Player Matchup

Set
Set
Church Burns
Set
Level 123
God Stats
14W - 16L
1,474 SR
Queue Stats
426W - 347L
1,495 Elo+
Party 1
Zhong Kui
Zhong Kui
DrDooms Doombot
Zhong Kui
Level 144
God Stats
24W - 17L
1,654 SR
Queue Stats
435W - 410L
1,526 Elo+
Solo
Hachiman
Hachiman
Feitan Plays
Hachiman
Level 150
God Stats
4W - 6L
1,376 SR
Queue Stats
799W - 623L
1,485 Elo+
Party 1
Terra
Terra
Jemima Reaps
Terra
Level 150
God Stats
41W - 30L
1,608 SR
Queue Stats
327W - 238L
1,542 Elo+
Party 1
Sun Wukong
Sun Wukong
Seruthei
Sun Wukong
Level 156
God Stats
3W - 3L
1,514 SR
Queue Stats
141W - 140L
1,547 Elo+
Solo
Team Averages
Level 145
1,525 SR
1,519 Elo+

VS

Team Averages
Level 132
1,555 SR
1,556 Elo+
Xing Tian
Xing Tian
DangItKyle3
Xing Tian
Level 160
God Stats
1W - 1L
1,572 SR
Queue Stats
209W - 213L
1,566 Elo+
Solo
Hel
Hel
Defjam2749517
Hel
Level 67
God Stats
63W - 44L
1,644 SR
Queue Stats
65W - 50L
1,576 Elo+
Solo
Neith
Neith
RunicJade
Neith
Level 148
God Stats
7W - 6L
1,630 SR
Queue Stats
76W - 34L
1,614 Elo+
Solo
Serqet
Serqet
ShadowDemon-QT
Serqet
Level 127
God Stats
19W - 14L
1,280 SR
Queue Stats
267W - 286L
1,471 Elo+
Solo
Anubis
Anubis
siul91
Anubis
Level 158
God Stats
14W - 14L
1,648 SR
Queue Stats
209W - 195L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 7
11,094
1,109
12,136
8,245
5,381
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
DrDooms Doombot
Zhong Kui
16
1 / 0 / 7
9,819
982
10,544
6,915
5,828
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Feitan Plays
Hachiman
16
4 / 0 / 8
10,625
1,063
14,361
6,749
3,465
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
4 / 0 / 7
10,257
1,026
7,259
8,817
9,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sun Wukong
Seruthei
Sun Wukong
17
1 / 1 / 11
10,653
1,065
11,210
10,936
12,139
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

282

VS

Team 2 Tickets

217

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DangItKyle3
Xing Tian
15
0 / 1 / 2
10,042
1,004
7,212
10,158
10,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 4 / 1
9,087
909
2,921
9,299
4,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
RunicJade
Neith
15
1 / 4 / 1
9,971
997
11,177
13,565
6,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
1 / 1 / 1
9,493
949
5,256
13,743
7,859
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
siul91
Anubis
15
0 / 6 / 2
9,815
982
9,151
12,399
7,041
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
9
16
Kills
2
2
Deaths
16
40
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
1
7
9.5
L
Xing Tian
DangItKyle3
Xing Tian
0
1
2
1
L
0
4
1
0.13
W
Zhong Kui
DrDooms Doombot
Zhong Kui
1
0
7
4.5
W
Hachiman
Feitan Plays
Hachiman
4
0
8
8
W
4
0
7
7.5
L
Neith
RunicJade
Neith
1
4
1
0.38
W
Sun Wukong
Seruthei
Sun Wukong
1
1
11
6.5
L
1
1
1
1.5
L
Anubis
siul91
Anubis
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,510
Damage
35,717
41,662
Taken
59,164
36,373
Mitigated
36,037
8,580
Healing
12,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,136
5,485
307
1,632
8,245
5,381
0
3,159
5,086
0
29,220
L
Xing Tian
DangItKyle3
Xing Tian
7,212
485
0
1,922
10,158
10,472
0
4,178
5,706
12,957
0
L
2,921
38
2,216
1,453
9,299
4,020
0
2,312
6,837
5,650
0
W
Zhong Kui
DrDooms Doombot
Zhong Kui
10,544
320
0
706
6,915
5,828
0
4,683
1,770
27,210
0
W
Hachiman
Feitan Plays
Hachiman
14,361
8,416
0
1,562
6,749
3,465
0
2,089
4,480
0
27,113
W
7,259
815
2,046
1,167
8,817
9,560
0
4,162
4,655
15,673
0
L
Neith
RunicJade
Neith
11,177
4,313
0
3,804
13,565
6,645
0
2,604
10,839
0
47,637
W
Sun Wukong
Seruthei
Sun Wukong
11,210
2,564
0
1,160
10,936
12,139
0
5,191
4,715
194
32,315
L
5,256
886
0
0
13,743
7,859
0
4,874
8,734
0
13,935
L
Anubis
siul91
Anubis
9,151
256
156
2,703
12,399
7,041
0
3,142
9,051
37,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,448
Gold Earned
48,408
174
Minions Killed
189
9
Camps Cleared
6
960,099
Distance Traveled
870,784
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
11,094
1,109
34
3
3
208,195
0
L
Xing Tian
10,042
1,004
11
1
0
170,023
0
L
Hel
9,087
909
8
1
0
133,219
0
W
Zhong Kui
9,819
982
39
4
2
189,070
2
W
Hachiman
10,625
1,063
33
3
0
182,647
0
W
Terra
10,257
1,026
23
2
2
209,140
0
L
Neith
9,971
997
77
8
2
183,611
0
W
Sun Wukong
10,653
1,065
45
5
2
171,047
1
L
Serqet
9,493
949
21
2
2
215,517
0
L
Anubis
9,815
982
72
7
2
168,414
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role