Player Matchup

Sylvanus
Sylvanus
MartyredMessiah
Sylvanus
Level 148
God Stats
113W - 160L
1,456 SR
Queue Stats
519W - 719L
1,414 Elo+
Solo
Merlin
Merlin
ON4RU
Merlin
Level 160
God Stats
71W - 34L
1,750 SR
Queue Stats
280W - 153L
1,785 Elo+
Party 2
Mercury
Mercury
RafaelCA
Mercury
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 1L
1,759 Elo+
Party 2
Team Averages
Level 111
1,569 SR
1,653 Elo+

VS

Team Averages
Level 66
1,389 SR
1,458 Elo+
Izanami
Izanami
LordVermmillion
Izanami
Level 68
God Stats
0W - 3L
1,233 SR
Queue Stats
30W - 25L
1,546 Elo+
Solo
Achilles
Achilles
Postiey
Achilles
Level 68
God Stats
22W - 33L
1,430 SR
Queue Stats
376W - 495L
1,396 Elo+
Party 1
Hades
Hades
White87Mamba
Hades
Level 63
God Stats
5W - 7L
1,504 SR
Queue Stats
298W - 385L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
18
3 / 4 / 14
12,098
712
8,372
19,672
22,841
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
ON4RU
Merlin
20
8 / 1 / 8
14,137
832
26,001
13,938
9,323
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
RafaelCA
Mercury
18
8 / 3 / 9
12,952
762
19,081
16,867
9,517
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 5
11,987
705
13,304
20,264
7,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Postiey
Achilles
16
4 / 5 / 2
10,815
636
7,247
20,288
26,215
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
2 / 8 / 4
11,443
673
15,247
20,917
13,887
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
19
19
Kills
8
8
Deaths
19
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
6
5
0.75
W
Sylvanus
3
4
14
2.5
W
Merlin
ON4RU
Merlin
8
1
8
12
L
Achilles
Postiey
Achilles
4
5
2
1
W
Mercury
RafaelCA
Mercury
8
3
9
4.17
L
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,454
Damage
35,798
50,477
Taken
61,469
41,681
Mitigated
47,289
17,356
Healing
9,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,304
7,419
0
3,163
20,264
7,187
405
12,748
7,516
0
62,682
W
Sylvanus
8,372
1,302
4,804
7,943
19,672
22,841
1,376
4,871
14,801
25,810
0
W
Merlin
ON4RU
Merlin
26,001
978
0
1,935
13,938
9,323
1,496
3,917
10,021
86,443
0
L
Achilles
Postiey
Achilles
7,247
1,385
0
515
20,288
26,215
0
11,165
9,123
0
20,683
W
Mercury
RafaelCA
Mercury
19,081
10,442
261
2,413
16,867
9,517
0
6,663
10,204
0
54,621
L
15,247
1,137
427
5,555
20,917
13,887
68
10,515
10,402
49,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,187
Gold Earned
34,245
204
Minions Killed
185
0
Camps Cleared
0
968,383
Distance Traveled
872,726
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,987
705
90
5
0
275,134
0
W
Sylvanus
12,098
712
18
1
0
274,844
4
W
Merlin
14,137
832
115
7
0
322,364
5
L
Achilles
10,815
636
30
2
0
319,090
1
W
Mercury
12,952
762
71
4
0
371,175
4
L
Hades
11,443
673
65
4
0
278,502
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role