Player Matchup

Sobek
Sobek
Mireun
Sobek
Level 44
God Stats
5W - 0L
1,750 SR
Queue Stats
76W - 24L
1,765 Elo+
Party 2
King Arthur
King Arthur
ONI_TAKA_SHI-NO
King Arthur
Level 160
God Stats
92W - 56L
1,764 SR
Queue Stats
300W - 252L
1,627 Elo+
Party 2
Susano
Susano
SojZa
Susano
Level 67
God Stats
5W - 0L
1,819 SR
Queue Stats
153W - 69L
1,783 Elo+
Party 2
Jing Wei
Jing Wei
Umnarie
Jing Wei
Level 160
God Stats
8W - 10L
1,491 SR
Queue Stats
194W - 157L
1,594 Elo+
Party 2
Ra
Ra
xxTOBY_10TAILxx
Ra
Level 160
God Stats
4W - 1L
1,723 SR
Queue Stats
247W - 165L
1,648 Elo+
Party 2
Team Averages
Level 118
1,709 SR
1,683 Elo+

VS

Team Averages
Level 102
1,600 SR
1,620 Elo+
Bellona
Bellona
Afrowjack
Bellona
Level 81
God Stats
29W - 21L
1,594 SR
Queue Stats
434W - 394L
1,550 Elo+
Party 1
Tyr
Tyr
Emiliano160914
Tyr
Level 18
God Stats
1W - 2L
1,654 SR
Queue Stats
25W - 10L
1,705 Elo+
Party 1
Janus
Janus
EsLosvaize
Janus
Level 151
God Stats
15W - 13L
1,598 SR
Queue Stats
869W - 890L
1,536 Elo+
Party 1
Cliodhna
Cliodhna
IsmaRol2
Cliodhna
Level 160
God Stats
25W - 15L
1,651 SR
Queue Stats
483W - 379L
1,648 Elo+
Party 1
Freya
Freya
RanaTranqui
Freya
Level 100
God Stats
1W - 2L
1,501 SR
Queue Stats
480W - 449L
1,661 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Mireun
Sobek
16
1 / 1 / 10
10,194
485
6,398
18,357
19,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
ONI_TAKA_SHI-NO
King Arthur
17
3 / 2 / 4
10,957
522
14,408
21,106
21,538
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Susano
SojZa
Susano
18
6 / 3 / 7
11,701
557
16,588
20,491
9,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Jing Wei
Umnarie
Jing Wei
18
2 / 2 / 3
11,257
536
10,217
15,300
6,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
6 / 1 / 6
12,817
610
15,110
14,920
8,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Afrowjack
Bellona
16
1 / 3 / 2
10,139
483
8,187
21,101
23,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
1 / 3 / 4
9,913
472
10,819
19,612
20,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
17
2 / 2 / 3
10,143
483
11,096
10,970
4,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
IsmaRol2
Cliodhna
18
4 / 5 / 3
10,803
514
13,604
19,308
8,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 5 / 1
9,360
446
12,564
16,341
7,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
22
18
Kills
9
9
Deaths
18
30
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bellona
Afrowjack
Bellona
1
3
2
0.67
L
1
3
4
1
L
Janus
2
2
3
1.75
L
Cliodhna
IsmaRol2
Cliodhna
4
5
3
1.1
W
Sobek
Mireun
Sobek
1
1
10
6
W
King Arthur
ONI_TAKA_SHI-NO
King Arthur
3
2
4
2.5
L
1
5
1
0.3
W
Susano
SojZa
Susano
6
3
7
3.17
W
Jing Wei
Umnarie
Jing Wei
2
2
3
1.75
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,721
Damage
56,270
90,174
Taken
87,332
65,501
Mitigated
64,810
36,581
Healing
25,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Afrowjack
Bellona
8,187
2,285
0
5,904
21,101
23,975
0
2,724
18,377
0
74,533
L
10,819
1,068
0
5,733
19,612
20,535
0
6,805
12,807
0
44,717
L
Janus
11,096
886
213
2,064
10,970
4,530
676
5,201
5,769
103,445
452
L
Cliodhna
IsmaRol2
Cliodhna
13,604
2,961
0
6,875
19,308
8,370
0
4,148
15,160
0
112,052
W
Sobek
Mireun
Sobek
6,398
724
157
5,428
18,357
19,801
31
6,057
11,826
15,892
0
W
King Arthur
ONI_TAKA_SHI-NO
King Arthur
14,408
1,525
0
5,371
21,106
21,538
311
4,443
16,447
106
77,873
L
12,564
3,963
0
5,007
16,341
7,400
0
2,498
13,843
71,338
0
W
Susano
SojZa
Susano
16,588
6,530
0
5,559
20,491
9,030
1,194
1,914
18,435
22
97,001
W
Jing Wei
Umnarie
Jing Wei
10,217
7,749
0
7,799
15,300
6,364
1,066
6,644
8,214
0
102,855
W
15,110
2,118
3,177
9,090
14,920
8,768
1,038
3,507
11,261
147,692
1,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,926
Gold Earned
50,358
667
Minions Killed
692
0
Camps Cleared
0
2,124,063
Distance Traveled
2,135,052
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,139
483
150
7
0
414,604
5
L
Tyr
9,913
472
64
3
0
493,367
8
L
Janus
10,143
483
177
8
0
449,401
1
L
Cliodhna
10,803
514
158
8
0
418,226
4
W
Sobek
10,194
485
21
1
0
420,571
4
W
King Arthur
10,957
522
129
6
0
411,577
1
L
Freya
9,360
446
143
7
0
359,454
2
W
Susano
11,701
557
116
6
0
459,034
1
W
Jing Wei
11,257
536
170
8
0
391,535
7
W
Ra
12,817
610
231
11
0
441,346
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role