Player Matchup

Arachne
Arachne
D_Day_Playz
Arachne
Level 42
God Stats
8W - 4L
1,652 SR
Queue Stats
99W - 120L
1,459 Elo+
Party 2
Mulan
Mulan
Girlbossing
Mulan
Level 22
God Stats
18W - 5L
1,679 SR
Queue Stats
58W - 36L
1,569 Elo+
Party 2
Anubis
Anubis
SauronsStaff
Anubis
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 10L
1,717 Elo+
Party 2
Artio
Artio
ThisIsBuffy
Artio
Level 96
God Stats
14W - 12L
1,505 SR
Queue Stats
236W - 198L
1,564 Elo+
Party 2
Skadi
Skadi
auphoenix88
Skadi
Level 49
God Stats
65W - 53L
1,537 SR
Queue Stats
210W - 249L
1,415 Elo+
Party 2
Team Averages
Level 44
1,575 SR
1,545 Elo+

VS

Team Averages
Level 80
1,454 SR
1,435 Elo+
Poseidon
Poseidon
How Swae
Poseidon
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 10L
1,411 Elo+
Party 1
Amaterasu
Amaterasu
Memeberto
Amaterasu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,331 Elo+
Party 1
Mercury
Mercury
Mystign
Mercury
Level 107
God Stats
3W - 4L
1,345 SR
Queue Stats
45W - 35L
1,584 Elo+
Party 1
Ymir
Ymir
Porzeengis
Ymir
Level 79
God Stats
17W - 8L
1,426 SR
Queue Stats
19W - 17L
1,367 Elo+
Party 1
Sol
Sol
Turtle Tsunamis
Sol
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
D_Day_Playz
Arachne
17
0 / 2 / 10
11,199
509
5,452
16,979
8,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
13 / 1 / 5
13,829
629
25,018
20,015
21,419
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
18
2 / 1 / 11
11,928
542
9,245
10,299
5,349
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 2 / 9
11,021
501
7,040
19,190
14,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

17
3 / 4 / 0
11,178
508
13,559
13,234
5,381
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
How Swae
Poseidon
15
1 / 4 / 3
9,227
419
9,162
9,302
3,033
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
Memeberto
Amaterasu
13
2 / 5 / 4
9,623
437
5,731
27,916
17,524
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mercury
Mystign
Mercury
17
3 / 4 / 2
10,306
468
7,511
16,389
7,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 6 / 1
8,024
365
2,440
15,155
12,806
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
4 / 3 / 3
10,569
480
10,906
18,509
6,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
23
22
Kills
10
10
Deaths
22
35
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Arachne
D_Day_Playz
Arachne
0
2
10
2.5
W
13
1
5
15.5
L
Poseidon
How Swae
Poseidon
1
4
3
0.63
L
Amaterasu
Memeberto
Amaterasu
2
5
4
0.8
L
Mercury
Mystign
Mercury
3
4
2
1
L
0
6
1
0.08
W
Anubis
2
1
11
7.5
W
4
2
9
4.25
L
4
3
3
1.83
W
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,314
Damage
35,750
79,717
Taken
87,271
54,654
Mitigated
46,621
30,060
Healing
19,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
D_Day_Playz
Arachne
5,452
3,064
0
8,635
16,979
8,413
1,475
4,133
12,846
0
100,240
W
25,018
5,413
0
6,873
20,015
21,419
2,109
3,813
15,502
0
97,432
L
Poseidon
How Swae
Poseidon
9,162
566
0
249
9,302
3,033
0
3,209
6,025
86,025
0
L
Amaterasu
Memeberto
Amaterasu
5,731
1,859
3,320
8,707
27,916
17,524
0
4,714
22,609
0
37,830
L
Mercury
Mystign
Mercury
7,511
4,070
0
605
16,389
7,211
0
3,070
13,199
0
89,184
L
2,440
307
0
250
15,155
12,806
60
2,218
12,891
37,348
0
W
Anubis
9,245
586
0
6,941
10,299
5,349
3,865
2,401
7,898
99,216
0
W
7,040
195
609
5,715
19,190
14,092
871
8,414
10,776
35,926
2,042
L
10,906
5,442
0
6,575
18,509
6,047
0
2,592
15,659
87,620
0
W
13,559
5,551
0
1,287
13,234
5,381
750
3,604
9,630
0
91,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,155
Gold Earned
47,749
646
Minions Killed
535
0
Camps Cleared
0
2,219,830
Distance Traveled
2,063,184
26
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,199
509
137
6
0
534,514
9
W
Mulan
13,829
629
160
7
0
438,343
10
L
Poseidon
9,227
419
155
7
0
411,471
6
L
Amaterasu
9,623
437
46
2
0
429,984
7
L
Mercury
10,306
468
141
6
0
488,869
3
L
Ymir
8,024
365
45
2
0
366,074
0
W
Anubis
11,928
542
170
8
0
378,117
0
W
Artio
11,021
501
68
3
0
458,377
4
L
Sol
10,569
480
148
7
0
366,786
3
W
Skadi
11,178
508
111
5
0
410,479
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role