Player Matchup

Tyr
Tyr
Hêlêl
Tyr
Level 29
God Stats
2W - 0L
1,695 SR
Queue Stats
126W - 68L
1,619 Elo+
Party 3
Heimdallr
Heimdallr
JAJAWASIM
Heimdallr
Level 63
God Stats
4W - 4L
1,167 SR
Queue Stats
264W - 323L
1,409 Elo+
Solo
Jormungandr
Jormungandr
Lugadius
Jormungandr
Level 66
God Stats
1W - 3L
1,298 SR
Queue Stats
264W - 193L
1,567 Elo+
Party 3
Chiron
Chiron
StiofanOCAzazel
Chiron
Level 46
God Stats
5W - 0L
1,899 SR
Queue Stats
158W - 98L
1,564 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Undeadgamer5399
Morgan Le Fay
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,489 Elo+
Solo
Team Averages
Level 53
1,512 SR
1,530 Elo+

VS

Team Averages
Level 112
1,558 SR
1,512 Elo+
Zhong Kui
Zhong Kui
ElLocoRabbit
Zhong Kui
Level 153
God Stats
13W - 10L
1,580 SR
Queue Stats
505W - 549L
1,391 Elo+
Party 2
Awilix
Awilix
SilentWacker
Awilix
Level 128
God Stats
0W - 1L
1,601 SR
Queue Stats
8W - 7L
1,647 Elo+
Party 1
Bellona
Bellona
WhoDoYou_Voodoo
Bellona
Level 89
God Stats
1W - 1L
1,607 SR
Queue Stats
9W - 9L
1,601 Elo+
Party 1
Tyr
Tyr
umaru-chanxX
Tyr
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 28L
1,522 Elo+
Solo
Ishtar
Ishtar
venoxtwizyy
Ishtar
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 76L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
19
11 / 4 / 10
12,968
763
17,678
36,886
46,745
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
JAJAWASIM
Heimdallr
19
2 / 5 / 15
11,492
676
17,190
16,520
11,130
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
Lugadius
Jormungandr
20
6 / 2 / 18
12,736
749
13,684
22,216
23,860
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
3 / 4 / 14
11,431
672
20,038
18,161
11,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Undeadgamer5399
Morgan Le Fay
20
5 / 3 / 14
12,275
722
24,353
15,046
10,615
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ElLocoRabbit
Zhong Kui
20
5 / 5 / 10
12,095
711
28,813
25,754
20,786
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
18
5 / 6 / 6
11,683
687
12,298
16,275
8,112
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
2 / 7 / 8
11,101
653
13,603
26,415
30,046
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
3 / 7 / 8
10,542
620
11,582
25,724
21,725
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ishtar
19
3 / 2 / 10
11,218
660
18,000
13,898
7,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
60
27
Kills
18
18
Deaths
27
71
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
ElLocoRabbit
Zhong Kui
5
5
10
2
W
Tyr
11
4
10
4
W
Heimdallr
JAJAWASIM
Heimdallr
2
5
15
1.9
W
Jormungandr
Lugadius
Jormungandr
6
2
18
7.5
L
Awilix
5
6
6
1.33
W
3
4
14
2.5
W
Morgan Le Fay
Undeadgamer5399
Morgan Le Fay
5
3
14
4
L
2
7
8
0.86
L
3
7
8
1
L
Ishtar
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,943
Damage
84,296
108,829
Taken
108,066
103,375
Mitigated
88,171
43,677
Healing
42,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
ElLocoRabbit
Zhong Kui
28,813
3,551
3,395
11,467
25,754
20,786
978
9,823
15,931
56,858
0
W
Tyr
17,678
1,736
3,749
15,838
36,886
46,745
1,200
10,042
26,844
0
26,830
W
Heimdallr
JAJAWASIM
Heimdallr
17,190
4,112
2,723
3,601
16,520
11,130
2,307
5,335
11,185
0
36,120
W
Jormungandr
Lugadius
Jormungandr
13,684
2,313
1,357
2,988
22,216
23,860
657
5,491
16,725
35,379
0
L
Awilix
12,298
4,176
3,778
3,057
16,275
8,112
449
5,373
10,902
0
21,463
W
20,038
7,955
4,291
5,839
18,161
11,025
3,606
3,310
14,851
0
35,888
W
Morgan Le Fay
Undeadgamer5399
Morgan Le Fay
24,353
1,499
455
2,836
15,046
10,615
1,690
5,437
9,609
38,315
0
L
13,603
3,539
3,305
5,826
26,415
30,046
357
7,857
18,558
1,490
21,008
L
11,582
1,836
2,708
5,227
25,724
21,725
145
10,174
15,550
0
14,199
L
Ishtar
18,000
7,263
768
3,199
13,898
7,502
153
4,810
9,088
0
44,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,902
Gold Earned
56,639
181
Minions Killed
152
0
Camps Cleared
0
1,614,325
Distance Traveled
1,639,118
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
12,095
711
56
3
0
320,235
1
W
Tyr
12,968
763
15
1
0
362,845
1
W
Heimdallr
11,492
676
48
3
0
331,922
5
W
Jormungandr
12,736
749
50
3
0
330,624
1
L
Awilix
11,683
687
23
1
0
334,820
0
W
Chiron
11,431
672
35
2
0
290,205
2
W
Morgan Le Fay
12,275
722
33
2
0
298,729
0
L
Bellona
11,101
653
12
1
0
366,233
0
L
Tyr
10,542
620
8
0
0
311,299
0
L
Ishtar
11,218
660
53
3
0
306,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role