Player Matchup

Achilles
Achilles
 
Achilles
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
FrontButtChamp
Janus
Level 28
God Stats
0W - 1L
1,803 SR
Queue Stats
7W - 5L
1,691 Elo+
Party 1
Skadi
Skadi
LittleBatty
Skadi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,797 Elo+
Party 1
Sylvanus
Sylvanus
MagicalTayTay
Sylvanus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,797 Elo+
Party 1
Gilgamesh
Gilgamesh
SithIronFist
Gilgamesh
Level 64
God Stats
0W - 1L
1,593 SR
Queue Stats
4W - 5L
1,558 Elo+
Party 1
Team Averages
Level 44
1,579 SR
1,668 Elo+

VS

Team Averages
Level 90
1,412 SR
1,553 Elo+
Ishtar
Ishtar
 
Ishtar
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
BmHuman
Morgan Le Fay
Level 137
God Stats
6W - 5L
1,535 SR
Queue Stats
178W - 138L
1,589 Elo+
Party 2
Chaac
Chaac
DefiantlyJovial
Chaac
Level 47
God Stats
3W - 3L
1,269 SR
Queue Stats
164W - 97L
1,624 Elo+
Party 2
Mercury
Mercury
Tredad
Mercury
Level 24
God Stats
10W - 8L
1,324 SR
Queue Stats
86W - 63L
1,582 Elo+
Party 2
Anubis
Anubis
alanshadyvz
Anubis
Level 103
God Stats
6W - 7L
1,434 SR
Queue Stats
413W - 420L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 1 / 1
6,453
538
4,626
10,127
4,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 2 / 1
6,667
556
5,666
6,456
2,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 4 / 0
5,859
488
1,929
8,469
2,451
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
MagicalTayTay
Sylvanus
9
1 / 3 / 0
5,853
488
2,960
9,030
5,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gilgamesh
SithIronFist
Gilgamesh
8
0 / 4 / 1
5,554
463
5,556
11,689
9,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
5 / 0 / 1
7,485
624
6,923
8,895
3,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morgan Le Fay
BmHuman
Morgan Le Fay
11
2 / 0 / 4
6,881
573
4,494
7,888
5,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
5 / 1 / 0
7,355
613
7,731
12,596
7,478
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mercury
Tredad
Mercury
12
1 / 1 / 5
7,088
591
6,560
8,742
3,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
11
1 / 1 / 2
6,616
551
3,117
5,831
2,591
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
3
Kills
14
14
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
1
1
1.5
W
Ishtar
 
Ishtar
5
0
1
5.5
W
Morgan Le Fay
BmHuman
Morgan Le Fay
2
0
4
4
W
5
1
0
5
L
1
2
1
0.75
L
0
4
0
0
L
Sylvanus
MagicalTayTay
Sylvanus
1
3
0
0.33
L
Gilgamesh
SithIronFist
Gilgamesh
0
4
1
0.13
W
Mercury
Tredad
Mercury
1
1
5
3.5
W
Anubis
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,737
Damage
28,825
45,771
Taken
43,952
24,690
Mitigated
22,117
10,596
Healing
21,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,626
1,426
0
3,746
10,127
4,360
0
1,381
8,746
0
41,094
W
Ishtar
 
Ishtar
6,923
4,525
0
6,345
8,895
3,181
69
242
8,653
0
54,924
W
Morgan Le Fay
BmHuman
Morgan Le Fay
4,494
832
0
2,677
7,888
5,020
0
3,222
4,494
17,825
0
W
7,731
2,933
0
7,343
12,596
7,478
258
518
12,078
0
51,957
L
5,666
445
0
919
6,456
2,223
0
2,652
3,804
45,044
0
L
1,929
722
0
1,733
8,469
2,451
0
1,212
7,257
0
36,035
L
Sylvanus
MagicalTayTay
Sylvanus
2,960
626
354
2,074
9,030
5,738
0
2,366
6,664
16,256
6,192
L
Gilgamesh
SithIronFist
Gilgamesh
5,556
2,382
0
1,770
11,689
9,918
0
0
11,689
0
23,981
W
Mercury
Tredad
Mercury
6,560
3,753
0
1,951
8,742
3,847
270
1,715
6,981
0
56,552
W
Anubis
3,117
356
0
3,622
5,831
2,591
264
2,405
3,284
52,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,386
Gold Earned
35,425
315
Minions Killed
412
0
Camps Cleared
0
1,159,496
Distance Traveled
1,251,081
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,453
538
72
6
0
250,045
5
W
Ishtar
7,485
624
100
8
0
241,728
3
W
Morgan Le Fay
6,881
573
35
3
0
239,381
4
W
Chaac
7,355
613
86
7
0
250,724
4
L
Janus
6,667
556
90
8
0
242,021
3
L
Skadi
5,859
488
68
6
0
219,881
3
L
Sylvanus
5,853
488
47
4
0
210,393
1
L
Gilgamesh
5,554
463
38
3
0
237,156
1
W
Mercury
7,088
591
100
8
0
296,530
0
W
Anubis
6,616
551
91
8
0
222,718
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role