Player Matchup

Scylla
Scylla
 
Scylla
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
NoCanada62
Da Ji
Level 47
God Stats
2W - 2L
1,667 SR
Queue Stats
27W - 50L
1,335 Elo+
Solo
Susano
Susano
Rebuiltr4bbit
Susano
Level 11
God Stats
1W - 2L
1,551 SR
Queue Stats
1W - 3L
1,377 Elo+
Party 1
Cthulhu
Cthulhu
Zentifer
Cthulhu
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,377 Elo+
Party 1
Izanami
Izanami
coldhell12
Izanami
Level 105
God Stats
5W - 4L
1,505 SR
Queue Stats
282W - 280L
1,429 Elo+
Solo
Team Averages
Level 89
1,545 SR
1,404 Elo+

VS

Team Averages
Level 98
1,389 SR
1,393 Elo+
Ra
Ra
 
Ra
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Ethan522011
Horus
Level 118
God Stats
22W - 12L
1,541 SR
Queue Stats
425W - 506L
1,363 Elo+
Party 2
Sol
Sol
abot
Sol
Level 67
God Stats
1W - 3L
1,208 SR
Queue Stats
135W - 149L
1,398 Elo+
Party 2
Thor
Thor
dominothegreat
Thor
Level 114
God Stats
2W - 5L
1,304 SR
Queue Stats
268W - 290L
1,349 Elo+
Solo
Medusa
Medusa
moabDiabetic
Medusa
Level 104
God Stats
3W - 1L
1,390 SR
Queue Stats
92W - 108L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
8
1 / 3 / 1
5,366
488
3,570
4,573
1,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
6
0 / 7 / 1
4,355
396
3,383
9,632
3,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 3 / 0
4,747
432
2,192
7,331
2,826
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
Zentifer
Cthulhu
7
1 / 4 / 0
5,133
467
3,090
9,197
4,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
coldhell12
Izanami
8
0 / 2 / 0
4,703
428
3,938
7,626
2,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
3 / 1 / 0
6,669
606
3,145
4,587
1,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
8 / 0 / 4
6,417
583
5,665
6,850
5,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
abot
Sol
9
3 / 0 / 7
6,191
563
7,266
6,917
2,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
4 / 0 / 1
6,284
571
2,359
6,436
2,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
10
1 / 2 / 2
6,125
557
5,270
7,761
3,158
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
2
Kills
19
19
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
3
1
0.5
W
Ra
 
Ra
3
1
0
3
W
8
0
4
10
L
Da Ji
0
7
1
0.07
L
0
3
0
0
L
Cthulhu
Zentifer
Cthulhu
1
4
0
0.25
W
Sol
abot
Sol
3
0
7
6.5
L
Izanami
coldhell12
Izanami
0
2
0
0
W
4
0
1
4.5
W
Medusa
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,173
Damage
23,705
38,359
Taken
32,551
14,767
Mitigated
15,187
3,685
Healing
12,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
3,570
465
0
220
4,573
1,246
0
673
3,823
26,367
0
W
Ra
 
Ra
3,145
531
0
1,787
4,587
1,924
84
618
3,969
34,576
3,618
W
5,665
1,885
852
2,720
6,850
5,368
0
1,830
5,020
0
22,556
L
Da Ji
3,383
618
0
1,060
9,632
3,275
0
2,282
7,213
0
13,997
L
2,192
261
0
1,042
7,331
2,826
0
2,702
4,629
0
21,051
L
Cthulhu
Zentifer
Cthulhu
3,090
669
0
1,126
9,197
4,720
0
1,797
7,229
19,225
0
W
Sol
abot
Sol
7,266
2,380
0
3,349
6,917
2,647
161
1,724
5,193
25,006
5,652
L
Izanami
coldhell12
Izanami
3,938
2,495
0
237
7,626
2,700
0
2,217
5,205
0
31,731
W
2,359
366
0
3,420
6,436
2,090
108
70
5,757
0
38,277
W
Medusa
5,270
2,949
0
550
7,761
3,158
0
2,418
5,343
0
44,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,304
Gold Earned
31,686
189
Minions Killed
298
0
Camps Cleared
0
994,348
Distance Traveled
1,062,116
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,366
488
51
5
0
162,245
5
W
Ra
6,669
606
75
7
0
223,327
4
W
Horus
6,417
583
20
2
0
215,670
0
L
Da Ji
4,355
396
20
2
0
219,177
0
L
Susano
4,747
432
39
4
0
197,465
0
L
Cthulhu
5,133
467
23
2
0
212,484
1
W
Sol
6,191
563
65
6
0
204,790
2
L
Izanami
4,703
428
56
5
0
202,977
0
W
Thor
6,284
571
73
7
0
214,670
2
W
Medusa
6,125
557
65
6
0
203,659
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role