Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
BlakMagik_253
Danzaburou
Level 145
God Stats
4W - 3L
1,708 SR
Queue Stats
179W - 152L
1,524 Elo+
Party 3
Da Ji
Da Ji
Glοοmy
Da Ji
Level 159
God Stats
21W - 22L
1,674 SR
Queue Stats
291W - 284L
1,499 Elo+
Party 3
Agni
Agni
nani_shooter21
Agni
Level 59
God Stats
4W - 0L
1,842 SR
Queue Stats
121W - 139L
1,571 Elo+
Solo
Horus
Horus
wiggaworm_253
Horus
Level 135
God Stats
19W - 27L
1,586 SR
Queue Stats
234W - 205L
1,518 Elo+
Party 3
Team Averages
Level 121
1,662 SR
1,522 Elo+

VS

Team Averages
Level 82
1,617 SR
1,596 Elo+
Fenrir
Fenrir
 
Fenrir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
AstRoNaUt_VoN
Gilgamesh
Level 89
God Stats
8W - 9L
1,482 SR
Queue Stats
20W - 27L
1,426 Elo+
Party 2
Ymir
Ymir
ItsDumpyBro
Ymir
Level 13
God Stats
1W - 1L
1,819 SR
Queue Stats
14W - 2L
1,914 Elo+
Party 1
Artemis
Artemis
b3st 3v3r s33n
Artemis
Level 43
God Stats
2W - 5L
1,575 SR
Queue Stats
4W - 8L
1,407 Elo+
Party 2
Poseidon
Poseidon
dicloniuspanda
Poseidon
Level 119
God Stats
9W - 7L
1,708 SR
Queue Stats
206W - 145L
1,734 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
0 / 2 / 9
7,110
508
4,104
12,966
9,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Danzaburou
BlakMagik_253
Danzaburou
14
5 / 0 / 4
9,175
655
8,221
7,740
3,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Da Ji
Glοοmy
Da Ji
16
11 / 0 / 5
9,437
674
13,569
12,243
5,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 3 / 2
7,344
525
5,621
6,999
2,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

15
4 / 0 / 6
9,152
654
8,591
9,135
6,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 4 / 2
6,579
470
6,260
14,264
5,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
AstRoNaUt_VoN
Gilgamesh
9
0 / 5 / 1
5,685
406
3,896
12,223
8,711
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

8
0 / 3 / 1
5,922
423
2,139
11,735
7,028
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
1 / 3 / 1
6,269
448
6,420
10,612
3,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
11
2 / 5 / 0
6,697
478
6,084
9,260
2,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
20
Kills
5
5
Deaths
20
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
2
9
2.25
L
Fenrir
 
Fenrir
2
4
2
0.75
L
Gilgamesh
AstRoNaUt_VoN
Gilgamesh
0
5
1
0.1
W
Danzaburou
BlakMagik_253
Danzaburou
5
0
4
7
W
Da Ji
Glοοmy
Da Ji
11
0
5
13.5
L
0
3
1
0.17
L
1
3
1
0.5
L
Poseidon
2
5
0
0.4
W
0
3
2
0.33
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,106
Damage
24,799
49,083
Taken
58,094
27,433
Mitigated
26,727
19,801
Healing
13,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,104
512
0
2,740
12,966
9,835
213
3,197
9,769
21,745
1,417
L
Fenrir
 
Fenrir
6,260
1,591
0
2,725
14,264
5,024
0
1,868
12,302
0
48,659
L
Gilgamesh
AstRoNaUt_VoN
Gilgamesh
3,896
1,176
0
2,762
12,223
8,711
0
1,540
10,016
0
27,020
W
Danzaburou
BlakMagik_253
Danzaburou
8,221
3,717
0
4,806
7,740
3,023
2,545
415
7,325
0
71,861
W
Da Ji
Glοοmy
Da Ji
13,569
4,422
0
6,782
12,243
5,240
1,012
1,087
11,156
0
69,108
L
2,139
682
1,761
1,959
11,735
7,028
0
2,357
9,378
11,215
0
L
6,420
2,996
0
3,264
10,612
3,219
0
982
9,579
0
44,208
L
Poseidon
6,084
1,630
0
875
9,260
2,745
0
2,525
6,688
53,304
0
W
5,621
492
0
625
6,999
2,826
92
2,926
4,073
51,400
0
W
8,591
3,397
272
4,576
9,135
6,509
759
598
8,537
0
64,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,218
Gold Earned
31,152
510
Minions Killed
292
0
Camps Cleared
0
1,332,262
Distance Traveled
1,238,587
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,110
508
58
4
0
259,859
1
L
Fenrir
6,579
470
68
5
0
270,663
4
L
Gilgamesh
5,685
406
45
3
0
252,789
2
W
Danzaburou
9,175
655
123
9
0
263,762
7
W
Da Ji
9,437
674
102
7
0
309,762
3
L
Ymir
5,922
423
11
1
0
237,368
3
L
Artemis
6,269
448
76
5
0
226,852
3
L
Poseidon
6,697
478
92
7
0
250,915
7
W
Agni
7,344
525
103
7
0
232,724
3
W
Horus
9,152
654
124
9
0
266,155
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role