Player Matchup

Sol
Sol
Bipolarbear4444
Sol
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,354 Elo+
Party 1
Apollo
Apollo
DankHokage420
Apollo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,256 Elo+
Party 1
Sylvanus
Sylvanus
MAN_EGgG
Sylvanus
Level 93
God Stats
0W - 1L
1,567 SR
Queue Stats
0W - 3L
1,256 Elo+
Party 1
Bastet
Bastet
TheFinalDAY1
Bastet
Level 139
God Stats
0W - 3L
1,491 SR
Queue Stats
36W - 35L
1,499 Elo+
Solo
Fenrir
Fenrir
t0misd0p3
Fenrir
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,256 Elo+
Party 1
Team Averages
Level 83
1,512 SR
1,324 Elo+

VS

Team Averages
Level 115
1,447 SR
1,487 Elo+
Tiamat
Tiamat
 
Tiamat
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Callmejeffe
Mercury
Level 126
God Stats
5W - 7L
1,369 SR
Queue Stats
138W - 141L
1,449 Elo+
Party 2
Bellona
Bellona
I am the Faunz
Bellona
Level 131
God Stats
1W - 0L
1,276 SR
Queue Stats
21W - 34L
1,412 Elo+
Solo
Baron Samedi
Baron Samedi
Viloreo
Baron Samedi
Level 156
God Stats
6W - 3L
1,566 SR
Queue Stats
127W - 134L
1,471 Elo+
Party 2
Discordia
Discordia
matiboh
Discordia
Level 121
God Stats
4W - 0L
1,524 SR
Queue Stats
28W - 8L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 4
8,139
814
7,571
12,240
5,871
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 2 / 2
7,344
734
4,297
8,468
4,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
MAN_EGgG
Sylvanus
13
1 / 5 / 4
6,953
695
8,597
13,781
8,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
14
1 / 3 / 5
7,587
759
8,336
9,326
4,028
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
t0misd0p3
Fenrir
13
2 / 4 / 0
6,860
686
2,919
11,666
8,200
Mace

Mace

+10
Physical Power

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
2 / 1 / 5
7,840
784
8,891
6,932
4,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Callmejeffe
Mercury
15
6 / 3 / 8
8,366
837
8,085
10,202
4,591
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 1 / 9
7,396
740
7,754
11,439
9,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Viloreo
Baron Samedi
15
5 / 2 / 8
8,025
803
12,685
8,454
4,222
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Discordia
matiboh
Discordia
15
4 / 3 / 10
7,934
793
10,360
7,852
3,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
58
10
Kills
18
18
Deaths
10
15
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
1
5
4.5
L
4
4
4
1.5
W
Mercury
Callmejeffe
Mercury
6
3
8
3.33
L
2
2
2
1.5
W
1
1
9
5.5
L
Sylvanus
MAN_EGgG
Sylvanus
1
5
4
0.6
L
Bastet
1
3
5
1.17
W
Baron Samedi
Viloreo
Baron Samedi
5
2
8
4.5
W
Discordia
matiboh
Discordia
4
3
10
3
L
Fenrir
t0misd0p3
Fenrir
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,720
Damage
47,775
55,481
Taken
44,879
30,853
Mitigated
25,744
11,462
Healing
13,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
8,891
1,332
0
2,417
6,932
4,620
66
1,270
5,662
29,203
0
L
7,571
2,880
105
3,511
12,240
5,871
0
6,128
6,112
20,802
0
W
Mercury
Callmejeffe
Mercury
8,085
3,040
0
1,877
10,202
4,591
1,032
3,191
7,011
0
21,498
L
4,297
1,904
0
1,230
8,468
4,060
0
6,185
2,283
0
22,797
W
7,754
3,116
0
3,184
11,439
9,222
0
5,249
6,190
0
27,530
L
Sylvanus
MAN_EGgG
Sylvanus
8,597
3,483
956
2,927
13,781
8,694
0
6,775
7,006
14,421
1,697
L
Bastet
8,336
1,271
490
1,363
9,326
4,028
0
5,656
3,670
0
21,709
W
Baron Samedi
Viloreo
Baron Samedi
12,685
1,351
2,228
2,526
8,454
4,222
1,117
3,096
5,358
28,591
0
W
Discordia
matiboh
Discordia
10,360
562
0
1,130
7,852
3,089
318
2,864
4,988
20,428
0
L
Fenrir
t0misd0p3
Fenrir
2,919
889
0
880
11,666
8,200
0
7,192
4,474
69
9,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,883
Gold Earned
39,561
153
Minions Killed
224
0
Camps Cleared
0
915,327
Distance Traveled
1,014,930
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,840
784
57
6
0
196,758
2
L
Sol
8,139
814
30
3
0
164,349
0
W
Mercury
8,366
837
41
4
0
231,515
0
L
Apollo
7,344
734
56
6
0
193,385
2
W
Bellona
7,396
740
50
5
0
217,823
3
L
Sylvanus
6,953
695
19
2
0
158,987
1
L
Bastet
7,587
759
34
3
0
221,497
1
W
Baron Samedi
8,025
803
40
4
0
166,821
1
W
Discordia
7,934
793
36
4
0
202,013
0
L
Fenrir
6,860
686
14
1
0
177,109
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role