Player Matchup

Baron Samedi
Baron Samedi
RickyVickJoe
Baron Samedi
Level 103
God Stats
23W - 23L
1,534 SR
Queue Stats
26W - 23L
1,489 Elo+
Party 1
Heimdallr
Heimdallr
Z_Enthusiast370
Heimdallr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,489 Elo+
Party 1
Pele
Pele
berserker100x
Pele
Level 128
God Stats
0W - 2L
1,645 SR
Queue Stats
23W - 20L
1,531 Elo+
Party 1
Team Averages
Level 80
1,559 SR
1,503 Elo+

VS

Team Averages
Level 122
1,500 SR
1,399 Elo+
Hel
Hel
Cheshirekass
Hel
Level 158
God Stats
27W - 24L
1,542 SR
Queue Stats
471W - 517L
1,477 Elo+
Party 2
Sylvanus
Sylvanus
Foreverdrekos
Sylvanus
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 83L
1,358 Elo+
Party 2
Neith
Neith
pizzamann22
Neith
Level 149
God Stats
18W - 21L
1,457 SR
Queue Stats
258W - 326L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
RickyVickJoe
Baron Samedi
17
4 / 1 / 4
11,001
688
17,464
11,270
7,055
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
Z_Enthusiast370
Heimdallr
15
0 / 2 / 7
9,832
615
9,349
14,198
5,519
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
6 / 4 / 4
11,630
727
16,047
17,000
7,420
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 2
11,508
719
13,662
14,202
5,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
Foreverdrekos
Sylvanus
14
0 / 4 / 4
9,380
586
6,198
20,118
21,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
3 / 2 / 4
11,657
729
12,715
14,181
5,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
17
10
Kills
7
7
Deaths
10
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
4
2
1.25
W
Sylvanus
Foreverdrekos
Sylvanus
0
4
4
0.5
L
Baron Samedi
RickyVickJoe
Baron Samedi
4
1
4
6
L
Heimdallr
Z_Enthusiast370
Heimdallr
0
2
7
1.75
L
6
4
4
2
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,860
Damage
32,575
42,468
Taken
48,501
19,994
Mitigated
32,734
12,004
Healing
17,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,662
83
5,595
6,255
14,202
5,898
0
5,156
9,046
44,139
0
W
Sylvanus
Foreverdrekos
Sylvanus
6,198
2,043
887
1,604
20,118
21,061
0
7,789
12,329
17,243
5,688
L
Baron Samedi
RickyVickJoe
Baron Samedi
17,464
1,196
2,624
4,916
11,270
7,055
408
4,456
6,581
53,116
0
L
Heimdallr
Z_Enthusiast370
Heimdallr
9,349
2,398
0
0
14,198
5,519
480
7,207
6,691
0
27,085
L
16,047
4,069
192
4,272
17,000
7,420
46
7,062
9,630
0
60,899
W
12,715
2,788
0
3,240
14,181
5,775
1,341
4,577
9,604
0
58,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,463
Gold Earned
32,545
202
Minions Killed
202
0
Camps Cleared
0
828,544
Distance Traveled
830,775
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,508
719
78
5
0
264,947
0
W
Sylvanus
9,380
586
37
2
0
293,188
2
L
Baron Samedi
11,001
688
71
4
0
281,213
2
L
Heimdallr
9,832
615
44
3
0
281,531
0
L
Pele
11,630
727
87
5
0
265,800
0
W
Neith
11,657
729
87
5
0
272,640
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role