Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
Gh0stDrag0n10
Atlas
Level 142
God Stats
20W - 14L
1,591 SR
Queue Stats
446W - 327L
1,594 Elo+
Party 2
Raijin
Raijin
santiigamees
Raijin
Level 108
God Stats
0W - 5L
1,127 SR
Queue Stats
184W - 216L
1,431 Elo+
Solo
Team Averages
Level 129
1,406 SR
1,508 Elo+

VS

Team Averages
Level 141
1,837 SR
1,975 Elo+
Baron Samedi
Baron Samedi
Lumineon
Baron Samedi
Level 157
God Stats
21W - 2L
1,987 SR
Queue Stats
811W - 146L
2,047 Elo+
Party 1
Awilix
Awilix
NotGaeJustLikePP
Awilix
Level 107
God Stats
1W - 0L
1,863 SR
Queue Stats
63W - 9L
2,020 Elo+
Party 1
Sylvanus
Sylvanus
xHuntley
Sylvanus
Level 160
God Stats
29W - 10L
1,661 SR
Queue Stats
241W - 105L
1,860 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
1 / 6 / 1
5,520
690
4,822
10,605
3,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 6 / 2
6,305
788
4,134
12,982
10,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Raijin
8
1 / 3 / 1
5,690
711
2,106
4,579
1,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Lumineon
Baron Samedi
12
3 / 1 / 8
7,351
919
8,305
6,507
3,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
10 / 2 / 5
8,298
1,037
11,049
9,493
4,382
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
xHuntley
Sylvanus
12
2 / 0 / 12
7,733
967
4,811
8,348
7,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
3
Kills
15
15
Deaths
3
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
6
1
0.25
L
1
6
2
0.33
W
Baron Samedi
Lumineon
Baron Samedi
3
1
8
7
W
10
2
5
6.25
L
Raijin
1
3
1
0.5
W
Sylvanus
xHuntley
Sylvanus
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,062
Damage
24,165
28,166
Taken
24,348
15,620
Mitigated
15,679
2,101
Healing
9,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,822
1,675
0
835
10,605
3,809
0
4,240
6,365
0
13,703
L
4,134
1,490
0
816
12,982
10,088
0
6,743
6,239
11,883
0
W
Baron Samedi
Lumineon
Baron Samedi
8,305
1,132
1,216
1,916
6,507
3,627
777
2,017
4,490
35,961
0
W
11,049
5,129
0
1,060
9,493
4,382
1,154
2,608
6,885
0
32,068
L
Raijin
2,106
449
0
450
4,579
1,723
0
2,163
2,416
10,699
0
W
Sylvanus
xHuntley
Sylvanus
4,811
743
2,025
3,694
8,348
7,670
365
1,645
6,703
8,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,515
Gold Earned
23,382
58
Minions Killed
106
0
Camps Cleared
0
349,701
Distance Traveled
486,330
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,520
690
29
4
0
145,412
0
L
Atlas
6,305
788
12
2
0
118,326
2
W
Baron Samedi
7,351
919
71
9
0
145,182
2
W
Awilix
8,298
1,037
27
3
0
178,178
1
L
Raijin
5,690
711
17
2
0
85,963
1
W
Sylvanus
7,733
967
8
1
0
162,970
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role