Player Matchup

Apollo
Apollo
Conklin31
Apollo
Level 34
God Stats
16W - 6L
1,842 SR
Queue Stats
108W - 37L
1,760 Elo+
Party 3
Awilix
Awilix
Draín
Awilix
Level 158
God Stats
7W - 1L
1,928 SR
Queue Stats
195W - 105L
1,742 Elo+
Party 3
Guan Yu
Guan Yu
NukeTheBomb
Guan Yu
Level 28
God Stats
4W - 3L
1,522 SR
Queue Stats
19W - 19L
1,503 Elo+
Solo
Khepri
Khepri
RatBallsOnUrChin
Khepri
Level 144
God Stats
1W - 0L
1,651 SR
Queue Stats
170W - 92L
1,726 Elo+
Party 3
Yu Huang
Yu Huang
UterusUndergrad
Yu Huang
Level 126
God Stats
2W - 0L
1,518 SR
Queue Stats
134W - 78L
1,735 Elo+
Party 3
Team Averages
Level 98
1,692 SR
1,693 Elo+

VS

Team Averages
Level 41
1,458 SR
1,529 Elo+
Anhur
Anhur
ChiefHungWayLow
Anhur
Level 31
God Stats
1W - 1L
1,402 SR
Queue Stats
16W - 28L
1,383 Elo+
Party 2
Sol
Sol
GooberBabies
Sol
Level 106
God Stats
1W - 1L
1,272 SR
Queue Stats
42W - 41L
1,528 Elo+
Party 2
Geb
Geb
JustAsta
Geb
Level 7
God Stats
0W - 1L
1,546 SR
Queue Stats
4W - 6L
1,508 Elo+
Party 1
Thor
Thor
LeFit
Thor
Level 57
God Stats
0W - 4L
1,315 SR
Queue Stats
100W - 78L
1,523 Elo+
Party 1
Nike
Nike
Nikojoseph365
Nike
Level 2
God Stats
5W - 3L
1,754 SR
Queue Stats
5W - 3L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Conklin31
Apollo
15
4 / 2 / 14
8,571
779
11,081
8,965
4,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Awilix
Draín
Awilix
18
15 / 2 / 13
10,404
946
22,519
12,889
6,368
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
NukeTheBomb
Guan Yu
15
3 / 0 / 18
8,440
767
11,243
11,245
11,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

14
1 / 1 / 17
8,557
778
5,890
17,232
11,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Yu Huang
18
12 / 1 / 12
9,960
905
16,497
8,086
3,786
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 10 / 2
7,456
678
4,604
19,526
6,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 3 / 0
7,179
653
9,964
9,781
3,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 8 / 0
6,845
622
3,710
15,241
11,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
LeFit
Thor
14
5 / 9 / 1
9,027
821
14,808
15,544
5,581
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 5 / 1
7,221
656
6,488
13,885
8,322
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
10
35
Kills
6
6
Deaths
35
74
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
10
2
0.2
W
Apollo
Conklin31
Apollo
4
2
14
5.5
W
Awilix
Draín
Awilix
15
2
13
10.75
L
0
3
0
0
L
0
8
0
0
L
Thor
LeFit
Thor
5
9
1
0.61
L
0
5
1
0.1
W
Guan Yu
NukeTheBomb
Guan Yu
3
0
18
12
W
1
1
17
9.5
W
Yu Huang
12
1
12
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,230
Damage
39,574
58,417
Taken
73,977
37,581
Mitigated
34,751
16,592
Healing
6,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,604
2,042
0
1,016
19,526
6,187
707
6,228
13,209
0
13,123
W
Apollo
Conklin31
Apollo
11,081
6,049
0
1,505
8,965
4,219
1,571
1,906
7,059
0
27,096
W
Awilix
Draín
Awilix
22,519
9,021
0
250
12,889
6,368
1,267
3,155
9,734
0
42,818
L
9,964
3,480
0
2,882
9,781
3,326
0
3,075
6,578
30,000
2,939
L
3,710
494
0
395
15,241
11,335
0
4,782
10,347
8,325
0
L
Thor
LeFit
Thor
14,808
3,823
0
300
15,544
5,581
0
4,671
10,704
0
24,620
L
6,488
759
0
1,520
13,885
8,322
0
3,631
9,938
0
20,416
W
Guan Yu
NukeTheBomb
Guan Yu
11,243
2,784
3,299
3,761
11,245
11,496
0
2,819
8,426
0
22,783
W
5,890
1,780
0
6,635
17,232
11,712
0
3,457
13,775
16,104
0
W
Yu Huang
16,497
2,564
0
1,142
8,086
3,786
1,191
1,756
6,330
40,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,932
Gold Earned
37,728
195
Minions Killed
143
0
Camps Cleared
0
1,176,606
Distance Traveled
934,308
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,456
678
24
2
0
155,850
0
W
Apollo
8,571
779
50
5
0
216,870
0
W
Awilix
10,404
946
46
4
0
270,370
0
L
Sol
7,179
653
45
4
0
206,997
3
L
Geb
6,845
622
7
1
0
196,375
0
L
Thor
9,027
821
25
2
0
173,956
2
L
Nike
7,221
656
42
4
0
201,130
0
W
Guan Yu
8,440
767
21
2
0
232,789
3
W
Khepri
8,557
778
17
2
0
227,064
3
W
Yu Huang
9,960
905
61
6
0
229,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role