Player Matchup

Kukulkan
Kukulkan
FFARAAM2815
Kukulkan
Level 108
God Stats
29W - 22L
1,541 SR
Queue Stats
850W - 939L
1,478 Elo+
Solo
Ullr
Ullr
GODYO
Ullr
Level 160
God Stats
25W - 46L
1,326 SR
Queue Stats
1,992W - 2,170L
1,474 Elo+
Solo
Chaac
Chaac
Hibito123
Chaac
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,691 Elo+
Solo
Merlin
Merlin
OsoVikingo
Merlin
Level 20
God Stats
0W - 3L
1,500 SR
Queue Stats
118W - 142L
1,446 Elo+
Solo
Thor
Thor
TeflonDonMr45
Thor
Level 26
God Stats
5W - 3L
1,468 SR
Queue Stats
138W - 60L
1,645 Elo+
Solo
Team Averages
Level 68
1,467 SR
1,547 Elo+

VS

Team Averages
Level 72
1,500 SR
1,574 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
AstraGalatriax
Xbalanque
Level 26
God Stats
1W - 0L
1,471 SR
Queue Stats
38W - 8L
1,753 Elo+
Party 1
Kuzenbo
Kuzenbo
BreckaLeyend
Kuzenbo
Level 149
God Stats
2W - 0L
1,510 SR
Queue Stats
60W - 37L
1,677 Elo+
Party 1
Medusa
Medusa
MATT_GOD_
Medusa
Level 88
God Stats
2W - 1L
1,519 SR
Queue Stats
167W - 172L
1,506 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
bRespectful
Ah Muzen Cab
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 66L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FFARAAM2815
Kukulkan
19
1 / 5 / 4
11,134
696
19,196
17,651
8,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ullr
GODYO
Ullr
17
3 / 9 / 4
11,374
711
4,894
17,447
8,333
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
Hibito123
Chaac
18
2 / 6 / 9
10,793
675
10,229
22,935
26,039
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
OsoVikingo
Merlin
17
3 / 5 / 3
10,895
681
9,742
12,809
5,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
10 / 6 / 6
12,559
785
23,212
18,897
17,769
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
20
4 / 3 / 14
11,998
750
14,667
13,744
7,043
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
AstraGalatriax
Xbalanque
20
18 / 3 / 10
14,133
883
38,300
21,697
13,091
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
BreckaLeyend
Kuzenbo
20
5 / 2 / 20
13,298
831
10,231
24,895
47,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
MATT_GOD_
Medusa
16
2 / 5 / 13
10,332
646
11,468
13,853
7,012
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Ah Muzen Cab
bRespectful
Ah Muzen Cab
14
1 / 6 / 11
9,684
605
5,691
13,161
6,201
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
98
19
Kills
30
31
Deaths
19
26
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
3
14
3.67
W
Xbalanque
AstraGalatriax
Xbalanque
18
3
10
7.67
W
Kuzenbo
BreckaLeyend
Kuzenbo
5
2
20
7.5
L
Kukulkan
FFARAAM2815
Kukulkan
1
5
4
0.6
L
Ullr
GODYO
Ullr
3
9
4
0.56
L
Chaac
Hibito123
Chaac
2
6
9
1.08
W
Medusa
MATT_GOD_
Medusa
2
5
13
1.7
L
Merlin
OsoVikingo
Merlin
3
5
3
0.9
L
10
6
6
2.17
W
Ah Muzen Cab
bRespectful
Ah Muzen Cab
1
6
11
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,273
Damage
80,357
89,739
Taken
87,350
66,600
Mitigated
81,317
21,677
Healing
34,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
14,667
4,467
1,802
3,994
13,744
7,043
2,467
6,238
7,506
35,821
0
W
Xbalanque
AstraGalatriax
Xbalanque
38,300
9,320
2,811
9,547
21,697
13,091
3,327
6,398
15,299
0
64,755
W
Kuzenbo
BreckaLeyend
Kuzenbo
10,231
3,405
2,234
5,724
24,895
47,970
529
7,428
17,467
29,654
0
L
Kukulkan
FFARAAM2815
Kukulkan
19,196
509
1,391
4,733
17,651
8,967
116
4,987
12,664
60,769
0
L
Ullr
GODYO
Ullr
4,894
1,858
171
1,155
17,447
8,333
2,298
5,782
11,665
0
21,432
L
Chaac
Hibito123
Chaac
10,229
1,535
437
4,266
22,935
26,039
567
5,397
17,538
0
16,023
W
Medusa
MATT_GOD_
Medusa
11,468
7,112
3,302
2,681
13,853
7,012
2,282
3,448
10,405
0
19,755
L
Merlin
OsoVikingo
Merlin
9,742
77
852
3,049
12,809
5,492
1,297
3,735
9,074
30,518
0
L
23,212
3,256
2,088
3,535
18,897
17,769
59
4,997
13,900
308
32,055
W
Ah Muzen Cab
bRespectful
Ah Muzen Cab
5,691
2,428
409
2,346
13,161
6,201
1,378
5,734
7,427
0
16,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,755
Gold Earned
59,445
228
Minions Killed
165
0
Camps Cleared
0
1,242,697
Distance Traveled
1,431,670
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,998
750
48
3
0
289,702
0
W
Xbalanque
14,133
883
62
4
0
266,192
5
W
Kuzenbo
13,298
831
28
2
0
295,142
0
L
Kukulkan
11,134
696
96
6
0
273,597
2
L
Ullr
11,374
711
41
3
0
179,281
2
L
Chaac
10,793
675
16
1
0
272,553
0
W
Medusa
10,332
646
14
1
0
285,239
0
L
Merlin
10,895
681
56
4
0
251,169
3
L
Thor
12,559
785
19
1
0
266,097
1
W
Ah Muzen Cab
9,684
605
13
1
0
295,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role