Player Matchup

Maui
Maui
 
Maui
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
DeHampster
The Morrigan
Level 107
God Stats
12W - 12L
1,582 SR
Queue Stats
189W - 160L
1,552 Elo+
Party 2
Cabrakan
Cabrakan
GabrielMM2001
Cabrakan
Level 104
God Stats
12W - 9L
1,546 SR
Queue Stats
320W - 339L
1,421 Elo+
Solo
Rama
Rama
himanbusther
Rama
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
287W - 240L
1,636 Elo+
Party 2
Ravana
Ravana
subrahmanyan
Ravana
Level 129
God Stats
55W - 33L
1,636 SR
Queue Stats
695W - 612L
1,594 Elo+
Party 2
Team Averages
Level 112
1,553 SR
1,541 Elo+

VS

Team Averages
Level 118
1,490 SR
1,404 Elo+
Da Ji
Da Ji
MythicKing
Da Ji
Level 105
God Stats
2W - 1L
1,776 SR
Queue Stats
28W - 40L
1,343 Elo+
Party 1
Yemoja
Yemoja
PyschoSyn
Yemoja
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 117L
1,321 Elo+
Party 1
Sol
Sol
Toby5372
Sol
Level 159
God Stats
0W - 1L
1,240 SR
Queue Stats
400W - 375L
1,593 Elo+
Solo
Izanami
Izanami
XxDaRk WoLfxX26
Izanami
Level 69
God Stats
3W - 5L
1,406 SR
Queue Stats
10W - 14L
1,361 Elo+
Party 1
Camazotz
Camazotz
papak1tty
Camazotz
Level 142
God Stats
3W - 6L
1,528 SR
Queue Stats
197W - 195L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
12
1 / 0 / 6
8,221
548
2,866
10,494
10,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

The Morrigan
DeHampster
The Morrigan
14
3 / 1 / 1
8,377
558
4,368
7,318
3,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cabrakan
GabrielMM2001
Cabrakan
16
0 / 0 / 2
9,752
650
4,869
10,121
7,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
2 / 0 / 3
9,181
612
7,143
8,385
3,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ravana
14
5 / 2 / 3
8,665
578
7,385
10,652
5,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
1 / 3 / 1
7,044
470
2,930
11,348
3,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
PyschoSyn
Yemoja
10
0 / 2 / 1
6,423
428
3,333
11,596
6,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 3 / 0
7,351
490
6,189
8,369
3,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 2 / 0
6,939
463
2,289
8,246
3,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Camazotz
papak1tty
Camazotz
14
0 / 1 / 0
7,690
513
7,293
11,257
5,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
11
Kills
3
3
Deaths
11
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
1
0
6
4
W
The Morrigan
DeHampster
The Morrigan
3
1
1
3.5
W
Cabrakan
GabrielMM2001
Cabrakan
0
0
2
1
L
Da Ji
1
3
1
0.5
L
Yemoja
PyschoSyn
Yemoja
0
2
1
0.25
L
2
3
0
0.67
L
0
2
0
0
W
2
0
3
3.5
L
Camazotz
papak1tty
Camazotz
0
1
0
0
W
Ravana
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,631
Damage
22,034
46,970
Taken
50,816
29,847
Mitigated
22,961
16,791
Healing
19,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
2,866
613
349
3,033
10,494
10,520
351
2,655
7,531
21,082
1,958
W
The Morrigan
DeHampster
The Morrigan
4,368
567
0
1,878
7,318
3,208
1,033
2,388
4,896
65,682
0
W
Cabrakan
GabrielMM2001
Cabrakan
4,869
640
0
3,975
10,121
7,341
0
211
8,927
76,888
0
L
Da Ji
2,930
850
308
4,207
11,348
3,969
0
723
10,595
0
42,599
L
Yemoja
PyschoSyn
Yemoja
3,333
499
573
2,523
11,596
6,553
0
2,061
9,491
28,087
3,814
L
6,189
1,878
0
2,586
8,369
3,483
1,122
5,230
3,125
40,104
4,242
L
2,289
1,542
497
1,517
8,246
3,035
0
263
7,983
0
53,558
W
7,143
5,822
0
6,040
8,385
3,348
1,224
1,512
6,449
0
87,430
L
Camazotz
papak1tty
Camazotz
7,293
445
0
6,861
11,257
5,921
0
3,793
7,238
0
62,489
W
Ravana
7,385
2,581
0
1,516
10,652
5,430
21
1,977
8,601
0
69,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,196
Gold Earned
35,447
580
Minions Killed
428
0
Camps Cleared
0
1,399,182
Distance Traveled
1,324,903
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
8,221
548
35
2
0
304,615
4
W
The Morrigan
8,377
558
119
8
0
269,404
6
W
Cabrakan
9,752
650
179
12
0
257,076
6
L
Da Ji
7,044
470
79
5
0
281,630
2
L
Yemoja
6,423
428
54
4
0
269,963
4
L
Sol
7,351
490
67
4
0
216,414
3
L
Izanami
6,939
463
103
7
0
248,167
2
W
Rama
9,181
612
146
10
0
267,533
3
L
Camazotz
7,690
513
125
8
0
308,729
4
W
Ravana
8,665
578
101
7
0
300,554
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role