Player Matchup

Skadi
Skadi
Bipolarbear4444
Skadi
Level 49
God Stats
0W - 1L
1,147 SR
Queue Stats
1W - 4L
1,496 Elo+
Party 2
Nike
Nike
DankHokage420
Nike
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Ymir
Ymir
MAN_EGgG
Ymir
Level 93
God Stats
0W - 1L
1,441 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Nox
Nox
nazerite767
Nox
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 53L
1,420 Elo+
Solo
Thoth
Thoth
t0misd0p3
Thoth
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 63
1,418 SR
1,483 Elo+

VS

Team Averages
Level 65
1,420 SR
1,461 Elo+
Nu Wa
Nu Wa
EyelessJackx_X
Nu Wa
Level 66
God Stats
2W - 2L
1,290 SR
Queue Stats
41W - 41L
1,489 Elo+
Solo
Neith
Neith
HazFleaz
Neith
Level 65
God Stats
10W - 14L
1,393 SR
Queue Stats
111W - 123L
1,464 Elo+
Party 1
Cerberus
Cerberus
Sinicall
Cerberus
Level 75
God Stats
4W - 4L
1,483 SR
Queue Stats
108W - 117L
1,465 Elo+
Party 1
Hercules
Hercules
TheB1gCountry
Hercules
Level 48
God Stats
4W - 4L
1,513 SR
Queue Stats
74W - 98L
1,467 Elo+
Party 1
Scylla
Scylla
thomasboys3106
Scylla
Level 69
God Stats
15W - 26L
1,419 SR
Queue Stats
45W - 54L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 5
7,954
663
8,815
12,862
5,044
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
3 / 5 / 4
8,662
722
9,327
14,231
12,457
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
14
0 / 3 / 5
7,994
666
6,131
15,543
14,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 6 / 6
8,350
696
8,413
12,170
5,259
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thoth
t0misd0p3
Thoth
14
2 / 5 / 4
8,050
671
8,315
8,739
3,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 11
8,864
739
10,326
6,024
2,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
HazFleaz
Neith
17
7 / 0 / 8
9,518
793
16,938
7,971
4,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
Sinicall
Cerberus
15
3 / 3 / 12
9,080
757
7,956
16,170
20,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
TheB1gCountry
Hercules
16
7 / 2 / 9
9,327
777
5,887
13,656
12,368
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
5 / 4 / 9
9,258
772
11,885
9,301
3,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
74
9
Kills
25
25
Deaths
10
24
Assists
49
Player
Kills
Deaths
Assists
KDA
L
2
6
5
0.75
L
3
5
4
1
W
3
1
11
8.5
W
Neith
HazFleaz
Neith
7
0
8
11
L
Ymir
0
3
5
0.83
W
Cerberus
Sinicall
Cerberus
3
3
12
3
W
Hercules
TheB1gCountry
Hercules
7
2
9
5.75
L
2
6
6
0.83
L
Thoth
t0misd0p3
Thoth
2
5
4
0.8
W
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,001
Damage
52,992
63,545
Taken
53,122
41,273
Mitigated
44,209
3,114
Healing
8,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,815
3,638
78
1,486
12,862
5,044
737
7,005
5,857
0
21,429
L
9,327
1,556
489
322
14,231
12,457
133
5,500
8,731
5
23,211
W
10,326
1,907
0
0
6,024
2,974
522
2,800
3,224
26,282
0
W
Neith
HazFleaz
Neith
16,938
7,893
0
3,082
7,971
4,870
196
3,548
4,423
0
37,784
L
Ymir
6,131
891
0
489
15,543
14,770
87
6,172
9,371
24,509
0
W
Cerberus
Sinicall
Cerberus
7,956
243
0
3,456
16,170
20,354
480
6,870
9,300
19,720
0
W
Hercules
TheB1gCountry
Hercules
5,887
1,472
0
1,898
13,656
12,368
91
6,756
6,900
0
12,814
L
8,413
918
0
0
12,170
5,259
114
6,894
5,276
27,728
0
L
Thoth
t0misd0p3
Thoth
8,315
933
0
250
8,739
3,743
66
4,596
4,143
17,128
0
W
11,885
694
0
318
9,301
3,643
1,567
2,890
5,524
30,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,010
Gold Earned
46,047
148
Minions Killed
186
0
Camps Cleared
0
1,108,674
Distance Traveled
1,120,755
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,954
663
19
2
0
206,085
1
L
Nike
8,662
722
30
3
0
245,562
2
W
Nu Wa
8,864
739
44
4
0
222,828
0
W
Neith
9,518
793
56
5
0
225,207
6
L
Ymir
7,994
666
53
4
0
221,375
1
W
Cerberus
9,080
757
22
2
0
233,463
1
W
Hercules
9,327
777
15
1
0
226,043
0
L
Nox
8,350
696
32
3
0
227,127
4
L
Thoth
8,050
671
14
1
0
208,525
1
W
Scylla
9,258
772
49
4
0
213,214
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role