Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
J1MT JUICE
Cthulhu
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 53L
1,485 Elo+
Party 2
Artemis
Artemis
J1MTLUCK
Artemis
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,455 Elo+
Party 2
Ravana
Ravana
RuthlessArts
Ravana
Level 156
God Stats
14W - 13L
1,439 SR
Queue Stats
675W - 642L
1,462 Elo+
Solo
Thanatos
Thanatos
THE INMORTAL997
Thanatos
Level 106
God Stats
48W - 46L
1,509 SR
Queue Stats
527W - 583L
1,380 Elo+
Solo
Team Averages
Level 96
1,490 SR
1,456 Elo+

VS

Team Averages
Level 103
1,445 SR
1,424 Elo+
Pele
Pele
Lechuga58
Pele
Level 137
God Stats
14W - 9L
1,468 SR
Queue Stats
153W - 144L
1,461 Elo+
Solo
Hades
Hades
Ranked_GodYT
Hades
Level 129
God Stats
6W - 7L
1,562 SR
Queue Stats
261W - 266L
1,422 Elo+
Party 1
Izanami
Izanami
biigtra
Izanami
Level 99
God Stats
42W - 35L
1,518 SR
Queue Stats
290W - 302L
1,408 Elo+
Party 1
Gilgamesh
Gilgamesh
force-ofevil-18
Gilgamesh
Level 66
God Stats
6W - 9L
1,351 SR
Queue Stats
178W - 234L
1,408 Elo+
Solo
Sol
Sol
iKlxpz7669
Sol
Level 86
God Stats
1W - 0L
1,327 SR
Queue Stats
167W - 189L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
0 / 7 / 1
7,050
415
4,907
12,012
4,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
J1MT JUICE
Cthulhu
11
0 / 2 / 3
6,874
404
7,424
16,851
14,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
J1MTLUCK
Artemis
13
1 / 3 / 1
7,255
427
5,300
11,468
4,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ravana
13
0 / 4 / 1
7,999
471
11,725
11,106
8,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thanatos
13
4 / 8 / 1
8,083
475
5,826
19,272
7,253
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
9 / 0 / 5
9,895
582
13,532
14,384
6,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
5 / 1 / 6
9,442
555
12,694
14,329
7,445
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
biigtra
Izanami
17
4 / 1 / 3
10,619
625
9,998
13,200
6,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
force-ofevil-18
Gilgamesh
14
3 / 2 / 5
8,763
515
7,152
14,518
10,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
2 / 1 / 4
8,384
493
6,336
7,358
2,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
5
Kills
23
24
Deaths
5
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
7
1
0.07
L
Cthulhu
J1MT JUICE
Cthulhu
0
2
3
0.75
L
Artemis
J1MTLUCK
Artemis
1
3
1
0.5
W
Pele
9
0
5
11.5
W
5
1
6
8
L
Ravana
0
4
1
0.13
L
Thanatos
4
8
1
0.56
W
Izanami
biigtra
Izanami
4
1
3
5.5
W
Gilgamesh
force-ofevil-18
Gilgamesh
3
2
5
2.75
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,182
Damage
49,712
70,709
Taken
63,789
39,180
Mitigated
32,957
23,231
Healing
27,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
4,907
1,271
0
750
12,012
4,381
41
1,909
10,103
52,644
0
L
Cthulhu
J1MT JUICE
Cthulhu
7,424
1,104
281
2,627
16,851
14,420
0
8,270
8,581
37,710
0
L
Artemis
J1MTLUCK
Artemis
5,300
2,303
0
5,251
11,468
4,247
300
5,714
5,754
0
47,919
W
Pele
13,532
3,524
0
3,170
14,384
6,046
0
1,591
12,615
0
67,220
W
12,694
2,129
713
10,541
14,329
7,445
0
4,034
10,295
79,499
2,555
L
Ravana
11,725
2,814
0
4,134
11,106
8,879
0
0
11,106
0
59,387
L
Thanatos
5,826
1,184
0
10,188
19,272
7,253
377
2,155
17,117
0
40,539
W
Izanami
biigtra
Izanami
9,998
6,712
0
7,511
13,200
6,356
847
5,484
7,716
0
111,435
W
Gilgamesh
force-ofevil-18
Gilgamesh
7,152
2,060
0
1,616
14,518
10,118
0
356
13,256
0
50,752
W
6,336
2,041
0
3,668
7,358
2,992
1,165
1,222
6,136
50,565
6,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,261
Gold Earned
47,103
375
Minions Killed
575
0
Camps Cleared
0
1,489,264
Distance Traveled
1,632,594
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,050
415
93
5
0
278,022
1
L
Cthulhu
6,874
404
36
2
0
350,485
2
L
Artemis
7,255
427
82
5
0
289,323
1
W
Pele
9,895
582
94
6
0
398,964
0
W
Hades
9,442
555
120
7
0
299,088
2
L
Ravana
7,999
471
103
6
0
257,147
3
L
Thanatos
8,083
475
61
4
0
314,287
0
W
Izanami
10,619
625
190
11
0
307,025
5
W
Gilgamesh
8,763
515
88
5
0
317,598
7
W
Sol
8,384
493
83
5
0
309,919
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role