 5 / 14
9,622
687
7,567
12,999
7,924
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
Lenird
Apollo
16
1 / 3 / 17
9,949
711
11,255
13,813
7,760
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
MrMisterChief
Sun Wukong
18
7 / 2 / 13
11,552
825
14,300
21,538
27,489
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
91
16
Kills
25
25
Deaths
16
41
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Ymir
2
6
10
1.17
W
10
2
10
7.5
W
5
4
12
2.75
L
Awilix
4
5
7
1.5
L
5
3
7
2.83
W
Mercury
2
5
14
1.8
W
Apollo
Lenird
Apollo
1
3
17
3.17
W
Sun Wukong
MrMisterChief
Sun Wukong
7
2
13
6.75
L
1
5
9
1.1
L
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,398
Damage
82,687
88,583
Taken
85,759
112,176
Mitigated
92,010
22,546
Healing
29,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
10,545
370
833
469
16,486
21,604
0
7,631
8,855
19,322
0
W
32,602
1,885
103
3,178
17,738
18,489
1,442
7,294
10,444
63,989
0
W
16,963
3,136
4,247
3,953
19,671
30,348
1,054
6,776
12,895
3,123
22,863
L
Awilix
12,089
4,056
1,186
987
14,084
10,201
885
4,463
9,621
0
16,281
L
18,338
2,159
1,180
2,135
11,660
13,342
512
6,003
5,657
37,280
0
W
Mercury
7,567
1,601
1,149
388
12,999
7,924
196
6,662
6,337
0
12,656
W
Apollo
Lenird
Apollo
11,255
6,653
1,130
2,647
13,813
7,760
5,504
6,730
7,083
0
26,096
W
Sun Wukong
MrMisterChief
Sun Wukong
14,300
2,073
6,431
6,018
21,538
27,489
579
9,568
11,970
0
27,524
L
8,147
1,022
1,713
2,125
19,787
31,889
40
6,633
13,154
18,033
0
L
19,279
2,717
2,302
9,616
26,566
35,140
392
9,697
16,869
0
36,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,595
Gold Earned
53,952
134
Minions Killed
152
0
Camps Cleared
0
1,166,503
Distance Traveled
1,248,496
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,346
668
12
1
0
202,441
0
W
Tiamat
12,354
882
65
5
0
259,178
1
W
Bellona
10,475
748
12
1
0
220,585
0
L
Awilix
9,664
690
9
1
0
254,750
1
L
Tiamat
10,552
754
44
3
0
231,515
0
W
Mercury
9,622
687
10
1
0
244,378
0
W
Apollo
9,949
711
36
3
0
237,049
0
W
Sun Wukong
11,552
825
29
2
0
287,306
1
L
Khepri
9,622
687
28
2
0
221,341
1
L
Chaac
10,411
744
41
3
0
256,456
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role