Player Matchup

Ganesha
Ganesha
Silver III
Böhrt
Ganesha
Silver III
Level 129
God Stats
5W - 11L
1,367 SR
Queue Stats
407W - 438L
878 MMR
Solo
Agni
Agni
Silver II
Colinator
Agni
Silver II
Level 41
God Stats
3W - 0L
1,601 SR
Queue Stats
29W - 14L
1,577 MMR
Party 1
Arachne
Arachne
Gold II
Trenzend
Arachne
Gold II
Level 127
God Stats
198W - 162L
1,652 SR
Queue Stats
409W - 411L
1,373 MMR
Party 1
Anubis
Anubis
Silver II
YoImPipin
Anubis
Silver II
Level 33
God Stats
8W - 6L
1,884 SR
Queue Stats
32W - 29L
1,538 MMR
Solo
Cernunnos
Cernunnos
Silver II
Zandallphon
Cernunnos
Silver II
Level 149
God Stats
2W - 1L
1,598 SR
Queue Stats
103W - 118L
985 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 96
1,621 SR
1,270 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,535 SR
1,255 MMR
Susano
Susano
Platinum V
 
Susano
Platinum V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Silver III
BoreHarD
Sun Wukong
Silver III
Level 160
God Stats
40W - 31L
1,504 SR
Queue Stats
99W - 104L
933 MMR
Solo
Hera
Hera
Silver IV
HarryGG
Hera
Silver IV
Level 63
God Stats
0W - 1L
1,266 SR
Queue Stats
20W - 39L
751 MMR
Solo
Medusa
Medusa
Gold II
Zorá
Medusa
Gold II
Level 154
God Stats
2W - 2L
1,515 SR
Queue Stats
289W - 305L
1,536 MMR
Solo
Ares
Ares
Platinum IV
smokezenith
Ares
Platinum IV
Level 67
God Stats
22W - 12L
1,887 SR
Queue Stats
62W - 65L
1,555 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Böhrt
Ganesha
14
0 / 2 / 7
9,110
506
3,234
13,580
13,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Agni
15
4 / 2 / 3
10,089
561
10,582
9,444
3,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Trenzend
Arachne
14
1 / 3 / 4
9,245
514
6,950
17,042
11,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
YoImPipin
Anubis
17
3 / 0 / 2
10,950
608
12,729
11,653
5,737
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Zandallphon
Cernunnos
17
2 / 0 / 0
10,604
589
6,308
8,553
3,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThorMulanVulcanDa Ji

VS

Bans
GebHadesKing ArthurBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
16
3 / 2 / 2
9,377
521
5,943
13,920
6,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sun Wukong
BoreHarD
Sun Wukong
15
0 / 2 / 0
8,896
494
6,641
17,595
11,797
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
HarryGG
Hera
11
0 / 4 / 4
7,367
409
4,245
7,218
3,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Zorá
Medusa
15
2 / 1 / 2
8,883
494
6,532
9,874
3,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 1 / 3
8,285
460
9,161
14,080
17,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
10
Kills
7
7
Deaths
10
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
3
2
2
2
L
Sun Wukong
BoreHarD
Sun Wukong
0
2
0
0
W
Ganesha
Böhrt
Ganesha
0
2
7
1.75
W
Agni
4
2
3
2.75
L
Hera
HarryGG
Hera
0
4
4
0.5
W
Arachne
Trenzend
Arachne
1
3
4
1
W
Anubis
YoImPipin
Anubis
3
0
2
4
W
Cernunnos
Zandallphon
Cernunnos
2
0
0
2
L
Medusa
Zorá
Medusa
2
1
2
3
L
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,803
Damage
32,522
60,272
Taken
62,687
38,452
Mitigated
42,330
26,947
Healing
20,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
5,943
1,737
0
5,630
13,920
6,068
0
3,043
10,877
0
88,858
L
Sun Wukong
BoreHarD
Sun Wukong
6,641
1,020
0
6,124
17,595
11,797
621
10,749
6,846
0
79,555
W
Ganesha
Böhrt
Ganesha
3,234
85
280
3,704
13,580
13,986
0
4,070
9,510
36,454
0
W
Agni
10,582
530
0
1,633
9,444
3,579
0
3,954
5,490
78,203
0
L
Hera
HarryGG
Hera
4,245
918
0
1,104
7,218
3,246
0
4,777
2,441
52,234
0
W
Arachne
Trenzend
Arachne
6,950
3,906
0
5,564
17,042
11,409
0
3,537
13,505
0
81,953
W
Anubis
YoImPipin
Anubis
12,729
1,315
0
9,798
11,653
5,737
732
1,308
10,345
100,128
0
W
Cernunnos
Zandallphon
Cernunnos
6,308
2,590
0
5,968
8,553
3,741
1,462
1,326
7,227
0
101,252
L
Medusa
Zorá
Medusa
6,532
3,192
0
5,213
9,874
3,868
0
2,776
7,098
0
71,255
L
9,161
411
0
2,286
14,080
17,351
0
5,200
8,880
29,821
1,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,998
Gold Earned
42,808
631
Minions Killed
561
0
Camps Cleared
0
1,704,245
Distance Traveled
1,596,126
28
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
9,377
521
144
8
0
424,777
5
L
Sun Wukong
8,896
494
159
9
0
277,744
3
W
Ganesha
9,110
506
13
1
0
366,570
2
W
Agni
10,089
561
132
7
0
353,351
7
L
Hera
7,367
409
93
5
0
238,410
3
W
Arachne
9,245
514
125
7
0
346,406
7
W
Anubis
10,950
608
162
9
0
309,286
5
W
Cernunnos
10,604
589
199
11
0
328,632
7
L
Medusa
8,883
494
125
7
0
309,793
8
L
Ares
8,285
460
40
2
0
345,402
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role