Player Matchup

Achilles
Achilles
ICEStunt
Achilles
Level 144
God Stats
1W - 0L
1,572 SR
Queue Stats
62W - 74L
1,478 Elo+
Solo
Olorun
Olorun
PudeI
Olorun
Level 91
God Stats
7W - 7L
1,580 SR
Queue Stats
29W - 37L
1,460 Elo+
Party 1
Ymir
Ymir
Solïd
Ymir
Level 24
God Stats
1W - 2L
1,277 SR
Queue Stats
25W - 34L
1,442 Elo+
Party 1
Nu Wa
Nu Wa
WING3L
Nu Wa
Level 141
God Stats
8W - 8L
1,634 SR
Queue Stats
665W - 688L
1,547 Elo+
Solo
Thanatos
Thanatos
seenkill
Thanatos
Level 116
God Stats
3W - 2L
1,488 SR
Queue Stats
60W - 63L
1,489 Elo+
Solo
Team Averages
Level 103
1,510 SR
1,483 Elo+

VS

Team Averages
Level 100
1,466 SR
1,510 Elo+
Ne Zha
Ne Zha
Eukneek
Ne Zha
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 41L
1,694 Elo+
Solo
Ra
Ra
Lisushke
Ra
Level 153
God Stats
1W - 3L
1,795 SR
Queue Stats
47W - 57L
1,454 Elo+
Solo
Rama
Rama
RsXas
Rama
Level 50
God Stats
0W - 2L
1,246 SR
Queue Stats
15W - 19L
1,401 Elo+
Solo
Artio
Artio
arimaxx
Artio
Level 109
God Stats
0W - 4L
1,156 SR
Queue Stats
265W - 248L
1,518 Elo+
Solo
Awilix
Awilix
iFlaqZz
Awilix
Level 78
God Stats
18W - 19L
1,634 SR
Queue Stats
245W - 259L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ICEStunt
Achilles
15
2 / 3 / 5
9,618
534
6,537
15,255
16,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
PudeI
Olorun
15
3 / 3 / 9
9,728
540
9,978
12,373
5,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ymir
Solïd
Ymir
13
2 / 4 / 13
8,776
488
12,865
19,520
21,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
WING3L
Nu Wa
16
6 / 1 / 5
9,968
554
16,667
9,597
4,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
seenkill
Thanatos
15
3 / 5 / 3
9,817
545
7,375
15,364
7,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Eukneek
Ne Zha
18
7 / 2 / 3
11,093
616
16,380
16,665
9,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
0 / 3 / 5
8,575
476
8,763
13,457
4,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
RsXas
Rama
13
0 / 5 / 3
8,123
451
5,032
12,931
4,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artio
arimaxx
Artio
12
1 / 6 / 6
8,040
447
5,976
19,487
15,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
iFlaqZz
Awilix
17
8 / 1 / 0
10,468
582
9,664
14,041
5,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
33
16
Kills
16
16
Deaths
17
35
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Eukneek
Ne Zha
7
2
3
4.25
W
Achilles
ICEStunt
Achilles
2
3
5
1.5
L
0
3
5
0.83
W
Olorun
PudeI
Olorun
3
3
9
2.5
L
Rama
RsXas
Rama
0
5
3
0.3
W
Ymir
Solïd
Ymir
2
4
13
2.13
W
Nu Wa
WING3L
Nu Wa
6
1
5
8.5
L
Artio
arimaxx
Artio
1
6
6
0.67
L
Awilix
iFlaqZz
Awilix
8
1
0
8
W
Thanatos
seenkill
Thanatos
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,422
Damage
45,815
72,109
Taken
76,581
55,446
Mitigated
39,763
24,411
Healing
24,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Eukneek
Ne Zha
16,380
8,808
0
9,058
16,665
9,039
14
3,848
12,165
0
112,949
W
Achilles
ICEStunt
Achilles
6,537
970
0
3,769
15,255
16,671
202
579
14,676
38
50,613
L
8,763
563
1,599
3,228
13,457
4,834
276
8,634
4,772
76,051
0
W
Olorun
PudeI
Olorun
9,978
5,381
1,192
5,084
12,373
5,765
3,969
1,192
11,181
71,060
0
L
Rama
RsXas
Rama
5,032
4,159
0
3,570
12,931
4,857
1,536
9,217
3,665
0
48,171
W
Ymir
Solïd
Ymir
12,865
5,010
0
750
19,520
21,061
0
6,247
13,273
42,911
1,501
W
Nu Wa
WING3L
Nu Wa
16,667
2,623
124
2,268
9,597
4,059
268
4,491
5,106
94,932
0
L
Artio
arimaxx
Artio
5,976
1,168
558
4,985
19,487
15,938
0
12,661
6,670
18,597
0
L
Awilix
iFlaqZz
Awilix
9,664
3,580
0
1,781
14,041
5,095
0
5,533
8,508
0
99,901
W
Thanatos
seenkill
Thanatos
7,375
1,816
0
11,224
15,364
7,890
653
2,230
13,134
0
65,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,907
Gold Earned
46,299
512
Minions Killed
560
0
Camps Cleared
0
1,686,318
Distance Traveled
1,793,293
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
11,093
616
177
10
0
402,111
6
W
Achilles
9,618
534
96
5
0
300,449
4
L
Ra
8,575
476
136
8
0
340,449
11
W
Olorun
9,728
540
118
7
0
334,895
3
L
Rama
8,123
451
89
5
0
285,268
3
W
Ymir
8,776
488
52
3
0
345,197
5
W
Nu Wa
9,968
554
146
8
0
360,191
6
L
Artio
8,040
447
19
1
0
331,467
0
L
Awilix
10,468
582
139
8
0
433,998
4
W
Thanatos
9,817
545
100
6
0
345,586
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role