Player Matchup

Gilgamesh
Gilgamesh
BORRA10
Gilgamesh
Level 116
God Stats
6W - 6L
1,612 SR
Queue Stats
351W - 255L
1,618 Elo+
Party 1
Scylla
Scylla
CalixTram
Scylla
Level 74
God Stats
4W - 3L
1,556 SR
Queue Stats
90W - 56L
1,654 Elo+
Party 1
Horus
Horus
Enzeus666
Horus
Level 49
God Stats
7W - 3L
1,628 SR
Queue Stats
191W - 111L
1,631 Elo+
Party 1
Hou Yi
Hou Yi
MalnorGamer
Hou Yi
Level 107
God Stats
6W - 0L
1,707 SR
Queue Stats
237W - 158L
1,618 Elo+
Party 1
Mercury
Mercury
Veigaleonardo
Mercury
Level 76
God Stats
10W - 9L
1,492 SR
Queue Stats
89W - 97L
1,476 Elo+
Solo
Team Averages
Level 84
1,599 SR
1,599 Elo+

VS

Team Averages
Level 124
1,353 SR
1,448 Elo+
Bastet
Bastet
 
Bastet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ElDimaldi
Merlin
Level 121
God Stats
1W - 3L
1,448 SR
Queue Stats
134W - 161L
1,418 Elo+
Party 2
Ymir
Ymir
Fredy_CWL
Ymir
Level 117
God Stats
8W - 18L
1,413 SR
Queue Stats
173W - 207L
1,491 Elo+
Party 3
Hercules
Hercules
jiar__
Hercules
Level 138
God Stats
5W - 15L
1,305 SR
Queue Stats
442W - 499L
1,435 Elo+
Party 2
Skadi
Skadi
pancho-LAG
Skadi
Level 86
God Stats
1W - 10L
1,097 SR
Queue Stats
70W - 111L
1,398 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BORRA10
Gilgamesh
15
1 / 1 / 2
9,277
580
10,603
16,725
17,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
CalixTram
Scylla
16
6 / 0 / 4
9,532
596
9,849
6,681
2,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Horus
Enzeus666
Horus
13
1 / 1 / 6
8,270
517
5,570
13,587
12,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hou Yi
17
5 / 1 / 1
10,204
638
9,274
11,629
4,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
16
7 / 1 / 3
9,485
593
12,780
13,441
5,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
1 / 5 / 0
7,533
471
5,063
15,455
5,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
ElDimaldi
Merlin
14
1 / 4 / 0
8,506
532
6,414
9,588
4,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
9
0 / 5 / 0
6,578
411
5,801
18,957
18,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
jiar__
Hercules
14
2 / 1 / 0
8,345
522
10,300
14,308
18,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Skadi
11
0 / 5 / 0
6,759
422
3,704
10,980
3,466
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
20
Kills
4
4
Deaths
20
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
5
0
0.2
W
Gilgamesh
BORRA10
Gilgamesh
1
1
2
2
W
Scylla
CalixTram
Scylla
6
0
4
8
L
Merlin
ElDimaldi
Merlin
1
4
0
0.25
W
Horus
Enzeus666
Horus
1
1
6
4
L
Ymir
0
5
0
0
W
Hou Yi
5
1
1
5.5
W
Mercury
7
1
3
8.5
L
Hercules
jiar__
Hercules
2
1
0
2
L
Skadi
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,076
Damage
31,282
62,063
Taken
69,288
43,369
Mitigated
50,526
22,441
Healing
19,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
5,063
791
0
7,166
15,455
5,785
0
2,078
13,377
0
66,935
W
Gilgamesh
BORRA10
Gilgamesh
10,603
3,964
0
6,036
16,725
17,064
226
1,250
14,477
7,173
72,697
W
Scylla
CalixTram
Scylla
9,849
906
0
1,294
6,681
2,654
1,026
3,283
3,079
68,595
0
L
Merlin
ElDimaldi
Merlin
6,414
148
0
1,053
9,588
4,264
93
2,529
7,059
56,179
0
W
Horus
Enzeus666
Horus
5,570
2,595
2,282
5,330
13,587
12,858
200
2,909
10,399
0
28,388
L
Ymir
5,801
1,199
218
3,954
18,957
18,510
0
4,619
14,338
30,831
1,567
W
Hou Yi
9,274
5,369
0
7,225
11,629
4,992
1,720
922
10,703
0
88,640
W
Mercury
12,780
7,702
0
274
13,441
5,801
946
2,989
10,249
0
88,924
L
Hercules
jiar__
Hercules
10,300
3,294
0
6,209
14,308
18,501
0
1,813
12,495
0
58,889
L
Skadi
3,704
1,325
59
1,335
10,980
3,466
0
0
10,980
0
43,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,768
Gold Earned
37,721
576
Minions Killed
441
0
Camps Cleared
0
1,594,783
Distance Traveled
1,453,611
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,533
471
107
7
0
341,360
2
W
Gilgamesh
9,277
580
145
9
0
333,487
2
W
Scylla
9,532
596
117
7
0
317,490
6
L
Merlin
8,506
532
128
8
0
246,180
0
W
Horus
8,270
517
32
2
0
326,610
2
L
Ymir
6,578
411
36
2
0
286,409
1
W
Hou Yi
10,204
638
151
9
0
266,495
5
W
Mercury
9,485
593
131
8
0
350,701
3
L
Hercules
8,345
522
96
6
0
327,686
3
L
Skadi
6,759
422
74
5
0
251,976
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role