Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
PrisionDarK
Poseidon
Level 145
God Stats
5W - 2L
1,712 SR
Queue Stats
283W - 215L
1,595 Elo+
Solo
Artemis
Artemis
yderick
Artemis
Level 126
God Stats
10W - 8L
1,558 SR
Queue Stats
476W - 491L
1,492 Elo+
Solo
Team Averages
Level 144
1,554 SR
1,517 Elo+

VS

Team Averages
Level 128
1,648 SR
1,532 Elo+
Anubis
Anubis
 
Anubis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
DeadlPool
Osiris
Level 145
God Stats
3W - 1L
1,707 SR
Queue Stats
119W - 123L
1,513 Elo+
Solo
Izanami
Izanami
VaAlLenTiN
Izanami
Level 149
God Stats
1W - 0L
2,002 SR
Queue Stats
59W - 52L
1,608 Elo+
Solo
Ravana
Ravana
exäusto
Ravana
Level 69
God Stats
8W - 11L
1,531 SR
Queue Stats
123W - 119L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
7
0 / 1 / 0
3,973
568
2,052
6,720
3,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
 
Baron Samedi
6
0 / 1 / 2
3,771
539
1,837
4,802
2,491
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
 
Nemesis
6
0 / 3 / 1
3,770
539
1,712
6,733
1,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
PrisionDarK
Poseidon
8
1 / 1 / 0
4,458
637
2,464
3,430
795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
yderick
Artemis
4
2 / 0 / 0
3,767
538
2,324
1,686
357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
2 / 0 / 3
4,711
673
3,075
1,891
1,247
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fenrir
 
Fenrir
7
2 / 2 / 0
4,510
644
2,081
7,983
2,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
DeadlPool
Osiris
8
1 / 0 / 1
4,461
637
4,554
4,820
4,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
VaAlLenTiN
Izanami
8
0 / 0 / 1
4,270
610
2,157
3,102
896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ravana
exäusto
Ravana
7
1 / 1 / 1
4,158
594
1,702
2,684
956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
3
Kills
6
6
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
1
0
0
L
Baron Samedi
 
Baron Samedi
0
1
2
1
L
Nemesis
 
Nemesis
0
3
1
0.17
W
Anubis
 
Anubis
2
0
3
3.5
W
Fenrir
 
Fenrir
2
2
0
1
W
Osiris
DeadlPool
Osiris
1
0
1
1.5
L
Poseidon
PrisionDarK
Poseidon
1
1
0
1
W
Izanami
VaAlLenTiN
Izanami
0
0
1
0.5
W
Ravana
exäusto
Ravana
1
1
1
1.5
L
Artemis
yderick
Artemis
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,389
Damage
13,569
23,371
Taken
20,480
8,672
Mitigated
9,847
7,853
Healing
7,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
2,052
604
0
2,297
6,720
3,240
0
192
6,528
0
19,981
L
Baron Samedi
 
Baron Samedi
1,837
309
228
1,447
4,802
2,491
0
0
4,802
14,117
0
L
Nemesis
 
Nemesis
1,712
946
0
1,466
6,733
1,789
0
1,680
5,053
0
17,126
W
Anubis
 
Anubis
3,075
218
0
1,036
1,891
1,247
0
959
932
27,119
0
W
Fenrir
 
Fenrir
2,081
765
732
1,671
7,983
2,687
0
1,624
6,359
0
12,903
W
Osiris
DeadlPool
Osiris
4,554
1,686
0
1,900
4,820
4,061
0
0
4,820
0
21,763
L
Poseidon
PrisionDarK
Poseidon
2,464
781
0
1,390
3,430
795
0
1,203
2,227
35,088
0
W
Izanami
VaAlLenTiN
Izanami
2,157
1,440
0
1,940
3,102
896
60
1,023
2,079
0
36,496
W
Ravana
exäusto
Ravana
1,702
580
0
719
2,684
956
0
695
1,989
0
23,204
L
Artemis
yderick
Artemis
2,324
1,478
0
1,025
1,686
357
0
0
1,686
0
10,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,739
Gold Earned
22,110
166
Minions Killed
223
0
Camps Cleared
0
625,436
Distance Traveled
682,740
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
3,973
568
33
5
0
129,928
1
L
Baron Samedi
3,771
539
13
2
0
136,116
2
L
Nemesis
3,770
539
40
6
0
165,944
2
W
Anubis
4,711
673
51
7
0
125,911
2
W
Fenrir
4,510
644
26
4
0
146,709
3
W
Osiris
4,461
637
46
7
0
138,562
2
L
Poseidon
4,458
637
61
9
0
140,684
2
W
Izanami
4,270
610
53
8
0
119,435
0
W
Ravana
4,158
594
47
7
0
152,123
2
L
Artemis
3,767
538
19
3
0
52,764
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role