Player Matchup

Fenrir
Fenrir
GHimme
Fenrir
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,459 Elo+
Party 1
Geb
Geb
Jerry69420
Geb
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 28L
1,459 Elo+
Party 1
Osiris
Osiris
S3T4FL4M3
Osiris
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,459 Elo+
Party 1
He Bo
He Bo
Zues567
He Bo
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,407 Elo+
Party 1
Rama
Rama
gressthanes
Rama
Level 64
God Stats
0W - 1L
1,426 SR
Queue Stats
9W - 15L
1,383 Elo+
Party 1
Team Averages
Level 69
1,485 SR
1,434 Elo+

VS

Team Averages
Level 100
1,602 SR
1,512 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Booty_Bandit_99
Sol
Level 67
God Stats
4W - 0L
1,612 SR
Queue Stats
22W - 22L
1,514 Elo+
Solo
Artemis
Artemis
ShadowColt07
Artemis
Level 78
God Stats
19W - 8L
1,851 SR
Queue Stats
61W - 63L
1,539 Elo+
Solo
Ganesha
Ganesha
SorePanDeDios
Ganesha
Level 84
God Stats
11W - 13L
1,464 SR
Queue Stats
154W - 179L
1,502 Elo+
Solo
Loki
Loki
ZkyTutty
Loki
Level 160
God Stats
11W - 9L
1,582 SR
Queue Stats
137W - 164L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GHimme
Fenrir
13
1 / 4 / 5
7,399
740
4,317
11,215
6,335
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
0 / 4 / 6
6,549
655
2,475
13,456
5,348
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
S3T4FL4M3
Osiris
12
1 / 5 / 5
6,848
685
5,994
10,416
8,170
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

He Bo
Zues567
He Bo
13
3 / 6 / 3
7,247
725
6,792
8,777
3,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 3 / 2
7,473
747
5,186
10,760
4,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
4 / 0 / 12
8,493
849
14,352
3,003
1,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
7 / 1 / 9
8,946
895
12,662
9,328
3,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
ShadowColt07
Artemis
16
9 / 2 / 8
9,206
921
8,751
8,953
4,157
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
14
0 / 3 / 18
8,092
809
8,483
9,392
9,944
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Loki
14
1 / 2 / 12
8,014
801
4,420
7,581
3,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
80
7
Kills
21
22
Deaths
8
21
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
0
12
10
W
7
1
9
11.5
L
Fenrir
GHimme
Fenrir
1
4
5
0.88
L
0
4
6
0.75
L
Osiris
S3T4FL4M3
Osiris
1
5
5
0.7
W
Artemis
ShadowColt07
Artemis
9
2
8
6.5
W
Ganesha
0
3
18
3
W
Loki
1
2
12
3.5
L
He Bo
Zues567
He Bo
3
6
3
0.75
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,764
Damage
48,668
54,624
Taken
38,257
27,546
Mitigated
22,239
4,069
Healing
9,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
14,352
5,631
186
0
3,003
1,242
1,838
0
3,003
31,982
0
W
12,662
5,062
0
4,018
9,328
3,820
2,329
1,874
7,454
32,766
0
L
Fenrir
GHimme
Fenrir
4,317
787
0
250
11,215
6,335
0
6,355
4,860
0
17,353
L
2,475
147
0
500
13,456
5,348
0
10,225
3,231
9,893
0
L
Osiris
S3T4FL4M3
Osiris
5,994
1,589
0
500
10,416
8,170
0
6,593
3,823
181
12,869
W
Artemis
ShadowColt07
Artemis
8,751
4,670
0
650
8,953
4,157
2,590
3,313
5,640
0
23,005
W
Ganesha
8,483
623
450
1,233
9,392
9,944
0
2,359
7,033
17,564
0
W
Loki
4,420
721
0
2,626
7,581
3,076
0
1,797
5,784
0
28,048
L
He Bo
Zues567
He Bo
6,792
474
0
0
8,777
3,261
119
5,090
3,687
21,611
0
L
5,186
3,473
0
2,819
10,760
4,432
0
7,234
3,526
0
25,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,516
Gold Earned
42,751
158
Minions Killed
191
0
Camps Cleared
0
987,158
Distance Traveled
1,035,477
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,493
849
46
5
0
206,756
4
W
Sol
8,946
895
44
4
0
203,732
3
L
Fenrir
7,399
740
38
4
0
219,244
2
L
Geb
6,549
655
12
1
0
197,033
0
L
Osiris
6,848
685
18
2
0
204,044
0
W
Artemis
9,206
921
47
5
0
197,970
1
W
Ganesha
8,092
809
8
1
0
210,665
4
W
Loki
8,014
801
46
5
0
216,354
2
L
He Bo
7,247
725
34
3
0
180,815
0
L
Rama
7,473
747
56
6
0
186,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role