Player Matchup

Hades
Hades
Coolice2002
Hades
Level 42
God Stats
20W - 13L
1,643 SR
Queue Stats
128W - 118L
1,465 Elo+
Party 2
He Bo
He Bo
Dfec
He Bo
Level 145
God Stats
4W - 4L
1,481 SR
Queue Stats
182W - 153L
1,566 Elo+
Party 3
Fenrir
Fenrir
Narsil46
Fenrir
Level 140
God Stats
4W - 3L
1,687 SR
Queue Stats
164W - 143L
1,576 Elo+
Party 3
Apollo
Apollo
evilleslim2
Apollo
Level 35
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 3
Tiamat
Tiamat
micheal_RIP
Tiamat
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
217W - 210L
1,503 Elo+
Party 2
Team Averages
Level 90
1,562 SR
1,522 Elo+

VS

Team Averages
Level 74
1,530 SR
1,514 Elo+
Ravana
Ravana
TheScubaSteeve
Ravana
Level 71
God Stats
3W - 4L
1,426 SR
Queue Stats
36W - 25L
1,553 Elo+
Party 1
Maui
Maui
VotableThread81
Maui
Level 89
God Stats
4W - 1L
1,508 SR
Queue Stats
104W - 91L
1,530 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
WiseGaming417
Morgan Le Fay
Level 49
God Stats
7W - 2L
1,760 SR
Queue Stats
41W - 43L
1,507 Elo+
Party 1
King Arthur
King Arthur
Zylon Morph
King Arthur
Level 126
God Stats
4W - 4L
1,455 SR
Queue Stats
117W - 112L
1,524 Elo+
Party 1
Heimdallr
Heimdallr
thw_thw
Heimdallr
Level 36
God Stats
2W - 4L
1,500 SR
Queue Stats
33W - 39L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 0
10,022
477
10,027
16,355
9,630
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

He Bo
Dfec
He Bo
17
5 / 3 / 3
10,656
507
9,181
15,309
5,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Fenrir
Narsil46
Fenrir
14
1 / 4 / 4
9,193
438
6,592
20,497
15,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
15
0 / 4 / 1
9,048
431
3,132
13,666
5,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
14
0 / 7 / 1
8,529
406
7,684
15,919
9,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 5
10,954
522
14,120
12,242
7,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 1 / 8
9,979
475
8,767
12,851
14,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
WiseGaming417
Morgan Le Fay
16
1 / 2 / 4
10,343
493
9,539
10,780
5,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
Zylon Morph
King Arthur
19
10 / 0 / 3
12,691
604
15,224
19,313
18,562
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
thw_thw
Heimdallr
17
3 / 3 / 4
11,193
533
11,896
14,180
6,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
8
Kills
21
21
Deaths
8
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
L
He Bo
Dfec
He Bo
5
3
3
2.17
L
Fenrir
Narsil46
Fenrir
1
4
4
0.75
W
4
2
5
3.25
W
3
1
8
7
W
Morgan Le Fay
WiseGaming417
Morgan Le Fay
1
2
4
1.5
W
King Arthur
Zylon Morph
King Arthur
10
0
3
11.5
L
Apollo
0
4
1
0.13
L
Tiamat
0
7
1
0.07
W
Heimdallr
thw_thw
Heimdallr
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,616
Damage
59,546
81,746
Taken
69,366
46,087
Mitigated
52,876
19,879
Healing
17,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,027
519
367
4,794
16,355
9,630
0
5,607
10,748
77,930
0
L
He Bo
Dfec
He Bo
9,181
780
0
5,687
15,309
5,838
207
3,210
12,099
96,037
0
L
Fenrir
Narsil46
Fenrir
6,592
1,451
0
3,650
20,497
15,866
0
7,546
12,948
0
26,631
W
14,120
4,592
0
2,383
12,242
7,197
0
3,641
8,441
0
104,699
W
8,767
1,364
0
2,523
12,851
14,657
0
4,164
8,681
23,441
2,133
W
Morgan Le Fay
WiseGaming417
Morgan Le Fay
9,539
736
131
890
10,780
5,748
303
5,918
4,862
75,342
0
W
King Arthur
Zylon Morph
King Arthur
15,224
2,222
0
5,945
19,313
18,562
0
8,080
10,509
43
103,823
L
Apollo
3,132
2,123
0
3,887
13,666
5,332
1,722
1,575
12,091
0
59,826
L
Tiamat
7,684
847
40
1,454
15,919
9,421
208
281
15,638
44,579
0
W
Heimdallr
thw_thw
Heimdallr
11,896
3,762
0
5,298
14,180
6,712
864
4,679
9,501
0
91,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,448
Gold Earned
55,160
489
Minions Killed
629
0
Camps Cleared
0
2,024,286
Distance Traveled
2,084,385
26
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
10,022
477
146
7
0
384,033
2
L
He Bo
10,656
507
142
7
0
413,873
8
L
Fenrir
9,193
438
46
2
0
489,078
6
W
Ravana
10,954
522
134
6
0
449,971
2
W
Maui
9,979
475
19
1
0
426,159
1
W
Morgan Le Fay
10,343
493
144
7
0
421,576
1
W
King Arthur
12,691
604
171
8
0
444,497
1
L
Apollo
9,048
431
85
4
0
415,541
2
L
Tiamat
8,529
406
70
3
0
321,761
8
W
Heimdallr
11,193
533
161
8
0
342,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role