Player Matchup

Sol
Sol
AFatalWaffle
Sol
Level 69
God Stats
10W - 8L
1,535 SR
Queue Stats
92W - 99L
1,419 Elo+
Party 2
Awilix
Awilix
Blanskii
Awilix
Level 105
God Stats
48W - 34L
1,553 SR
Queue Stats
68W - 53L
1,461 Elo+
Solo
Kuzenbo
Kuzenbo
SonofSilfuryn
Kuzenbo
Level 80
God Stats
9W - 5L
1,564 SR
Queue Stats
116W - 114L
1,409 Elo+
Party 2
Izanami
Izanami
TiberiusNero23
Izanami
Level 82
God Stats
105W - 80L
1,486 SR
Queue Stats
140W - 131L
1,473 Elo+
Party 2
Medusa
Medusa
vapegod446
Medusa
Level 64
God Stats
101W - 88L
1,566 SR
Queue Stats
116W - 110L
1,510 Elo+
Party 2
Team Averages
Level 80
1,541 SR
1,454 Elo+

VS

Team Averages
Level 105
1,535 SR
1,510 Elo+
Achilles
Achilles
 
Achilles
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
FiggyShotz
Charybdis
Level 120
God Stats
0W - 1L
1,527 SR
Queue Stats
632W - 685L
1,543 Elo+
Solo
Maui
Maui
ReAveRzzz
Maui
Level 117
God Stats
3W - 1L
1,705 SR
Queue Stats
22W - 17L
1,507 Elo+
Solo
Scylla
Scylla
iPookie
Scylla
Level 103
God Stats
3W - 3L
1,646 SR
Queue Stats
127W - 127L
1,551 Elo+
Party 1
Cerberus
Cerberus
leachie93
Cerberus
Level 87
God Stats
0W - 1L
1,298 SR
Queue Stats
30W - 41L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 5
7,894
493
9,663
9,429
3,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Awilix
Blanskii
Awilix
15
10 / 1 / 3
9,607
600
9,754
10,126
4,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
13
1 / 1 / 9
8,658
541
3,712
9,427
10,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
3 / 4 / 5
9,109
569
11,891
12,438
5,375
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Medusa
vapegod446
Medusa
15
4 / 2 / 2
9,168
573
8,110
11,545
4,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
4 / 5 / 1
7,904
494
5,578
14,063
6,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
FiggyShotz
Charybdis
12
0 / 2 / 3
7,169
448
7,876
9,490
3,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Maui
13
2 / 5 / 2
8,013
501
5,771
15,817
12,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
iPookie
Scylla
13
4 / 2 / 0
8,256
516
9,232
7,285
2,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
leachie93
Cerberus
10
0 / 7 / 1
6,279
392
3,341
17,049
11,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
21
Kills
10
10
Deaths
21
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
4
5
1
0.9
W
3
2
5
2.75
W
Awilix
Blanskii
Awilix
10
1
3
11.5
L
Charybdis
FiggyShotz
Charybdis
0
2
3
0.75
L
Maui
2
5
2
0.6
W
Kuzenbo
1
1
9
5.5
W
3
4
5
1.38
L
Scylla
iPookie
Scylla
4
2
0
2
L
Cerberus
leachie93
Cerberus
0
7
1
0.07
W
Medusa
vapegod446
Medusa
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,130
Damage
31,798
52,965
Taken
63,704
28,268
Mitigated
37,766
15,922
Healing
13,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,578
1,731
0
4,155
14,063
6,969
0
1,299
12,764
0
48,670
W
9,663
3,921
0
4,980
9,429
3,383
2,425
1,016
8,413
50,591
6,193
W
Awilix
Blanskii
Awilix
9,754
4,495
0
730
10,126
4,223
0
2,145
7,981
0
58,283
L
Charybdis
FiggyShotz
Charybdis
7,876
3,895
0
4,043
9,490
3,760
0
3,935
5,555
0
55,627
L
Maui
5,771
2,102
0
1,993
15,817
12,876
0
0
15,817
41,643
7,894
W
Kuzenbo
3,712
1,536
0
2,284
9,427
10,555
1,087
1,922
7,505
30,301
3,323
W
11,891
8,569
0
4,346
12,438
5,375
2,586
6,114
6,324
0
67,746
L
Scylla
iPookie
Scylla
9,232
563
0
258
7,285
2,379
0
1,533
5,752
50,815
0
L
Cerberus
leachie93
Cerberus
3,341
314
0
2,863
17,049
11,782
0
5,944
11,105
24,453
0
W
Medusa
vapegod446
Medusa
8,110
3,205
0
3,582
11,545
4,732
2,998
6,756
4,789
0
66,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,436
Gold Earned
37,621
459
Minions Killed
433
0
Camps Cleared
0
1,509,183
Distance Traveled
1,344,480
13
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,904
494
96
6
0
301,287
7
W
Sol
7,894
493
99
6
0
287,457
5
W
Awilix
9,607
600
83
5
0
393,193
2
L
Charybdis
7,169
448
85
5
0
257,509
5
L
Maui
8,013
501
92
6
0
259,014
11
W
Kuzenbo
8,658
541
46
3
0
299,182
3
W
Izanami
9,109
569
109
7
0
247,568
2
L
Scylla
8,256
516
94
6
0
279,721
7
L
Cerberus
6,279
392
66
4
0
246,949
1
W
Medusa
9,168
573
122
8
0
281,783
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role