Player Matchup

Bacchus
Bacchus
Akinbode-_-
Bacchus
Level 26
God Stats
2W - 1L
1,516 SR
Queue Stats
23W - 19L
1,349 Elo+
Party 2
Rama
Rama
ImMcCringle
Rama
Level 109
God Stats
6W - 1L
1,698 SR
Queue Stats
28W - 35L
1,319 Elo+
Party 2
Anubis
Anubis
louidiesel
Anubis
Level 107
God Stats
1W - 0L
1,322 SR
Queue Stats
2W - 4L
1,144 Elo+
Solo
Team Averages
Level 81
1,512 SR
1,271 Elo+

VS

Team Averages
Level 47
1,378 SR
1,280 Elo+
Jormungandr
Jormungandr
LiIGing
Jormungandr
Level 54
God Stats
0W - 1L
1,447 SR
Queue Stats
91W - 134L
1,258 Elo+
Party 1
Hun Batz
Hun Batz
Stmanga30
Hun Batz
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 58L
1,310 Elo+
Party 1
Scylla
Scylla
zottip
Scylla
Level 58
God Stats
0W - 3L
1,186 SR
Queue Stats
103W - 141L
1,273 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Akinbode-_-
Bacchus
14
3 / 0 / 7
8,199
745
3,362
6,026
4,957
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

15
7 / 0 / 4
9,071
825
11,894
8,030
3,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Anubis
louidiesel
Anubis
13
3 / 2 / 3
8,035
730
7,111
11,089
5,750
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
LiIGing
Jormungandr
12
0 / 3 / 2
7,856
714
6,228
12,032
11,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hun Batz
Stmanga30
Hun Batz
10
2 / 5 / 0
7,369
670
7,232
10,630
3,650
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
zottip
Scylla
12
0 / 5 / 2
7,156
651
3,702
8,096
2,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
13
Kills
2
2
Deaths
13
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Akinbode-_-
Bacchus
3
0
7
6.5
W
7
0
4
9
L
Jormungandr
LiIGing
Jormungandr
0
3
2
0.33
L
Hun Batz
Stmanga30
Hun Batz
2
5
0
0.4
W
Anubis
louidiesel
Anubis
3
2
3
2.25
L
Scylla
zottip
Scylla
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,367
Damage
17,162
25,145
Taken
30,758
14,280
Mitigated
18,559
8,764
Healing
1,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Akinbode-_-
Bacchus
3,362
262
0
0
6,026
4,957
412
2,726
3,300
7,063
0
W
11,894
10,341
0
4,231
8,030
3,573
866
1,978
6,052
0
40,174
L
Jormungandr
LiIGing
Jormungandr
6,228
1,524
269
1,073
12,032
11,963
290
4,234
7,798
28,206
0
L
Hun Batz
Stmanga30
Hun Batz
7,232
1,490
0
0
10,630
3,650
0
3,399
7,231
0
16,967
W
Anubis
louidiesel
Anubis
7,111
640
78
4,455
11,089
5,750
185
5,290
5,799
34,529
0
L
Scylla
zottip
Scylla
3,702
472
0
250
8,096
2,946
0
2,939
5,157
20,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,305
Gold Earned
22,381
129
Minions Killed
106
0
Camps Cleared
0
588,722
Distance Traveled
572,767
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,199
745
7
1
0
216,487
0
W
Rama
9,071
825
65
6
0
198,320
0
L
Jormungandr
7,856
714
53
5
0
194,015
2
L
Hun Batz
7,369
670
21
2
0
196,715
0
W
Anubis
8,035
730
57
5
0
173,915
0
L
Scylla
7,156
651
32
3
0
182,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role