Player Matchup

Mercury
Mercury
RiskyII
Mercury
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 43L
1,284 Elo+
Solo
Chang'e
Chang'e
jUmEmI XD
Chang'e
Level 26
God Stats
1W - 2L
1,255 SR
Queue Stats
48W - 38L
1,204 Elo+
Party 1
Kuzenbo
Kuzenbo
themmshake
Kuzenbo
Level 147
God Stats
2W - 3L
1,468 SR
Queue Stats
123W - 79L
1,576 Elo+
Party 1
Team Averages
Level 72
1,408 SR
1,355 Elo+

VS

Team Averages
Level 62
1,386 SR
1,331 Elo+
Vamana
Vamana
AsgardsKNIGHT
Vamana
Level 69
God Stats
13W - 14L
1,430 SR
Queue Stats
36W - 53L
1,377 Elo+
Solo
Discordia
Discordia
sungodskittles
Discordia
Level 100
God Stats
3W - 7L
1,345 SR
Queue Stats
47W - 92L
1,268 Elo+
Party 2
Skadi
Skadi
xL0ST-SP1R1Tx
Skadi
Level 18
God Stats
4W - 3L
1,384 SR
Queue Stats
7W - 11L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
RiskyII
Mercury
15
5 / 5 / 4
12,236
720
9,806
20,122
9,012
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chang'e
jUmEmI XD
Chang'e
17
1 / 3 / 7
11,259
662
7,831
15,949
7,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
themmshake
Kuzenbo
15
5 / 6 / 3
12,120
713
14,618
25,247
44,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 7
11,071
651
10,315
13,888
11,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Discordia
sungodskittles
Discordia
18
4 / 4 / 10
12,605
741
17,644
10,251
4,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
8 / 3 / 5
12,944
761
22,025
18,694
9,308
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
36
11
Kills
14
14
Deaths
11
14
Assists
22
Player
Kills
Deaths
Assists
KDA
W
2
4
7
1.38
L
Mercury
RiskyII
Mercury
5
5
4
1.4
L
Chang'e
jUmEmI XD
Chang'e
1
3
7
1.5
W
Discordia
sungodskittles
Discordia
4
4
10
2.25
L
Kuzenbo
themmshake
Kuzenbo
5
6
3
1.08
W
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,255
Damage
49,984
61,318
Taken
42,833
61,349
Mitigated
25,675
10,286
Healing
8,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,315
4,630
517
2,882
13,888
11,697
1,032
6,996
6,892
0
32,282
L
Mercury
RiskyII
Mercury
9,806
4,719
1,132
1,828
20,122
9,012
473
5,999
13,828
0
42,966
L
Chang'e
jUmEmI XD
Chang'e
7,831
1,178
1,083
2,534
15,949
7,339
364
5,943
9,918
40,305
0
W
Discordia
sungodskittles
Discordia
17,644
1,144
804
1,194
10,251
4,670
480
4,530
5,721
68,092
0
L
Kuzenbo
themmshake
Kuzenbo
14,618
5,025
0
3,709
25,247
44,998
0
5,750
18,874
33,999
0
W
22,025
7,675
266
2,787
18,694
9,308
779
11,271
7,423
0
62,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,615
Gold Earned
36,620
159
Minions Killed
196
0
Camps Cleared
0
886,328
Distance Traveled
896,144
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,071
651
27
2
0
312,496
4
L
Mercury
12,236
720
67
4
0
310,602
3
L
Chang'e
11,259
662
76
4
0
292,968
2
W
Discordia
12,605
741
88
5
0
291,921
1
L
Kuzenbo
12,120
713
16
1
0
282,758
4
W
Skadi
12,944
761
81
5
0
291,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role