Player Matchup

Gilgamesh
Gilgamesh
ImGideonSnowgg
Gilgamesh
Level 126
God Stats
1W - 0L
1,195 SR
Queue Stats
3W - 3L
1,414 Elo+
Party 3
Bastet
Bastet
JESSE111204
Bastet
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,218 Elo+
Party 3
Agni
Agni
Marce23_
Agni
Level 48
God Stats
8W - 3L
1,598 SR
Queue Stats
71W - 95L
1,469 Elo+
Solo
Bacchus
Bacchus
RadRatDude
Bacchus
Level 16
God Stats
1W - 1L
1,431 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Medusa
Medusa
YaBoiBigNut
Medusa
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,271 Elo+
Party 2
Team Averages
Level 47
1,445 SR
1,374 Elo+

VS

Team Averages
Level 40
1,367 SR
1,400 Elo+
King Arthur
King Arthur
Andrewplay12
King Arthur
Level 37
God Stats
1W - 4L
1,313 SR
Queue Stats
16W - 19L
1,410 Elo+
Solo
Medusa
Medusa
Edgar Magni6401
Medusa
Level 26
God Stats
0W - 2L
1,262 SR
Queue Stats
23W - 32L
1,422 Elo+
Party 1
Bacchus
Bacchus
Hack5466
Bacchus
Level 69
God Stats
42W - 48L
1,548 SR
Queue Stats
128W - 175L
1,415 Elo+
Party 1
Fenrir
Fenrir
Jayrod456
Fenrir
Level 48
God Stats
2W - 8L
1,268 SR
Queue Stats
22W - 37L
1,362 Elo+
Solo
Discordia
Discordia
Mandomaynard1
Discordia
Level 22
God Stats
0W - 2L
1,443 SR
Queue Stats
14W - 22L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ImGideonSnowgg
Gilgamesh
14
4 / 1 / 1
8,492
531
9,919
13,679
12,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
15
3 / 0 / 4
8,803
550
8,227
12,223
4,961
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Agni
14
3 / 5 / 1
8,465
529
6,088
10,734
4,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
RadRatDude
Bacchus
12
1 / 2 / 1
7,503
469
5,079
9,991
7,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
12
0 / 2 / 1
6,597
412
6,302
8,012
2,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Andrewplay12
King Arthur
13
0 / 3 / 0
7,992
500
5,845
10,258
11,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 1 / 2
8,209
513
7,979
12,224
5,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Hack5466
Bacchus
12
0 / 1 / 3
7,588
474
4,870
10,696
12,350
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Jayrod456
Fenrir
11
1 / 5 / 2
7,027
439
5,694
14,812
6,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Mandomaynard1
Discordia
15
7 / 1 / 0
9,167
573
8,336
7,875
3,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
17
11
Kills
10
10
Deaths
11
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Andrewplay12
King Arthur
0
3
0
0
L
2
1
2
3
L
Bacchus
Hack5466
Bacchus
0
1
3
1.5
W
Gilgamesh
ImGideonSnowgg
Gilgamesh
4
1
1
4.5
W
Bastet
3
0
4
5
L
Fenrir
Jayrod456
Fenrir
1
5
2
0.4
L
Discordia
Mandomaynard1
Discordia
7
1
0
7
W
Agni
3
5
1
0.7
W
Bacchus
RadRatDude
Bacchus
1
2
1
0.75
W
Medusa
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,615
Damage
32,724
54,639
Taken
55,865
32,159
Mitigated
39,048
16,782
Healing
16,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Andrewplay12
King Arthur
5,845
585
0
1,598
10,258
11,420
0
0
10,258
0
60,600
L
7,979
3,828
0
6,719
12,224
5,186
0
3,685
8,539
0
78,451
L
Bacchus
Hack5466
Bacchus
4,870
568
2,014
2,021
10,696
12,350
0
2,238
8,458
21,304
4,358
W
Gilgamesh
ImGideonSnowgg
Gilgamesh
9,919
4,284
0
2,266
13,679
12,231
444
1,383
11,419
0
60,317
W
Bastet
8,227
2,747
206
7,524
12,223
4,961
642
1,640
10,497
0
69,514
L
Fenrir
Jayrod456
Fenrir
5,694
1,561
0
2,606
14,812
6,742
280
1,895
12,917
0
35,704
L
Discordia
Mandomaynard1
Discordia
8,336
381
0
1,432
7,875
3,350
0
3,349
4,526
70,476
0
W
Agni
6,088
289
0
1,676
10,734
4,493
72
5,795
4,939
61,424
0
W
Bacchus
RadRatDude
Bacchus
5,079
788
36
2,769
9,991
7,485
0
2,463
7,528
21,982
0
W
Medusa
6,302
1,518
169
2,136
8,012
2,989
0
1,297
6,715
0
51,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,860
Gold Earned
39,983
414
Minions Killed
461
0
Camps Cleared
0
1,526,018
Distance Traveled
1,498,283
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,992
500
118
7
0
271,698
2
L
Medusa
8,209
513
115
7
0
267,259
3
L
Bacchus
7,588
474
34
2
0
321,580
5
W
Gilgamesh
8,492
531
96
6
0
304,771
0
W
Bastet
8,803
550
106
7
0
356,269
0
L
Fenrir
7,027
439
62
4
0
310,434
2
L
Discordia
9,167
573
132
8
0
327,312
2
W
Agni
8,465
529
94
6
0
293,763
3
W
Bacchus
7,503
469
39
2
0
290,598
3
W
Medusa
6,597
412
79
5
0
280,617
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role