Player Matchup

Ah Puch
Ah Puch
A Sly Lioness
Ah Puch
Level 152
God Stats
24W - 12L
1,732 SR
Queue Stats
368W - 262L
1,648 Elo+
Party 1
Thanatos
Thanatos
ASlyLion
Thanatos
Level 156
God Stats
14W - 19L
1,591 SR
Queue Stats
460W - 350L
1,650 Elo+
Party 1
Odin
Odin
LionDen4556788
Odin
Level 124
God Stats
1W - 3L
1,400 SR
Queue Stats
403W - 288L
1,644 Elo+
Party 1
Team Averages
Level 144
1,574 SR
1,647 Elo+

VS

Team Averages
Level 126
1,701 SR
1,584 Elo+
Sylvanus
Sylvanus
General Bado
Sylvanus
Level 118
God Stats
8W - 6L
1,576 SR
Queue Stats
143W - 133L
1,560 Elo+
Party 2
Amaterasu
Amaterasu
KazooKid50
Amaterasu
Level 120
God Stats
22W - 6L
1,702 SR
Queue Stats
337W - 281L
1,545 Elo+
Party 2
Danzaburou
Danzaburou
StankyLeg6000
Danzaburou
Level 141
God Stats
2W - 0L
1,824 SR
Queue Stats
32W - 19L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
13
1 / 3 / 1
8,171
681
20,332
8,645
3,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
ASlyLion
Thanatos
13
2 / 2 / 0
8,205
684
6,629
11,144
5,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 2 / 1
7,580
632
6,835
13,049
11,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
General Bado
Sylvanus
14
0 / 1 / 5
9,089
757
8,850
12,054
7,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
KazooKid50
Amaterasu
14
4 / 0 / 3
9,174
765
8,242
15,899
9,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
StankyLeg6000
Danzaburou
14
3 / 2 / 2
10,110
843
10,521
14,783
6,743
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
3
Kills
7
7
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
1
3
1
0.5
L
Thanatos
ASlyLion
Thanatos
2
2
0
1
W
Sylvanus
General Bado
Sylvanus
0
1
5
2.5
W
Amaterasu
KazooKid50
Amaterasu
4
0
3
5.5
L
0
2
1
0.25
W
Danzaburou
StankyLeg6000
Danzaburou
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,796
Damage
27,613
32,838
Taken
42,736
20,192
Mitigated
24,346
8,411
Healing
18,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
20,332
1,134
112
1,525
8,645
3,108
278
2,015
6,630
50,485
0
L
Thanatos
ASlyLion
Thanatos
6,629
1,006
0
5,756
11,144
5,259
0
3,501
7,643
0
18,265
W
Sylvanus
General Bado
Sylvanus
8,850
1,070
3,340
6,912
12,054
7,687
276
5,279
6,380
22,769
0
W
Amaterasu
KazooKid50
Amaterasu
8,242
3,819
0
3,468
15,899
9,916
220
8,130
7,044
0
34,542
L
6,835
898
0
1,018
13,049
11,825
50
3,350
9,699
0
17,086
W
Danzaburou
StankyLeg6000
Danzaburou
10,521
4,933
1,686
3,385
14,783
6,743
287
7,026
7,208
0
47,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,956
Gold Earned
28,373
140
Minions Killed
164
0
Camps Cleared
0
721,745
Distance Traveled
705,317
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,171
681
73
6
0
207,043
3
L
Thanatos
8,205
684
39
3
0
266,694
3
W
Sylvanus
9,089
757
46
4
0
219,781
1
W
Amaterasu
9,174
765
56
5
0
257,146
1
L
Odin
7,580
632
28
2
0
248,008
5
W
Danzaburou
10,110
843
62
5
0
228,390
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role