Player Matchup

Hel
Hel
DRAGONWILL_41
Hel
Level 87
God Stats
2W - 3L
1,374 SR
Queue Stats
348W - 560L
1,318 Elo+
Party 2
Mulan
Mulan
RechargeAA_
Mulan
Level 144
God Stats
2W - 3L
1,461 SR
Queue Stats
78W - 79L
1,410 Elo+
Solo
Ne Zha
Ne Zha
SHARKSHRF
Ne Zha
Level 98
God Stats
1W - 2L
1,296 SR
Queue Stats
510W - 797L
1,336 Elo+
Party 2
Team Averages
Level 110
1,377 SR
1,355 Elo+

VS

Team Averages
Level 67
1,337 SR
1,412 Elo+
Maui
Maui
PTG x Wheezy
Maui
Level 105
God Stats
5W - 4L
1,500 SR
Queue Stats
49W - 60L
1,496 Elo+
Party 1
Fenrir
Fenrir
The Eh Grape
Fenrir
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,472 Elo+
Party 1
Tiamat
Tiamat
grown_stem
Tiamat
Level 48
God Stats
1W - 9L
1,010 SR
Queue Stats
61W - 103L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 6
11,416
601
14,863
18,997
9,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

19
4 / 1 / 3
12,545
660
26,278
22,496
25,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ne Zha
SHARKSHRF
Ne Zha
17
5 / 5 / 2
12,491
657
16,088
21,733
11,064
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 0 / 8
13,377
704
16,326
23,535
35,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
15
3 / 5 / 3
10,892
573
12,741
24,761
26,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
grown_stem
Tiamat
18
5 / 4 / 2
12,227
644
22,046
20,775
19,148
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
23
9
Kills
10
10
Deaths
9
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
4
6
0.75
L
2
0
8
6
W
4
1
3
5.5
W
Ne Zha
SHARKSHRF
Ne Zha
5
5
2
1.2
L
Fenrir
3
5
3
0.9
L
Tiamat
grown_stem
Tiamat
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,229
Damage
51,113
63,226
Taken
69,071
45,991
Mitigated
80,923
28,799
Healing
16,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,863
1,935
6,870
10,199
18,997
9,296
683
12,007
6,644
47,525
0
L
16,326
4,950
616
5,986
23,535
35,040
219
6,580
16,313
41,189
0
W
26,278
2,963
0
6,541
22,496
25,631
1,214
11,753
10,177
688
75,335
W
Ne Zha
SHARKSHRF
Ne Zha
16,088
9,103
0
5,189
21,733
11,064
572
14,642
6,771
18
33,264
L
Fenrir
12,741
3,707
0
2,096
24,761
26,735
0
6,708
17,269
0
23,833
L
Tiamat
grown_stem
Tiamat
22,046
2,521
2,183
5,907
20,775
19,148
0
2,323
17,969
63,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,452
Gold Earned
36,496
158
Minions Killed
153
0
Camps Cleared
0
1,031,982
Distance Traveled
959,717
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,416
601
57
3
0
344,713
0
L
Maui
13,377
704
52
3
0
340,564
0
W
Mulan
12,545
660
83
4
0
348,407
4
W
Ne Zha
12,491
657
18
1
0
338,862
0
L
Fenrir
10,892
573
24
1
0
305,877
0
L
Tiamat
12,227
644
77
4
0
313,276
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role