Player Matchup

Jing Wei
Jing Wei
Capt AF
Jing Wei
Level 146
God Stats
0W - 1L
1,608 SR
Queue Stats
78W - 87L
1,442 Elo+
Party 1
Anubis
Anubis
Dan Valley
Anubis
Level 61
God Stats
0W - 5L
1,411 SR
Queue Stats
4W - 13L
1,361 Elo+
Party 1
Geb
Geb
Glitchy 01
Geb
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 69L
1,462 Elo+
Party 1
Team Averages
Level 118
1,506 SR
1,422 Elo+

VS

Team Averages
Level 103
1,599 SR
1,452 Elo+
Ymir
Ymir
GBN Rose
Ymir
Level 129
God Stats
8W - 2L
1,829 SR
Queue Stats
381W - 394L
1,524 Elo+
Party 2
Kukulkan
Kukulkan
NateThaGreat317
Kukulkan
Level 29
God Stats
4W - 2L
1,522 SR
Queue Stats
5W - 6L
1,340 Elo+
Party 2
Lancelot
Lancelot
o EastEnd o
Lancelot
Level 151
God Stats
3W - 2L
1,446 SR
Queue Stats
62W - 63L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Capt AF
Jing Wei
18
3 / 7 / 6
12,801
674
12,572
20,638
10,481
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Dan Valley
Anubis
18
6 / 6 / 2
13,111
690
14,004
14,866
10,369
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
2 / 2 / 5
12,900
679
9,298
24,445
42,900

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
18
3 / 5 / 9
12,699
668
8,049
21,422
27,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
20
5 / 1 / 9
14,068
740
27,921
9,827
5,277
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lancelot
o EastEnd o
Lancelot
18
7 / 5 / 7
13,646
718
12,792
19,344
11,605
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
40
11
Kills
15
15
Deaths
11
13
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Capt AF
Jing Wei
3
7
6
0.86
L
Anubis
Dan Valley
Anubis
6
6
2
1.17
W
Ymir
3
5
9
1.5
L
2
2
5
2.25
W
Kukulkan
5
1
9
9.5
W
Lancelot
o EastEnd o
Lancelot
7
5
7
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,874
Damage
48,762
59,949
Taken
50,593
63,750
Mitigated
44,156
14,773
Healing
7,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Capt AF
Jing Wei
12,572
6,427
562
2,841
20,638
10,481
1,121
12,202
8,063
0
55,229
L
Anubis
Dan Valley
Anubis
14,004
527
787
3,456
14,866
10,369
369
9,186
5,448
62,125
0
W
Ymir
8,049
1,152
0
1,240
21,422
27,274
378
8,553
12,869
31,370
0
L
9,298
924
786
6,341
24,445
42,900
0
13,747
10,398
33,507
0
W
Kukulkan
27,921
2,599
0
2,154
9,827
5,277
1,277
4,914
4,913
85,776
0
W
Lancelot
o EastEnd o
Lancelot
12,792
2,974
0
4,203
19,344
11,605
765
9,908
9,436
0
36,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,812
Gold Earned
40,413
205
Minions Killed
192
0
Camps Cleared
0
901,885
Distance Traveled
1,032,564
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
12,801
674
80
4
0
313,565
5
L
Anubis
13,111
690
86
5
0
276,753
1
W
Ymir
12,699
668
24
1
0
312,776
2
L
Geb
12,900
679
39
2
0
311,567
3
W
Kukulkan
14,068
740
135
7
0
360,943
0
W
Lancelot
13,646
718
33
2
0
358,845
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role