Player Matchup

Terra
Terra
DaddyAbility
Terra
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 64L
1,388 Elo+
Party 3
Odin
Odin
Dr Budknight
Odin
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 118L
1,344 Elo+
Party 2
Hades
Hades
Dr Squishy6933
Hades
Level 88
God Stats
5W - 2L
1,745 SR
Queue Stats
98W - 124L
1,374 Elo+
Party 2
Neith
Neith
HappyBook9013
Neith
Level 24
God Stats
9W - 12L
1,455 SR
Queue Stats
60W - 47L
1,412 Elo+
Party 3
Pele
Pele
WYLDBOYZZZ
Pele
Level 50
God Stats
13W - 3L
1,691 SR
Queue Stats
51W - 38L
1,418 Elo+
Party 3
Team Averages
Level 52
1,578 SR
1,387 Elo+

VS

Team Averages
Level 49
1,471 SR
1,419 Elo+
Anubis
Anubis
 
Anubis
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
FrozenLeviathan
Xing Tian
Level 30
God Stats
0W - 3L
1,172 SR
Queue Stats
11W - 34L
1,118 Elo+
Solo
Charybdis
Charybdis
Ghostyyx-
Charybdis
Level 104
God Stats
2W - 1L
1,597 SR
Queue Stats
461W - 454L
1,497 Elo+
Party 1
Cerberus
Cerberus
HanicydE
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,498 Elo+
Party 1
Mercury
Mercury
Strange227t
Mercury
Level 43
God Stats
4W - 2L
1,587 SR
Queue Stats
75W - 79L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 2
5,580
507
4,898
8,523
5,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

9
1 / 1 / 3
5,452
496
3,119
6,845
3,010
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
3 / 3 / 1
6,141
558
6,468
8,422
4,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 0 / 2
5,181
471
5,235
4,340
1,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
6 / 0 / 3
6,678
607
5,978
8,143
2,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
2 / 3 / 1
5,531
503
4,885
7,657
3,862
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xing Tian
FrozenLeviathan
Xing Tian
8
1 / 2 / 0
5,468
497
2,298
8,327
4,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Charybdis
Ghostyyx-
Charybdis
9
1 / 1 / 1
5,432
494
6,996
9,765
3,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
HanicydE
Cerberus
9
1 / 4 / 0
5,513
501
3,632
7,446
4,362
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Strange227t
Mercury
9
0 / 2 / 2
5,201
473
2,835
7,974
2,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
12
Kills
5
5
Deaths
12
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
3
1
0.83
W
1
1
2
2
W
1
1
3
2.5
W
3
3
1
1.17
L
Xing Tian
FrozenLeviathan
Xing Tian
1
2
0
0.5
L
Charybdis
Ghostyyx-
Charybdis
1
1
1
1.5
L
Cerberus
HanicydE
Cerberus
1
4
0
0.25
W
1
0
2
2
L
Mercury
Strange227t
Mercury
0
2
2
0.5
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,698
Damage
20,646
36,273
Taken
41,169
16,923
Mitigated
18,632
13,420
Healing
12,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,885
699
0
2,812
7,657
3,862
264
3,383
4,274
33,383
0
W
4,898
1,591
537
2,857
8,523
5,397
0
1,424
7,099
19,006
0
W
3,119
1,133
0
250
6,845
3,010
483
3,460
3,385
0
22,451
W
6,468
937
208
2,806
8,422
4,003
0
4,548
3,874
42,080
0
L
Xing Tian
FrozenLeviathan
Xing Tian
2,298
650
141
1,553
8,327
4,604
0
2,638
5,689
9,588
0
L
Charybdis
Ghostyyx-
Charybdis
6,996
3,043
0
6,198
9,765
3,170
0
3,334
6,431
0
50,517
L
Cerberus
HanicydE
Cerberus
3,632
789
0
1,373
7,446
4,362
0
0
7,446
29,797
0
W
5,235
1,805
351
1,767
4,340
1,789
0
222
4,118
0
31,363
L
Mercury
Strange227t
Mercury
2,835
1,458
0
0
7,974
2,634
0
2,011
5,963
0
31,741
W
5,978
1,299
0
4,644
8,143
2,724
0
1,161
6,982
0
38,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,032
Gold Earned
27,145
262
Minions Killed
269
0
Camps Cleared
0
1,046,940
Distance Traveled
996,531
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,531
503
46
4
0
198,453
0
W
Terra
5,580
507
19
2
0
195,961
1
W
Odin
5,452
496
34
3
0
206,240
0
W
Hades
6,141
558
76
7
0
192,130
0
L
Xing Tian
5,468
497
14
1
0
191,524
1
L
Charybdis
5,432
494
83
8
0
197,859
1
L
Cerberus
5,513
501
67
6
0
169,868
2
W
Neith
5,181
471
55
5
0
199,218
0
L
Mercury
5,201
473
59
5
0
238,827
2
W
Pele
6,678
607
78
7
0
253,391
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role