Player Matchup

Fenrir
Fenrir
KIRIKU11
Fenrir
Level 73
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 24L
1,379 Elo+
Solo
Baron Samedi
Baron Samedi
LadyHitsalot
Baron Samedi
Level 147
God Stats
1W - 5L
1,500 SR
Queue Stats
27W - 40L
1,473 Elo+
Party 2
Hercules
Hercules
SirHitsalot
Hercules
Level 120
God Stats
1W - 4L
1,715 SR
Queue Stats
10W - 28L
1,423 Elo+
Party 2
Team Averages
Level 113
1,572 SR
1,425 Elo+

VS

Team Averages
Level 94
1,343 SR
1,437 Elo+
Bastet
Bastet
FeaturingJello
Bastet
Level 89
God Stats
9W - 7L
1,611 SR
Queue Stats
137W - 151L
1,458 Elo+
Party 1
Ymir
Ymir
Rosscaos
Ymir
Level 149
God Stats
1W - 3L
1,165 SR
Queue Stats
125W - 142L
1,494 Elo+
Party 1
Olorun
Olorun
xaviblackhearth
Olorun
Level 44
God Stats
1W - 2L
1,253 SR
Queue Stats
36W - 52L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KIRIKU11
Fenrir
15
2 / 4 / 4
11,355
668
8,022
18,583
22,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
LadyHitsalot
Baron Samedi
17
1 / 4 / 4
10,927
643
14,132
15,869
7,887
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
SirHitsalot
Hercules
17
3 / 1 / 2
10,843
638
9,947
20,309
22,160
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 3
12,629
743
21,616
14,205
7,141
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
18
2 / 2 / 7
12,221
719
14,579
15,473
19,368
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

17
1 / 3 / 7
11,101
653
11,556
14,564
8,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
6
Kills
9
9
Deaths
6
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
6
1
3
7.5
L
Fenrir
KIRIKU11
Fenrir
2
4
4
1
L
Baron Samedi
LadyHitsalot
Baron Samedi
1
4
4
0.75
W
Ymir
2
2
7
2.75
L
Hercules
SirHitsalot
Hercules
3
1
2
4
W
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,101
Damage
47,751
54,761
Taken
44,242
52,485
Mitigated
35,363
13,320
Healing
11,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,616
5,280
0
2,244
14,205
7,141
914
3,669
10,536
0
60,020
L
Fenrir
KIRIKU11
Fenrir
8,022
2,671
0
2,624
18,583
22,438
528
8,469
10,114
0
31,852
L
Baron Samedi
LadyHitsalot
Baron Samedi
14,132
992
1,541
4,330
15,869
7,887
495
6,542
9,327
58,596
0
W
Ymir
14,579
3,846
1,168
1,722
15,473
19,368
321
5,544
9,929
43,379
0
L
Hercules
SirHitsalot
Hercules
9,947
2,698
94
4,731
20,309
22,160
358
10,633
9,676
86
29,364
W
11,556
4,100
1,781
4,976
14,564
8,854
1,751
5,083
9,481
40,665
2,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,125
Gold Earned
35,951
187
Minions Killed
171
0
Camps Cleared
0
868,226
Distance Traveled
906,650
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,629
743
68
4
0
372,356
5
L
Fenrir
11,355
668
37
2
0
294,960
0
L
Baron Samedi
10,927
643
97
6
0
246,714
5
W
Ymir
12,221
719
43
3
0
253,871
3
L
Hercules
10,843
638
53
3
0
326,552
3
W
Olorun
11,101
653
60
4
0
280,423
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role