Player Matchup

Loki
Loki
 
Loki
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
ThegamerRainbow
Freya
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,451 Elo+
Party 1
Bacchus
Bacchus
drorthegeve321
Bacchus
Level 49
God Stats
0W - 2L
1,314 SR
Queue Stats
17W - 28L
1,365 Elo+
Party 1
Anubis
Anubis
goodhamster123
Anubis
Level 28
God Stats
2W - 1L
1,710 SR
Queue Stats
24W - 29L
1,411 Elo+
Party 1
Chaac
Chaac
kitthecat5
Chaac
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,449 Elo+
Party 1
Team Averages
Level 43
1,505 SR
1,435 Elo+

VS

Team Averages
Level 74
1,488 SR
1,465 Elo+
Atlas
Atlas
AragaoOGrande
Atlas
Level 77
God Stats
56W - 56L
1,557 SR
Queue Stats
193W - 239L
1,497 Elo+
Party 2
Bellona
Bellona
MadMan007x
Bellona
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 30L
1,445 Elo+
Solo
Scylla
Scylla
Razethos
Scylla
Level 137
God Stats
38W - 48L
1,469 SR
Queue Stats
145W - 190L
1,491 Elo+
Party 2
Set
Set
Scaillix3
Set
Level 68
God Stats
37W - 35L
1,422 SR
Queue Stats
161W - 162L
1,455 Elo+
Solo
Neith
Neith
TheMissAngel
Neith
Level 48
God Stats
59W - 62L
1,492 SR
Queue Stats
84W - 105L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
0 / 4 / 0
6,285
370
1,699
10,361
3,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 3 / 2
8,122
478
5,833
14,136
5,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 4 / 4
7,336
432
8,845
13,015
11,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
4 / 8 / 0
8,351
491
8,264
19,055
8,612
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
12
2 / 7 / 0
7,308
430
8,044
16,454
9,813
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 10
8,961
527
9,832
14,042
12,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
MadMan007x
Bellona
15
6 / 3 / 3
9,635
567
12,926
13,475
11,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
Razethos
Scylla
17
9 / 1 / 4
10,765
633
16,900
8,555
3,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
7 / 1 / 6
10,001
588
9,016
10,961
4,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
3 / 4 / 5
8,575
504
5,421
10,190
3,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
54
11
Kills
26
26
Deaths
11
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
4
0
0
W
1
2
10
3
W
Bellona
MadMan007x
Bellona
6
3
3
2.5
W
Scylla
Razethos
Scylla
9
1
4
11
W
7
1
6
10
W
3
4
5
1.38
L
3
3
2
1.33
L
2
4
4
1
L
4
8
0
0.5
L
Chaac
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,685
Damage
54,095
73,021
Taken
57,223
38,353
Mitigated
35,934
19,613
Healing
10,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
1,699
457
0
3,509
10,361
3,191
0
2,712
7,546
0
36,807
W
9,832
3,765
0
994
14,042
12,742
202
6,224
7,538
36,214
10,801
W
Bellona
MadMan007x
Bellona
12,926
4,326
0
3,745
13,475
11,162
929
1,592
11,797
0
55,774
W
Scylla
Razethos
Scylla
16,900
1,484
0
2,240
8,555
3,346
3,371
4,711
3,674
76,176
0
W
9,016
3,388
0
2,315
10,961
4,938
0
3,220
7,630
0
75,563
W
5,421
2,496
0
1,704
10,190
3,746
4,965
6,312
3,642
0
46,503
L
5,833
1,944
0
5,759
14,136
5,038
0
4,332
9,778
43,019
0
L
8,845
1,161
0
969
13,015
11,699
0
5,830
7,047
30,209
0
L
8,264
593
0
6,457
19,055
8,612
38
9,656
8,831
50,205
0
L
Chaac
8,044
1,379
0
2,919
16,454
9,813
0
2,641
13,787
0
42,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,402
Gold Earned
47,937
298
Minions Killed
512
0
Camps Cleared
0
1,368,013
Distance Traveled
1,531,116
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,285
370
62
4
0
211,125
1
W
Atlas
8,961
527
70
4
0
311,109
7
W
Bellona
9,635
567
103
6
0
297,972
2
W
Scylla
10,765
633
141
8
0
308,147
5
W
Set
10,001
588
119
7
0
368,714
3
W
Neith
8,575
504
79
5
0
245,174
0
L
Freya
8,122
478
62
4
0
308,480
2
L
Bacchus
7,336
432
56
3
0
317,552
2
L
Anubis
8,351
491
65
4
0
260,310
2
L
Chaac
7,308
430
53
3
0
270,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role