Player Matchup

Ymir
Ymir
Chewbakachu
Ymir
Level 140
God Stats
11W - 7L
1,698 SR
Queue Stats
143W - 125L
1,624 Elo+
Party 3
Yu Huang
Yu Huang
TheCrownedHound
Yu Huang
Level 160
God Stats
3W - 4L
1,766 SR
Queue Stats
302W - 295L
1,554 Elo+
Party 3
Ishtar
Ishtar
TheGrimline
Ishtar
Level 101
God Stats
0W - 1L
1,519 SR
Queue Stats
52W - 60L
1,505 Elo+
Party 3
Lancelot
Lancelot
Tzaphqiel_D-A-L
Lancelot
Level 140
God Stats
5W - 1L
1,874 SR
Queue Stats
322W - 293L
1,568 Elo+
Party 3
Merlin
Merlin
saturn514
Merlin
Level 150
God Stats
1W - 6L
1,465 SR
Queue Stats
328W - 316L
1,595 Elo+
Solo
Team Averages
Level 138
1,664 SR
1,569 Elo+

VS

Team Averages
Level 122
1,521 SR
1,628 Elo+
Hercules
Hercules
FossilizedNara
Hercules
Level 155
God Stats
5W - 9L
1,321 SR
Queue Stats
212W - 201L
1,554 Elo+
Party 1
Merlin
Merlin
KevinNavarro
Merlin
Level 91
God Stats
8W - 4L
1,735 SR
Queue Stats
73W - 64L
1,599 Elo+
Party 2
Ishtar
Ishtar
ReportCarryBoi
Ishtar
Level 157
God Stats
4W - 6L
1,559 SR
Queue Stats
145W - 148L
1,542 Elo+
Party 1
Guan Yu
Guan Yu
WalmartSheento
Guan Yu
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 6L
1,861 Elo+
Solo
Da Ji
Da Ji
xMader
Da Ji
Level 127
God Stats
5W - 6L
1,489 SR
Queue Stats
175W - 166L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
7,859
414
6,779
17,352
18,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yu Huang
13
3 / 5 / 1
8,397
442
9,865
11,596
4,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ishtar
13
1 / 3 / 0
7,997
421
9,113
17,067
6,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Lancelot
13
1 / 4 / 2
8,277
436
7,425
18,589
7,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
saturn514
Merlin
14
2 / 4 / 0
8,807
464
8,908
13,221
4,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
3 / 0 / 10
9,820
517
8,187
16,396
16,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
16
3 / 1 / 7
9,556
503
11,466
8,580
3,840
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

18
2 / 1 / 1
10,299
542
11,669
14,086
6,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 0 / 5
10,709
564
18,209
21,326
22,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mace

Mace

+10
Physical Power

Da Ji
xMader
Da Ji
14
5 / 5 / 5
9,073
478
8,248
17,148
7,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
7
Kills
19
19
Deaths
7
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Hercules
3
0
10
8
W
Merlin
3
1
7
6.5
W
2
1
1
2.5
L
Yu Huang
3
5
1
0.7
L
Ishtar
1
3
0
0.33
L
Lancelot
1
4
2
0.5
W
6
0
5
8.5
L
Merlin
saturn514
Merlin
2
4
0
0.5
W
Da Ji
xMader
Da Ji
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,090
Damage
57,779
77,825
Taken
77,536
41,569
Mitigated
57,287
20,188
Healing
34,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,779
1,142
0
3,107
17,352
18,218
0
3,435
13,617
26,104
0
W
Hercules
8,187
2,106
858
7,529
16,396
16,733
25
5,888
10,508
0
30,001
W
Merlin
11,466
712
0
1,475
8,580
3,840
291
5,460
3,120
91,700
0
W
11,669
6,604
0
7,500
14,086
6,899
733
1,518
12,568
0
106,402
L
Yu Huang
9,865
887
0
725
11,596
4,906
0
3,230
8,205
63,785
0
L
Ishtar
9,113
5,863
0
6,342
17,067
6,646
372
1,090
15,977
0
65,520
L
Lancelot
7,425
1,824
0
5,672
18,589
7,799
0
2,129
16,073
0
74,238
W
18,209
3,305
3,027
13,162
21,326
22,293
168
6,972
14,354
0
80,593
L
Merlin
saturn514
Merlin
8,908
1,056
124
4,218
13,221
4,000
156
1,602
10,767
61,847
0
W
Da Ji
xMader
Da Ji
8,248
2,654
0
500
17,148
7,522
0
5,714
11,434
20
52,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,337
Gold Earned
49,457
465
Minions Killed
573
0
Camps Cleared
0
1,723,933
Distance Traveled
1,892,246
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,859
414
31
2
0
355,895
4
W
Hercules
9,820
517
36
2
0
392,048
4
W
Merlin
9,556
503
140
7
0
350,133
5
W
Ishtar
10,299
542
172
9
0
333,443
2
L
Yu Huang
8,397
442
110
6
0
346,096
4
L
Ishtar
7,997
421
94
5
0
294,090
3
L
Lancelot
8,277
436
110
6
0
409,194
2
W
Guan Yu
10,709
564
150
8
0
450,278
1
L
Merlin
8,807
464
120
6
0
318,658
4
W
Da Ji
9,073
478
75
4
0
366,344
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role