Player Matchup

Loki
Loki
Barekz
Loki
Level 21
God Stats
0W - 1L
1,364 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
King Arthur
King Arthur
Dillon Partham
King Arthur
Level 97
God Stats
0W - 1L
1,582 SR
Queue Stats
0W - 2L
1,274 Elo+
Party 2
Sol
Sol
MarroonShepard
Sol
Level 19
God Stats
0W - 1L
1,687 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hades
Hades
StoleYourFemale
Hades
Level 41
God Stats
0W - 1L
1,917 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
VeryGreatApe
Aphrodite
Level 29
God Stats
0W - 1L
1,772 SR
Queue Stats
0W - 2L
1,274 Elo+
Party 2
Team Averages
Level 41
1,664 SR
1,410 Elo+

VS

Team Averages
Level 76
1,590 SR
1,305 Elo+
Chaac
Chaac
B1G Dab Daddy
Chaac
Level 49
God Stats
8W - 9L
1,404 SR
Queue Stats
57W - 66L
1,392 Elo+
Solo
Arachne
Arachne
KSTG
Arachne
Level 89
God Stats
1W - 4L
1,553 SR
Queue Stats
5W - 13L
1,229 Elo+
Party 1
Danzaburou
Danzaburou
Karmas Chaos
Danzaburou
Level 120
God Stats
2W - 1L
1,938 SR
Queue Stats
9W - 18L
1,330 Elo+
Party 1
Maui
Maui
RoyalSob
Maui
Level 17
God Stats
3W - 6L
1,537 SR
Queue Stats
5W - 16L
1,244 Elo+
Party 1
Janus
Janus
xALPHASx
Janus
Level 106
God Stats
18W - 11L
1,515 SR
Queue Stats
507W - 566L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Barekz
Loki
14
3 / 3 / 1
8,727
485
7,165
13,083
4,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Dillon Partham
King Arthur
14
1 / 5 / 1
9,091
505
11,986
16,101
16,650
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 8 / 3
7,227
402
10,370
15,428
5,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
1 / 6 / 0
7,558
420
2,821
12,385
6,821
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Aphrodite
VeryGreatApe
Aphrodite
11
0 / 8 / 1
6,656
370
4,945
15,867
6,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 3
10,233
569
12,316
16,441
14,797
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
KSTG
Arachne
17
12 / 1 / 3
10,688
594
13,866
18,260
8,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
Karmas Chaos
Danzaburou
15
4 / 1 / 8
9,784
544
14,015
13,215
6,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Maui
14
4 / 0 / 10
9,632
535
5,300
14,966
11,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
xALPHASx
Janus
16
5 / 1 / 4
10,268
570
10,476
7,605
3,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
57
5
Kills
29
30
Deaths
5
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
2
3
2.75
L
Loki
Barekz
Loki
3
3
1
1.17
L
King Arthur
Dillon Partham
King Arthur
1
5
1
0.3
W
Arachne
KSTG
Arachne
12
1
3
13.5
W
Danzaburou
Karmas Chaos
Danzaburou
4
1
8
8
L
0
8
3
0.19
W
Maui
4
0
10
9
L
1
6
0
0.17
L
Aphrodite
VeryGreatApe
Aphrodite
0
8
1
0.06
W
Janus
xALPHASx
Janus
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,287
Damage
55,973
72,864
Taken
70,487
40,711
Mitigated
44,339
21,356
Healing
25,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,316
2,112
0
6,208
16,441
14,797
807
1,323
15,118
0
71,664
L
Loki
Barekz
Loki
7,165
2,203
0
3,206
13,083
4,965
0
2,477
10,606
0
67,266
L
King Arthur
Dillon Partham
King Arthur
11,986
2,844
0
3,039
16,101
16,650
0
1,472
14,629
0
72,514
W
Arachne
KSTG
Arachne
13,866
9,704
0
5,210
18,260
8,132
75
3,634
14,626
0
88,893
W
Danzaburou
Karmas Chaos
Danzaburou
14,015
4,495
1,043
3,966
13,215
6,084
2,528
4,714
8,501
0
78,327
L
10,370
4,402
0
2,836
15,428
5,610
1,172
2,626
12,802
38,441
4,587
W
Maui
5,300
976
577
5,633
14,966
11,766
1,031
7,271
7,695
25,829
0
L
2,821
260
51
1,874
12,385
6,821
0
6,682
5,703
26,980
0
L
Aphrodite
VeryGreatApe
Aphrodite
4,945
323
4,335
6,015
15,867
6,665
250
2,519
13,348
37,557
0
W
Janus
xALPHASx
Janus
10,476
1,547
0
2,387
7,605
3,560
514
1,325
6,280
74,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,259
Gold Earned
50,605
411
Minions Killed
514
0
Camps Cleared
0
1,609,654
Distance Traveled
1,797,062
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,233
569
132
7
0
329,461
6
L
Loki
8,727
485
111
6
0
422,446
0
L
King Arthur
9,091
505
125
7
0
317,282
4
W
Arachne
10,688
594
104
6
0
419,286
2
W
Danzaburou
9,784
544
111
6
0
326,830
0
L
Sol
7,227
402
63
4
0
278,990
0
W
Maui
9,632
535
38
2
0
368,353
0
L
Hades
7,558
420
51
3
0
277,574
0
L
Aphrodite
6,656
370
61
3
0
313,362
0
W
Janus
10,268
570
129
7
0
353,132
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role