Player Matchup

Izanami
Izanami
Silver III
 
Izanami
Silver III
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Silver III
 
Poseidon
Silver III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
Inmortalsalex
Baron Samedi
Silver III
Level 77
God Stats
8W - 3L
1,641 SR
Queue Stats
124W - 141L
827 MMR
Solo
Cliodhna
Cliodhna
Silver II
ZenRach
Cliodhna
Silver II
Level 125
God Stats
7W - 2L
1,408 SR
Queue Stats
239W - 252L
1,040 MMR
Solo
King Arthur
King Arthur
Silver III
我就服了这个游戏
King Arthur
Silver III
Level 104
God Stats
9W - 16L
1,378 SR
Queue Stats
674W - 693L
914 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,485 SR
1,156 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 141
1,491 SR
910 MMR
Ymir
Ymir
Silver III
DrunkManki
Ymir
Silver III
Level 157
God Stats
63W - 63L
1,511 SR
Queue Stats
437W - 469L
768 MMR
Solo
Apollo
Apollo
Silver III
SanguinViper
Apollo
Silver III
Level 117
God Stats
12W - 13L
1,483 SR
Queue Stats
67W - 75L
848 MMR
Solo
Ra
Ra
Silver IV
generalkiller7
Ra
Silver IV
Level 125
God Stats
0W - 1L
1,262 SR
Queue Stats
28W - 43L
956 MMR
Solo
Ne Zha
Ne Zha
Gold V
xXOrginalnyXx
Ne Zha
Gold V
Level 157
God Stats
17W - 14L
1,625 SR
Queue Stats
443W - 477L
1,128 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
你唱的民谣真难听
Sun Wukong
Silver III
Level 149
God Stats
5W - 4L
1,573 SR
Queue Stats
151W - 166L
849 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
8 / 1 / 4
13,491
642
21,036
17,534
7,753
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poseidon
 
Poseidon
19
3 / 2 / 5
12,622
601
12,322
9,006
3,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
Inmortalsalex
Baron Samedi
16
2 / 1 / 8
10,149
483
9,313
15,198
18,318
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cliodhna
ZenRach
Cliodhna
19
6 / 2 / 5
12,519
596
11,216
17,113
7,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

17
1 / 1 / 3
11,840
564
9,270
22,802
21,631
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Bans
LancelotDa JiKali

VS

Bans
MauiJanusBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 4
7,653
364
5,956
13,476
11,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
15
0 / 7 / 1
9,375
446
5,286
18,451
5,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
0 / 2 / 1
9,834
468
9,644
13,303
5,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 5 / 3
10,141
483
10,728
21,547
8,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
4 / 4 / 1
10,013
477
8,176
20,312
18,126
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
20
Kills
7
7
Deaths
20
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
8
1
4
10
W
Poseidon
 
Poseidon
3
2
5
2.75
L
0
2
4
1
W
Baron Samedi
Inmortalsalex
Baron Samedi
2
1
8
6
L
Apollo
0
7
1
0.07
W
Cliodhna
ZenRach
Cliodhna
6
2
5
4.25
L
0
2
1
0.25
L
3
5
3
0.9
L
4
4
1
1.13
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,157
Damage
39,790
81,653
Taken
87,089
59,434
Mitigated
49,793
29,135
Healing
26,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
21,036
13,882
0
10,178
17,534
7,753
8,903
2,906
14,628
0
164,104
W
Poseidon
 
Poseidon
12,322
2,188
0
2,125
9,006
3,807
5,886
3,635
5,371
131,081
0
L
5,956
1,437
0
2,344
13,476
11,706
0
4,576
8,900
24,257
0
W
Baron Samedi
Inmortalsalex
Baron Samedi
9,313
1,471
1,042
5,233
15,198
18,318
398
4,454
10,744
35,572
0
L
Apollo
5,286
3,840
0
6,022
18,451
5,751
0
3,065
15,386
0
79,489
W
Cliodhna
ZenRach
Cliodhna
11,216
1,152
0
5,166
17,113
7,925
1,156
2,478
14,173
0
101,068
L
9,644
496
1,066
3,467
13,303
5,875
0
3,885
9,418
104,644
0
L
10,728
4,286
0
6,612
21,547
8,335
1,530
4,253
17,294
0
69,210
L
8,176
937
0
7,247
20,312
18,126
0
5,856
14,456
0
48,446
W
9,270
389
0
5,391
22,802
21,631
775
3,131
19,671
0
84,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,621
Gold Earned
47,016
742
Minions Killed
564
0
Camps Cleared
0
2,050,602
Distance Traveled
1,812,867
37
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,491
642
220
10
0
364,330
5
W
Poseidon
12,622
601
207
10
0
400,235
9
L
Ymir
7,653
364
22
1
0
278,341
12
W
Baron Samedi
10,149
483
37
2
0
407,924
8
L
Apollo
9,375
446
154
7
0
334,222
0
W
Cliodhna
12,519
596
138
7
0
490,230
8
L
Ra
9,834
468
181
9
0
433,168
3
L
Ne Zha
10,141
483
123
6
0
376,507
6
L
Sun Wukong
10,013
477
84
4
0
390,629
9
W
King Arthur
11,840
564
140
7
0
387,883
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role