Player Matchup

Maui
Maui
 
Maui
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DuroShark
Izanami
Level 37
God Stats
12W - 6L
1,566 SR
Queue Stats
56W - 65L
1,463 Elo+
Party 2
Anubis
Anubis
LostScion
Anubis
Level 114
God Stats
45W - 24L
1,626 SR
Queue Stats
150W - 135L
1,500 Elo+
Party 2
Chaac
Chaac
ThiccBigMoist
Chaac
Level 113
God Stats
20W - 11L
1,701 SR
Queue Stats
199W - 198L
1,440 Elo+
Party 2
Ishtar
Ishtar
WHITE B0Y HOPS
Ishtar
Level 88
God Stats
1W - 0L
1,749 SR
Queue Stats
6W - 4L
1,724 Elo+
Solo
Team Averages
Level 92
1,629 SR
1,526 Elo+

VS

Team Averages
Level 65
1,535 SR
1,396 Elo+
King Arthur
King Arthur
 
King Arthur
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Gredieboy
Cthulhu
Level 100
God Stats
16W - 13L
1,608 SR
Queue Stats
447W - 507L
1,391 Elo+
Party 1
Mercury
Mercury
Yoshida6gawd
Mercury
Level 119
God Stats
0W - 3L
1,472 SR
Queue Stats
62W - 68L
1,418 Elo+
Party 1
Nu Wa
Nu Wa
munchie1
Nu Wa
Level 28
God Stats
47W - 36L
1,593 SR
Queue Stats
68W - 73L
1,491 Elo+
Solo
Charybdis
Charybdis
rdr_62
Charybdis
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 16L
1,182 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
15
0 / 1 / 8
9,762
751
3,860
14,121
15,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
DuroShark
Izanami
16
3 / 4 / 7
9,769
751
8,257
10,598
5,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Anubis
LostScion
Anubis
18
4 / 1 / 7
10,557
812
12,793
6,772
4,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
8 / 2 / 2
10,516
809
14,750
15,571
16,513
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
3 / 3 / 6
10,161
782
12,012
13,517
7,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
3 / 5 / 2
8,891
684
10,898
19,727
20,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
Gredieboy
Cthulhu
16
3 / 4 / 3
9,287
714
11,930
15,201
19,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mercury
Yoshida6gawd
Mercury
17
4 / 4 / 3
9,527
733
5,840
13,447
6,437
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
munchie1
Nu Wa
10
0 / 0 / 0
5,509
424
0
633
232
Charybdis
rdr_62
Charybdis
14
0 / 5 / 2
7,961
612
4,563
14,630
6,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
18
Kills
10
11
Deaths
18
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
0
1
8
4
L
King Arthur
 
King Arthur
3
5
2
0.8
W
Izanami
DuroShark
Izanami
3
4
7
1.63
L
Cthulhu
Gredieboy
Cthulhu
3
4
3
1.13
W
Anubis
LostScion
Anubis
4
1
7
7.5
W
8
2
2
4.5
W
3
3
6
2
L
Mercury
Yoshida6gawd
Mercury
4
4
3
1.38
L
Nu Wa
munchie1
Nu Wa
0
0
0
0
L
Charybdis
rdr_62
Charybdis
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,672
Damage
33,231
60,579
Taken
63,638
49,482
Mitigated
53,301
16,711
Healing
6,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
3,860
921
0
952
14,121
15,883
1,769
1,698
11,881
14,389
0
L
King Arthur
 
King Arthur
10,898
958
0
1,283
19,727
20,112
0
7,533
12,194
0
29,929
W
Izanami
DuroShark
Izanami
8,257
6,330
0
1,558
10,598
5,745
974
2,039
8,230
0
29,059
L
Cthulhu
Gredieboy
Cthulhu
11,930
714
312
1,565
15,201
19,524
0
4,879
10,322
32,642
0
W
Anubis
LostScion
Anubis
12,793
1,378
186
3,564
6,772
4,086
3,296
2,122
4,179
42,497
0
W
14,750
4,453
0
5,249
15,571
16,513
3,524
3,513
11,347
0
40,240
W
12,012
8,629
0
5,202
13,517
7,255
1,666
1,241
12,043
0
49,387
L
Mercury
Yoshida6gawd
Mercury
5,840
3,880
0
1,300
13,447
6,437
0
2,456
10,991
0
28,944
L
Nu Wa
munchie1
Nu Wa
0
0
0
0
633
232
0
305
328
0
0
L
Charybdis
rdr_62
Charybdis
4,563
3,363
0
2,018
14,630
6,996
152
1,480
13,150
0
16,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,765
Gold Earned
41,175
260
Minions Killed
160
0
Camps Cleared
0
1,246,379
Distance Traveled
925,971
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
9,762
751
25
2
0
248,996
0
L
King Arthur
8,891
684
32
2
0
230,577
0
W
Izanami
9,769
751
47
4
0
236,541
0
L
Cthulhu
9,287
714
47
4
0
261,625
2
W
Anubis
10,557
812
55
4
0
253,504
3
W
Chaac
10,516
809
64
5
0
285,361
0
W
Ishtar
10,161
782
69
5
0
221,977
1
L
Mercury
9,527
733
54
4
0
265,404
0
L
Nu Wa
5,509
424
0
0
0
755
0
L
Charybdis
7,961
612
27
2
0
167,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role